A bit of inspiration...

realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
<div class="IPBDescription">From gabe newell himself.</div>In the recent interview at Trep-Software with Valve's "Managing Director", Gabe Newell, he was asked about how the competition may affect TF2. This was his response:

<i>"We usually have enough trouble doing what we want to do without worrying about what other game developers are doing. There was a period when we tried to do competitive analysis but it was just a big waste of time. We're going to try and build stuff that makes sense to us, and then let our customers tell us how to do it better, and not try to chase after other people's designs."</i>

I believe that this could be applied to level design as well. Reword it as follows, and you've got a bit of inspiration on your hands:

<i>"I usually have enough trouble doing what we want to do without worrying about what other level designers are doing. There was a period when I tried to do competitive analysis but it was just a big waste of time. I'm going to try and build stuff that makes sense to me, and then let the players tell me how to do it better, and not try to chase after other people's designs."</i>

Just thought I'd share that, since it would be a good thing to apply to this community in particular, where there is such an amazing selection of professional grade maps from the NS team. It's a bit easy to get discouraged... so try to keep this in mind.

Comments

  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Yes, definitely.  It's nice and all to look at the great maps being built, and it'd almost be crazy not to.  I know if I ever started to compare my work with the official work, I'd find it'd be like comparing hamburgers to filet mingon.  Just as long as a mapper realizes that hamburgers still taste good, they might be able to work their way up to the real meat.  

    And it's always a good idea to listen to people's suggestions, no matter how dumb they may sound.  While it is ultimately up to you to decide what you put in, remember that if people don't like it, people won't play it.
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    I agree whole-heartedly. Over the past few weeks I've been steadily declining in a self-pity spiral cos all these new map that are being displayed look so amazing, and in my eyes ns_hera just doesn't hold a candle to them...

    Last night I had a chat with my girlfriend and she told me to not worry about what other people are doing, and just concentrate on my own map. Exact words:

    don't listen to other people!
    if there's one thing i've learned it's that no matter how good you think their work is, if you keep on going without comparing you can EASILY beat them.

    Wise words from a wise woman <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Bah, a mapper with a girlfriend? something's not right here! Maybe I'm the one that's the problem. Hrmm. Ah well.

    Back on topic, this is what I find to be the hardest thing about trying to contribute to NS in the form of mapping - There are so many people here with insane amounts of ability that I can't help but feel heavily outclassed in comparing my ns_veil screens to, say... hera, bast, ss nothing, whatever space ape's map is called, sync, and many more. I've never seen a mod with this quality in the level design AFTER release, let alone before. I mean, true, we [community mappers, that is] can't really judge any maps until we've seen them in-game and feel how they play, but it seems that every screen is more impressive than the last.

    I really am haunted by this, being as self-critical as I am. I'd love nothing more than to be able to claim ns_veil as an official first-release map (well, a few other things aside, of course), but I personally see that as impossible with the quality of the other maps that are floating around. From the sound of it, everyone except Relic and Merk are worrying about the same thing - with the exception that you two still get your map in the release, heh...

    I dunno, I'm pointlessly rambling now... I apologize for what has probably been a waste of your time.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    hmm yeah Ns has some great mappers, but just follow your own ideas and it'll be fine, if you like it and take plessure in playing/making your map, others will surely like it 2. Just wait when i release my NS_crate!
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    And to back up this point, you can take a look at DoD 2.0. In the official release, there are 2 maps which are nearly identical, both are of D-Day and the allies trying to take the beach. Even though the maps were of the exact same style, they both have unique gameplay and thus, both ended up in the official release. So don't worry if your map style/idea is the same ns_crate (a.k.a Monse <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> ) just make it as you see fit and it will still be fun!
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    its funny to hear that comming from the developement of tf2.  kinda reminds me of dikatana.  took 5 years of development and SUCKED!
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Yeah, but John Romero's not in charge of TF2. I think...
    /me checks his Romero-Locato-Matic
    Nope, nowhere near any critical game developers. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    I couldn't agree more with the statements here.  Heck, creating NS has been hard at times too.  It's not like all this stuff comes easily, it takes hard work.  Sometimes I will see something like Warcraft III and wonder how NS could possibly compare, especially given the fact that we're using a 3+ year old engine and are powerless to change most aspects of the engine.  You just have to do the best you can and enjoy the journey!

    Mmmm...hamburger.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Great thoughts from everyone. I think that NS really does attract the very best mappers, then brings out the very best in them. Having something as flexible and groundbreaking as what Flay has put together really gives you guys a chance to do something that's never been done before.

    So far, much of what I've seen from you BSP jockey's has been nothing less than spectacular. Everyone has come up with interesting and imaginative ideas, and even though you all use the same WAD, you end up with maps that seem incredibly varied. I've never seen anything like it.

    And besides, having lots of other good mappers about you should be inspiring - leading you to make your own vision even better in order to compete. Quite a brotherhood.
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    You're all good mappers!  Don't forget that!
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    oh! Touching! I'm suddenly ready to post my first mapshots! *gets totally out of hand and annoys everybody* <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • UnknownUnknown Join Date: 1970-01-01 Member:
    Yes. Whenever I make a single room I can't help but look at map shots posted on the readyroom, or something by merkaba. I'd just look at those shots, then back at mine, and think "My work just isn't very good compared to these, I better change it/I better start over" It's so easy to get discouraged by looking at a picture of something great and looking back at work of your own
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