Co_cantgetout

NazulNazul Join Date: 2002-11-17 Member: 9052Members
<div class="IPBDescription">really cant get out :p</div> ok .. my map I started like a week back... ( NOT FINISHED )

1 : The green thing isn't in place here ( it'll be deleted <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> )
<img src='http://members.lycos.nl/nazul/images/co_cantgetout0002.JPG' border='0' alt='user posted image' />

2 : This is the main hall I started with ( and looks best ) im proud <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<img src='http://members.lycos.nl/nazul/images/co_cantgetout0003.JPG' border='0' alt='user posted image' />

3 : some room I just made .. nothing special imo ( tha hallway there connects to the screen above )
<img src='http://members.lycos.nl/nazul/images/co_cantgetout0004.JPG' border='0' alt='user posted image' />

Its looks kinda flat now but that will change in these days.. plz comment and get me some spirit to make the map .... ( it's better then u can see on screens <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> )

Comments

  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    i wish the first shot was brighter so i could make out the floor blow and some other detail, but from the other two, looks like a good start...
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    I like the second image quite alot, but the others I am not to keen on. Perhaps that 3rd pic need not be included as it seems a bit pointless. Otherwise looking good...
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    edited February 2004
    this is whats down there in VHE , nuff said <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    <img src='http://members.lycos.nl/nazul/images/co_cantgetout0002VHE.JPG' border='0' alt='user posted image' />
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    so is there a trap door or something? or is that just for visual effect?

    whats the skinny?
  • Anime_Tentacle_MonsterAnime_Tentacle_Monster Join Date: 2003-01-06 Member: 11931Members
    Why can we see a rendered Trigger Texture in the first shot <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    the AAATEXTURE is there too block entity's getting out to World.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ( just a wall )
    cuz i havent got anything behind it...

    @ shentrax .. I'm gonna put a hole in t rocks that goes up to the map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    updates soon
  • Anime_Tentacle_MonsterAnime_Tentacle_Monster Join Date: 2003-01-06 Member: 11931Members
    <!--QuoteBegin-Nazul+Feb 7 2004, 12:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nazul @ Feb 7 2004, 12:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the AAATEXTURE is there too block entity's getting out to World.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ( just a wall )
    cuz i havent got anything behind it...

    @ shentrax .. I'm gonna put a hole in t rocks that goes up to the map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    updates soon <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    oooh

    I generally just use a regular wall texture <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    usually something along the lines of constuction paint or if Im exasperated just whatever texture my mouse happens to land on...
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2004
    I use a 100% black texture since well the outside world in Hammer is black to <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Uhm yeah...

    I'm also curious about that fourth screenshot. It looks kind of a stuck issue for a marine without jetty, so its a marine trap?
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    as I said ..

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->@ shentrax .. I'm gonna put a hole in t rocks that goes up to the map <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
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