[sreq] Leap And Xenocide Crosshairs

Max_der_HaseMax_der_Hase Join Date: 2002-11-12 Member: 8342Members
Could someone do some Crosshairs for leap and xenocide to stop me from detonating in deserted hallways?

Or could you simply tell me how to configure those Txt files that adjust the sprites,then i will do them myself.

Comments

  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Been done.

    For leap you see "LEAP" in front of your screen. Nothing for xenocide though, try doing a quick search.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Here ya go.

    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=54417&hl=leap' target='_blank'>http://www.unknownworlds.com/forums/in...c=54417&hl=leap</a>
  • Max_der_HaseMax_der_Hase Join Date: 2002-11-12 Member: 8342Members
    Thanks,thats great. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    But still i wonder how to decipher the txt files who come with the sprites,has anyone a link to a tutorial?
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Just unzip them into your sprites directory and you'll have them, you dont need to decipher anything. It's just the alignment of the sprite(s) on your screen.
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    edited February 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->10
    weapon  320 320w 160 0 80 20
    weapon_s  320 320w-s 160 0 80 20
    ammo  320 640hud7 48 72 24 24
    crosshair  320 xhairmg  0 0 64 64
    autoaim  320 crosshairs 0 72 24 24

    weapon  640 640mw2 0 180 170 45
    weapon_s  640 640mw2-s 0 180 170 45
    ammo  640 640hud7 24 72 24 24
    crosshair  640 xhairmg  0 0 64 64
    autoaim  640 crosshairs 0 72 24 24<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Right, Exhibit A shown above are the contents of your average <b>weapon_machinegun.txt</b> file.

    Notice it is split into two sections of five lines each. The first five define the settings at screen resolutions below 640x480, and the last five at screen resolutions of 640x480 or above.

    'weapon' indicates which sprite file to use when showing this weapon in your arsenal (top left of screen when ingame). 'weapon_s' is when the weapon is highlighted.

    'ammo' indicates which sprite to use for the ammo count (bottom right of screen when ingame), and also when you pick up ammo.

    'crosshair' indicates which crosshair to show for this weapon.

    'autoaim' indicates what additions to the crosshair are shown if Auto-Aim has a lock on a viable target.

    As for the numbers, the first two columns indicates which part of the sprite file to use. If you try opening the 640hud7.spr file, you will notice it is a fairly big sprite, with a lot of numbers and icons... and stuff. This is where the first two numbers come into play. The two numbers indicate the x- and y-position of the 'starting point' of the sprite to be drawn ingame.

    The last two columns indicate how wide and tall the sprite to be drawn is.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    edited February 2004
    Question: Why would you need crosshairs for xeno? I mean...it's a melee-ish attack...you turn into a walking bomb...just get as close to the 'rines as possible. There's no aiming involved.
  • GolathGolath Join Date: 2003-05-20 Member: 16532Members
    <!--QuoteBegin-Revolver+Feb 6 2004, 05:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revolver @ Feb 6 2004, 05:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Question: Why would you need crosshairs for xeno? I mean...it's a melee-ish attack...you turn into a walking bomb...just get as close to the 'rines as possible. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    To tell bite a xeno apart silly <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Ohhhhhhhhhhhhhhh...
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    Man i hate it when that happpens. You see a marine who is weak(Low hp) and you try to bite him but you xenocide and he shoots you -_-.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Since 3.0 Came out...I don't Xeno...I just lerk and become the surface-to-marine missile. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> (Celerity+Focus+Adrenaline)
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