The Psychadellic Dots Program!
SoulSkorpion
Join Date: 2002-04-12 Member: 423Members
in Off-Topic
<a href='http://www.silver.darcherhost.com/dotcube.zip' target='_blank'>Here</a>'s a pair of funky little programs. "Colours" I wrote in Qbasic years and years ago - it randomly draws thousands of dots all over the screen, changing colours every so often. You kinda need to alt+space to close it.
The other two are variants on the same thing - when I started learning OpenGL I got the idea to recreate the original colours program, except in 3D. With the 3D ones you can toggle fullscreen with F1, and close with escape (or click the X). Oh, and you can play around with the settings file to get different effects (which the settings file documents) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
Here's a screenie (the funky window borders are from my skin, not from the program <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
The other two are variants on the same thing - when I started learning OpenGL I got the idea to recreate the original colours program, except in 3D. With the 3D ones you can toggle fullscreen with F1, and close with escape (or click the X). Oh, and you can play around with the settings file to get different effects (which the settings file documents) <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
Here's a screenie (the funky window borders are from my skin, not from the program <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
Comments
if you want to look into stuff like opengl, directx and the like the <a href='http://www.gametutorials.com' target='_blank'>Game Tutorials</a> sit is incredibly helpful and for purely opengl stuff <a href='http://nehe.gamedev.net/' target='_blank'>Neon Helium</a> is a massively useful resource. Seriously... these 2 sites practically got most of my friends through university =3
It's easier than Direct X, at any rate. You still need to know C++ (well, C) to get any use out of it.
Yeah, NeHe's stuff's great. That's where I learned what I used for this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
I'm going to read all that and i'm going to make something.
Then i'm going to force you all to use it. Fear.
I'm going to read all that and i'm going to make something.
Then i'm going to force you all to use it. Fear. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Download the program, damnit <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Anyway, you won't be able to make head nor tail of OpenGL unless you know C++ first <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Wow... nice one with the ray tracer =D
Furthest I went with openGL (didn't like it much) was a random terrain generator ^^
I took DirectX up with the help of some books and made myself a neat lil mini IRC kinda thingy. Shortly after that my harddrive nuked itself and I lost all the work (including a half-life mod) that I'd done for the last 4 years... all that on hand-in day for 4 pieces of my final university year before I'd put any of them on disk or printed them =s
The presentation for my project after that was oh so fun -.-
"so you didn't back anything up?"
"I've never had a harddrive blow up on me before @.@"
"well I'm afraid university policy... blahblahblah"
outside of that I think I spent the rest of the day in a sort of weird state of shock ^^;
uh... anyways, my disasterous last year of uni aside if you wanna learn codey stuff sticks game tutorials is a pretty good start... just make sure you fully understand what's going on within a lesson before you move to the next one =3
oh and you'll probably need to know the basics of using MSVC++ now that I think about it =P
Kinda. Sorta. OpenGL tutorials seem to cover the bare bones of windows apps first anyway.
If you can't make the equivalent of a "hello world" program in that environment, you shouldn't even try the advanced stuff.
If you can't make the equivalent of a "hello world" program in that environment, you shouldn't even try the advanced stuff. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
*shrug*. I was kind of under the impression that most serious games have a minimum of windows API use in them, so you don't reeealy need to go into learning that before OpenGL.