Resupply

ScuzballScuzball Join Date: 2003-09-08 Member: 20657Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">aka "#%*(#&^%#"</div> Resupply. Rines get it. Kharaa cry. It's only 1 point with no requirements, and it drops HP and ammo for the rest of the game. It's the HP that gets me. 50 instant hp as soon as he takes damage.

IMO, it's $1 "skulk insurance".

Skulks win with ambushes and killing rines quickly at short range. 90% of the time it's 2 regular bites or 1 focus bite unless they have armor, and then back 2.

How many times have you done this: set up a perfect ambush, clueless rine stumbles into it, you run up behind him, bite #1, he gets RESUPPLY, you bite him again (still alive), and then get shotgun'ed in the face. Even with Focus, if they get an armor upgrade it's gonna take at least 2 slow bites, maybe 3 if he's a good hopper. But most likely, it's still bite-heal-blam.

Now, for REAL fun, add a jetpack. Good luck as he bounces around getting resupplied. In it's current form it's just Regen on steroids. Hell, imagine if regen gave me 50 instant HP but couldn't fix armor, and also gave me adrenaline when my energy got low?

The auto-comm is too accurate. As in, 110% accurate.

And my humble idea: resupply only when standing still.

Flames!?

Comments

  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    step 1 - remove armor
    step 2 - remove all health instantly killing marine using focus.

    Only time it's really a problem is when it's a JPer and landing a bite is nigh impossible. (Spores will never kill anyone with resupply by themselves.)
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    If they don't have heavy armour, it's two bites max for a focus skulk (unless they have been welded). Even if a skulk without focus gets a bite on them first, gets killed, and they get a resupply drop, it will only take one focus bite to finish them off. Nothing wrong with resupply.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Saying resupply is overpowered shows that you are new to the game.


    Keep playing it and learn that armor is what keeps a marine alive, and not his HP.
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    While I dont believe its entirely overpowered as he says I do think that jp's should have to land to get meds.
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    I think resupply is stupid since it hugely influences kharaa into getting focus as an upgrade, which typically causes poor late-game performance vs. HA.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    <!--QuoteBegin-Ahnteis+Feb 6 2004, 07:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Feb 6 2004, 07:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> step 1 - remove armor
    step 2 - remove all health instantly killing marine using focus.

    Only time it's really a problem is when it's a JPer and landing a bite is nigh impossible. (Spores will never kill anyone with resupply by themselves.) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's all you need to do. If you can't do it, oh well. Try again later. He'll eventually drop.

    Sporing a jp'er even if he has resupply or not is still handy because it wears down his armor.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    edited February 2004
    <!--QuoteBegin-Paranoia-2MB+Feb 7 2004, 08:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paranoia-2MB @ Feb 7 2004, 08:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    EDIT:  Removed the quote of myself. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    That's all you need to do.  If you can't do it, oh well.  Try again later.  He'll eventually drop.

    Sporing a jp'er even if he has resupply or not is still handy because it wears down his armor. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The problem is that by the time he eventually drops, his whole clip has been emptied into the hive. (GL clip takes what - 4 seconds to empty? And does what - 20% damage to hive?) Doesn't matter if you get him then, he's completed his mission and can come back.

    When they're on the ground, if they're shooting only the hive, they die fast. If they're shooting you, they aren't shooting the hive.
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    I find it fine. I have no problem killing people with resupply. If you think resupply is to strong then i guess med spam in classic NS is to powerful as well and needs a nerf. As a marine i also die just as fast with out it. If it must be changed, make lvl 1 armor a requirement.
  • DoL_ThunderDoL_Thunder Join Date: 2003-11-18 Member: 23152Members
    JP+RP aren't a problem only if you are a fade with focus, or a lerk with adrenaline and focus, and they are shooting at the hive not at you. However lvl 2 armor seems to handle 3 focused bites if resupplied, so the hive will probably take 10~15% damage before the jper dies.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    If resupply has any issues, I think it's with spores... Spores are all but negated, completely. They're not even very effective at softening marines up in Combat, since the damage to armor is almost non-existant.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-RabidWeasel+Feb 7 2004, 03:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RabidWeasel @ Feb 7 2004, 03:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think resupply is stupid since it hugely influences kharaa into getting focus as an upgrade, which typically causes poor late-game performance vs. HA. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Wrong. Focus is great against HA when used with hit and run tatics. Focus is almost always a very good upgrade.


    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> JP+RP aren't a problem only if you are a fade with focus, or a lerk with adrenaline and focus, and they are shooting at the hive not at you. However lvl 2 armor seems to handle 3 focused bites if resupplied, so the hive will probably take 10~15% damage before the jper dies.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Lv. 2 armor only takes 3 focus bites from a lerk, nothing else.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If resupply has any issues, I think it's with spores... Spores are all but negated, completely. They're not even very effective at softening marines up in Combat, since the damage to armor is almost non-existant.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Wrong. Spores are very effective at killing armor. Maybe 5 seconds of spores is all you need before you become focus bait.

    Furthermore, if you have full armor and full hp, lv. 2 armor means you take 4 bites from a skulk or weaker. However, if you are touched by spores ONCE, you lose your 4th bite. Spores are extreamlly effective at softening up marines. Armor is everything for marines.
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    Because we all know hit and run tactics are good against heavies with welders and resupply.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-RabidWeasel+Feb 8 2004, 02:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RabidWeasel @ Feb 8 2004, 02:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Because we all know hit and run tactics are good against heavies with welders and resupply. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually, they are.

    Hit and run doesn't mean you hit them, and run back to your grandma's house for some cookies and milk.

    Hit and run means you injure them, get out of their fire, heal up a bit, injure them some more, etc. etc.


    As soon as they pull out the welders you run and waste them.

    It is so easy to do against bad marine's the effort it takes is laughable.
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    Against bad marines, yes. However, 2 decent hmgers will keep you from being able to do any lasting damage given how fast welding is (although they won't kill you if you're any good).
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    if they are in HA... then spores dont even matter... the HA already negated spores. If they have HA/HMG/resupply then you should have onos and fades, go kill them.
  • SVisionsSVisions Join Date: 2003-08-10 Member: 19375Members
    edited February 2004
    Resupply is not a problem at all.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Please play marines for a while before you bash Resupply. Personally I think it's terrible and I never, ever get it unless our armory was killed and I have a GL. It is incredibly easy to counter and it takes one level, a level which you'll wish you'd spent elsewhere when everyone on the alien team has Focus, or you're in an HA and your hp means basically nothing. If anything I wish it was a little better, though preferably in some way other than better healing(slightly slower medpacks and merged with Catpacks maybe?).
  • Al_KaholicAl_Kaholic Join Date: 2004-01-31 Member: 25821Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Please play marines for a while before you bash Resupply. Personally I think it's terrible and I never, ever get it unless our armory was killed and I have a GL. It is incredibly easy to counter and it takes one level, a level which you'll wish you'd spent elsewhere when everyone on the alien team has Focus, or you're in an HA and your hp means basically nothing.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I, myself, think that Resupply is rather useful, and definatively worth upgrading with HA. While Focus is a known counter towards it, once you get armor upgrades you'll wish you had it. True, HA depend alot on their armor. But while stomping your way through the enemie's hive, you'd notice that your armor begind to wear away rather quickly, reducing its effectiveness to that of tinfoil. Resupply will help to keep you alive those few crucial moment when under heavy fire. Also, in just about every Combat match I've played, some pesky alien was hellbent on destroying our Armory/Armories, so being able to get ammo out in the field is of infinite usefulness.

    Oh, and GLs heart Resupply.
  • DantemssDantemss Join Date: 2003-12-13 Member: 24305Members
    Now try to kill the jet while he goes back and forth in the hive room, taking 3% of the hive's hp each shot and getting half his hp back every 4 seconds. It IS hard to hit him and ressuply makes focus a must. Now imagine 3 jp'ers in the hive room at the same time and say bye bye hive. I think the biggest problem is with the jets, not the ressuply, though. There's nothing to negate jets in combat (besides web maybe, but only if he doesn't have a gl). Fades and skulks are not so easy to control in the air and the lerk's too slow, even with celerity.
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    For the record, usually the only time I ever get focus in combat is as a last upgrade if I'm a fade or a lerk to combat heavies. Focus fade means heavy goes down in four swipes. That's a pretty good buy, as far as I'm concerned.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-(e)kent+Feb 8 2004, 01:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ((e)kent @ Feb 8 2004, 01:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For the record, usually the only time I ever get focus in combat is as a last upgrade if I'm a fade or a lerk to combat heavies. Focus fade means heavy goes down in four swipes. That's a pretty good buy, as far as I'm concerned. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Getting focus early with a fade is still pure ownage, in case you don't know.
  • EvoEvo Join Date: 2003-01-11 Member: 12180Members
    Add me to the list of 'resupply is overpowered'. As a rine, its one of the first things I get. I love it. I never have to worry about running out of ammo, and i get automatically healed right in the middle of a fight. Resupply has saved my **** more times than I could ever count. Its like: Skulk bites me, I get healed, I whip a 180 and blow him away. Then I notice the 3 other skulks headed my way, shoot two of them, and warn my teammates about the third. W/o resupply I woulda been dead, less three kills, and had no idea how many skulks were headed to base. Like Scuz said, its cheap skulk insurance. Also makes spores nearly useless, and softens the rather weak blow of acid rocket.
    And yeah yeah, I know... once your armour is gone, all it takes is one "magical focus skulk". But thats not the point - the point is, im alive when I should be dead. And a marine with 1hp and a grenade launcher does just as much damage as a marine with 100hp and 300 armour with a grenade launcher. Getting a second lease on life like that - right in the middle of a fight noless - is very, very powerful. Thus, I second the motion to have resupply only activate when you stand still (if even for half a second).


    Now just do something about ***nade spam, and we're set! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
    <!--QuoteBegin-Zek+Feb 8 2004, 09:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Feb 8 2004, 09:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Please play marines for a while before you bash Resupply. Personally I think it's terrible and I never, ever get it unless our armory was killed and I have a GL. It is incredibly easy to counter and it takes one level, a level which you'll wish you'd spent elsewhere when everyone on the alien team has Focus, or you're in an HA and your hp means basically nothing. If anything I wish it was a little better, though preferably in some way other than better healing(slightly slower medpacks and merged with Catpacks maybe?). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Resupply may not be useful at the beginning, but once you get JP or HA, when you start surviving for a long time, it's very useful.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    <span style='color:white'>Artificial de-bumping due to forum time/date problem, please ignore this post</span>
  • ScuzballScuzball Join Date: 2003-09-08 Member: 20657Members, Constellation, Reinforced - Shadow
    Another idea I was kicking around with some people, what if medpacks themselves were changed?

    Instead of instant 50 hp, say 20 hp per sec for 3 secs? Or even an extra 10 or 20 hp to compensate for slower healing.
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