Quark help
Freemantle
Join Date: 2002-06-16 Member: 783Members
<div class="IPBDescription">No fgd's?</div>I recently started making my first map, and I must say that basic construction is much easier than I thought (and compiling is easy because I use quark).
I have a few dillemmas.
I cannot place counterstrike weapons in my level. The counterstrike entities list has no weapons. I can place Half-life weapons, but that is all. I was able to make weapons in Worldcraft because I could just import the FGD. Quarks uses to FGDs to my understanding.
I do not know the proper way to align textures. I have a ladder texture that aligns so that the support goes up the middle with rungs on either side.
I can't use prefabs. I have been told I'm not missing too much, but I really need a good desk prefab for my map. Even If i had access to them I dont know how to import them into Quark.
3D railing: how do you do it?
I have a few dillemmas.
I cannot place counterstrike weapons in my level. The counterstrike entities list has no weapons. I can place Half-life weapons, but that is all. I was able to make weapons in Worldcraft because I could just import the FGD. Quarks uses to FGDs to my understanding.
I do not know the proper way to align textures. I have a ladder texture that aligns so that the support goes up the middle with rungs on either side.
I can't use prefabs. I have been told I'm not missing too much, but I really need a good desk prefab for my map. Even If i had access to them I dont know how to import them into Quark.
3D railing: how do you do it?
Comments
* You can align textures simply by clicking on the texture on the "face" view (push 4 on your keyboard) and dragging it around. Click on different parts of the blue lines to drag it, rotate it, or skew it.
* Not sure about prefabs. It's probably worth the experience to make it yourself, anyway.
* Make a func_wall or func_illusionary entity, and size it correctly. Place a railing texture on this brush. Then go to "specifics" (2 on your keyboard), and scroll down until you see "rendermode". Change the rendermode to "Solid", then enter 255 in the "rendervalue" box just below it.
The func_armoury thing dosent seem to work. Is it because I'm not testing the map in CS itself?
But the Entire box shows, and I only want one side (The inside face). How do I accomplish this?