Quark help

FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
<div class="IPBDescription">No fgd's?</div>I recently started making my first map, and I must say that basic construction is much easier than I thought (and compiling is easy because I use quark).

I have a few dillemmas.

I cannot place counterstrike weapons in my level. The counterstrike entities list has no weapons. I can place Half-life weapons, but that is all. I was able to make weapons in Worldcraft because I could just import the FGD. Quarks uses to FGDs to my understanding.

I do not know the proper way to align textures. I have a ladder texture that aligns so that the support goes up the middle with rungs on either side.

I can't use prefabs. I have been told I'm not missing too much, but I really need a good desk prefab for my map. Even If i had access to them I dont know how to import them into Quark.

3D railing: how do you do it?

Comments

  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    * I haven't mapped for CS much (in fact, at all), but I don't think you CAN place CS weapons using a weapon_ entity.  Instead, you need to use an armoury_entity (found under escape maps) and assign an item and a quantity.

    * You can align textures simply by clicking on the texture on the "face" view (push 4 on your keyboard) and dragging it around.  Click on different parts of the blue lines to drag it, rotate it, or skew it.

    * Not sure about prefabs.  It's probably worth the experience to make it yourself, anyway.

    * Make a func_wall or func_illusionary entity, and size it correctly.  Place a railing texture on this brush.  Then go to "specifics" (2 on your keyboard), and scroll down until you see "rendermode".  Change the rendermode to "Solid", then enter 255 in the "rendervalue" box just below it.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    there is a HLprehab.qrk file on the quark site (downloadable from FP s:]) www.planetquake.com/quark it has most, if not all HL prefabs that come with WC. look around on the quakr site, it is there. then just add it as a new addon
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    Me huggles

    The func_armoury thing dosent seem to work. Is it because I'm not testing the map in CS itself?
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    Another question, I want to make railing on a catwalk. I have a Func_Wall with the rail texture and the settings Rhoads said.

    But the Entire box shows, and I only want one side (The inside face). How do I accomplish this?
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    I think your problems with the CS entity would be better answered in the CS forums.  And your func_wall problems would likely be solved by reading some of the tutorials at <a href="http://www.valve-erc.com" target="_blank">VERC</a>.
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    Probably not.  VERC is pretty WC-centric.
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    I logic-ed out my Railing problem (A func_wall on one side and a func_illusionary on the other, all planes except one nulled). I think I'll put a BSP here to DL tomorrow when I feel that most of the map has come along...
Sign In or Register to comment.