Combat Is Good, And This Is Why:
f3rret
Join Date: 2002-05-29 Member: 686Members
WARNING: There is some analysis in here. Don't read this if you don't feel like thinking a bit before replying.
NS gameplay has what is referred to as "a slippery slope". If you build a res tower right off the start, but it gets destroyed, then you've already started down the slippery slope to failiure. It is now more difficult for you and your team to become more powerful. It will be harder for you to win just because of that one res tower going down.
Also, if you spend res on an upgrade, but get killed, then all that res you had was wasted. Again, you have lost some effectiveness, and it will be harder for your team to win.
CO gameplay eliminates the slippery slope. There is no way to progress BACKWARDS in your fighting effectiveness. If you die without getting any XP, well, at least you aren't any worse off. You automatically come back with all your upgrades, which is nice.
This gives people the feeling that there always is hope. They are always progressing FORWARD, and they don't ever LOSE something they had. There is no frustration at losing an expensive upgrade.
The down side to this is that there is no motivation to stay alive, really. Except that you don't want the other team to get XP for killing you.
Combat still keeps all the cool aspects of original NS: stalking someone with a skulk, charging in with a team of your marine buddies, and so on.
In conclusion: CO rocks, thanks Flayra!
NS gameplay has what is referred to as "a slippery slope". If you build a res tower right off the start, but it gets destroyed, then you've already started down the slippery slope to failiure. It is now more difficult for you and your team to become more powerful. It will be harder for you to win just because of that one res tower going down.
Also, if you spend res on an upgrade, but get killed, then all that res you had was wasted. Again, you have lost some effectiveness, and it will be harder for your team to win.
CO gameplay eliminates the slippery slope. There is no way to progress BACKWARDS in your fighting effectiveness. If you die without getting any XP, well, at least you aren't any worse off. You automatically come back with all your upgrades, which is nice.
This gives people the feeling that there always is hope. They are always progressing FORWARD, and they don't ever LOSE something they had. There is no frustration at losing an expensive upgrade.
The down side to this is that there is no motivation to stay alive, really. Except that you don't want the other team to get XP for killing you.
Combat still keeps all the cool aspects of original NS: stalking someone with a skulk, charging in with a team of your marine buddies, and so on.
In conclusion: CO rocks, thanks Flayra!
Comments
Still, that's my problem. Yes, I do feel that whoever thought of combat should be hung from a tree and shot (metaphorically speaking), but classic is still there. Perhaps combat will take over, but if it does, it's because it's more popular. If it wasn't, it wouldn't take over. And if it is more popular, it's all for the best in the end (I still think it should die a horrible death however).
There is no backwards process, I agree, but the forward process is always the same, unlike NS.
Hopefully there will be enough people who like each gametype that we can keep them both alive. CO may be the thing to attract a lot of new players. Once they get used to CO, then they gan give NS a shot, and we may be able to significantly increase the NS fanbase as a whole. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Combat isn't good, because you do everything the same ways, over. and over. and over. again, and repeat until it has become so incredibly boring, that you will leave servers on sight of co maps
Edit: And if CO wasn't so unbalanced there would be a huge slippery slope. More so than normal NS.
I hate level caps!
but co is nothing more then cs, ns style
but it is ok every year or so to play i guess
It allows practice, honing of skills, and allows the commanders among us a frag-break in between high-tension sessions of ordering their marines around. If you don't like it, don't play it.
Personally i enjoy both especially when u try and fight an onos <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
And I have to say, it has done half its job, but of course, some things aren't good as well <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Hopefully the full 3.0 release will fix the issues <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
We have a winner, folks.
Seriously, though, Combat is what made me realize how much arse I kick with a Celerity, Focused Fade, and the practice I get in CO of Blink-by's (wherein you blink and swipe in succession, killing a marine mid-blink) has been great help. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Another situation is that sometimes you just can't get any kills due to marine camping/alien camping whatever or you always seem to die first out of the squad/pack and you will not be award with any exp.
And what about choosing the wrong upgrades for the first two three levels? Its even more frustrating to be in those situations. That is only from a personal point of view.
When the whole picture is involved, the slope get steeper because, due to your lower level or bad upgrade selection, the opposing team will get more kills off of you and making them more powerful than your teammates.
In my opinion, combat requires same or somewhat more teamwork than the normal mode, but it is just at a higher pace. If you have a loner who runs around out of his own whim, chances are he is ganna get killed a lot. And that means higher and faster upgrades for opposing team. That usually is followed by more kills and even more upgrades for the enemy and their teammates in the vincinity. When teammates work together, they get the exp without even making the kill...now if you were alone and making these kills then fine, you level up fast, but if there are a few teammates around you then they are going to level faster = more able to make kills = more exp for yourself. Anyone who says a single person has no influence to the combat team is dead wrong.