coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
<!--QuoteBegin-Jemme+Feb 9 2004, 05:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jemme @ Feb 9 2004, 05:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Adding some stuff on the ground from the game like giant versions of weapons or grenades or the Skull of a Onos would give the Aliens more cover. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Excellent idea -- tools, tool boxes, weapons & more on the ground would provide cover. The trick is restricting movement so that players *have* to go through these close-in areas; how about some additional furniture to walk under?
<!--QuoteBegin-wRaven+Feb 7 2004, 07:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wRaven @ Feb 7 2004, 07:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No.More.Yellow.Ladders. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Shut up already. What color do you WANT the damned ladders to be?! Blue? Red? Or how about white. Yeah, white ladders. I swear you're the next amckern so SUYF.
On a lighter note, this map looks cool. I like rats maps, so more power to ya. Keep it up!
<!--QuoteBegin-Zazi+Feb 9 2004, 04:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zazi @ Feb 9 2004, 04:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-wRaven+Feb 7 2004, 07:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wRaven @ Feb 7 2004, 07:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No.More.Yellow.Ladders. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Shut up already. What color do you WANT the damned ladders to be?! Blue? Red? Or how about white. Yeah, white ladders. I swear you're the next amckern so SUYF.
On a lighter note, this map looks cool. I like rats maps, so more power to ya. Keep it up! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I want silver ladders! the ones i have downstairs are silver!!!!!!
<!--QuoteBegin-Zazi+Feb 9 2004, 04:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zazi @ Feb 9 2004, 04:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-wRaven+Feb 7 2004, 07:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wRaven @ Feb 7 2004, 07:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No.More.Yellow.Ladders. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Shut up already. What color do you WANT the damned ladders to be?! Blue? Red? Or how about white. Yeah, white ladders. I swear you're the next amckern so SUYF.
On a lighter note, this map looks cool. I like rats maps, so more power to ya. Keep it up! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Half-Life ladders were yellow, grey and red <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> There are more colours on the spectrum too, different Hues and shades can be done. Possibly a dark brown colour for a rusty ladder instead of the nice neat and bright yellow ns ladders.
The ladders in NS are yellow. Get over it. If you want a different color, change them yourself. I am sick of hearing babies like wRaven(who I think is amckern in disguise) whining about the color of the ladders. If you have a problem with them, change 'em yourself!
<!--QuoteBegin-Zazi+Feb 9 2004, 04:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zazi @ Feb 9 2004, 04:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The ladders in NS are yellow. Get over it. If you want a different color, change them yourself. I am sick of hearing babies like wRaven(who I think is amckern in disguise) whining about the color of the ladders. If you have a problem with them, change 'em yourself! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah, make customs. Hopefully someone can make a really nice rusty ladder texture. I would like that. NS Ladders may be yellow, but that could soon change Zazi. Like Bruce Forsyth says "If the Price is Right" (You will get that if your british).
Oh lol, Amckern in disguise. I think wRaven is just some random ex-CS Mapper. Leave him be, let him learn the ropes of NS, as long as he leaves out the stupid posts.
<!--QuoteBegin-Zazi+Feb 9 2004, 11:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zazi @ Feb 9 2004, 11:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-wRaven+Feb 7 2004, 07:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wRaven @ Feb 7 2004, 07:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No.More.Yellow.Ladders. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Shut up already. What color do you WANT the damned ladders to be?! Blue? Red? Or how about white. Yeah, white ladders. I swear you're the next amckern so SUYF.
On a lighter note, this map looks cool. I like rats maps, so more power to ya. Keep it up! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> poor amckern, i thought people used to like him. where did it all go wrong <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
on another note - trenches ... sounds ... strangely cool.
<!--QuoteBegin-Edgecrusher+Feb 9 2004, 11:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Feb 9 2004, 11:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zazi+Feb 9 2004, 11:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zazi @ Feb 9 2004, 11:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-wRaven+Feb 7 2004, 07:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wRaven @ Feb 7 2004, 07:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No.More.Yellow.Ladders. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Shut up already. What color do you WANT the damned ladders to be?! Blue? Red? Or how about white. Yeah, white ladders. I swear you're the next amckern so SUYF.
On a lighter note, this map looks cool. I like rats maps, so more power to ya. Keep it up! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> poor amckern, i thought people used to like him. where did it all go wrong <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
on another note - trenches ... sounds ... strangely cool. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Lol, well thanks for all of the help guys, I have lots of new ideas and will be adding more today. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-coil+Feb 9 2004, 05:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Feb 9 2004, 05:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Jemme+Feb 9 2004, 05:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jemme @ Feb 9 2004, 05:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Adding some stuff on the ground from the game like giant versions of weapons or grenades or the Skull of a Onos would give the Aliens more cover. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Excellent idea -- tools, tool boxes, weapons & more on the ground would provide cover. The trick is restricting movement so that players *have* to go through these close-in areas; how about some additional furniture to walk under? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> How about a giant armory <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Awsome idea. Aliens will stand no chance though... so make it an ns_ map instead of co_. This will allow for aliens to go lerk/fade/etc without having to get impossible kills.
If the ground is cluttered with ammo, stim packs, and the occasional shotgun i think the balance will be slightly improved, untill the aliens get lerks and fades and the marines get jps <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-MeanMrMustard+Feb 9 2004, 11:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MeanMrMustard @ Feb 9 2004, 11:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How about a huge, rotting Rat. Just for relevance sake.
You could make it entertaining. Players could go up and press its nose, to which they would hear:
" Im a dead rat, on a map called rats, the irony killed me"
..... Obvioulsy this is not serious. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Such a feature would make the map exactly 29x better.
<!--QuoteBegin-Tequila+Feb 9 2004, 04:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Feb 9 2004, 04:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-MeanMrMustard+Feb 9 2004, 11:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MeanMrMustard @ Feb 9 2004, 11:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How about a huge, rotting Rat. Just for relevance sake.
You could make it entertaining. Players could go up and press its nose, to which they would hear:
" Im a dead rat, on a map called rats, the irony killed me"
..... Obvioulsy this is not serious. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Such a feature would make the map exactly 29x better. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Don't be frightened when this feature actually does appear. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Z.X. Bogglesteinsky+Feb 9 2004, 05:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Z.X. Bogglesteinsky @ Feb 9 2004, 05:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can't wait to see the outcome of this.
For extra features, you could make the textures 3d - ie the cracks in the textures become cracks in the floor.
What scale are you working to? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> 6.00 scale usually. Howveer, the grating is too small still to make cracks like that.
Hmm.. how about having a level under the floor. Kinda make it like the details that you would see under the gratings in some NS maps, except you can actually go under the grating. Also, too bad JP's don't take falling damage anymore. A 3-hive gorge would be deadly here if JP's did.
<!--QuoteBegin-aonmus.r2+Feb 9 2004, 07:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (aonmus.r2 @ Feb 9 2004, 07:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 18 mol/L solution of HCl spilt on teh floor when a kharra came in (a gorge no less) ?
^ For the cracks in the floor I meant... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> mol?/L? HCI? What?
coilAmateur pirate. Professional monkey. All pance.Join Date: 2002-04-12Member: 424Members, NS1 Playtester, Contributor
<!--QuoteBegin-BlackPanther+Feb 9 2004, 11:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPanther @ Feb 9 2004, 11:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The idea is good, but the lerks will pwn every marine from real far away. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Er, especially with the spikes they don't have anymore?
<!--QuoteBegin-coil+Feb 9 2004, 11:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Feb 9 2004, 11:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BlackPanther+Feb 9 2004, 11:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPanther @ Feb 9 2004, 11:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The idea is good, but the lerks will pwn every marine from real far away. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Er, especially with the spikes they don't have anymore? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> LOL. I miss spike but the grass is always greener... in 2.01 I missed bite.
The dead rat and the huge armory should go in <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Finaly the whole Rine team can hump the armory <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
jetpackers paradies. ANY chances for aliens? answer: no, NONE!!! Iwould have thought about this problem first. maybe this style will fit cs where there is no player flying around. lower the room, make lights hanging from the ceiling and wires touching the ground.
<!--QuoteBegin-Lt.Gravity+Feb 10 2004, 11:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Feb 10 2004, 11:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> jetpackers paradies. ANY chances for aliens? answer: no, NONE!!! Iwould have thought about this problem first. maybe this style will fit cs where there is no player flying around. lower the room, make lights hanging from the ceiling and wires touching the ground. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> jp an lerks pwning on your map? - solution : a big fan on the ceiling that pushes everything in its vicinity downwards, making jps and lerk flight surprisingly ineffective <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.
<!--QuoteBegin-DarkATi+Feb 10 2004, 01:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Feb 10 2004, 01:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-aonmus.r2+Feb 9 2004, 07:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (aonmus.r2 @ Feb 9 2004, 07:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 18 mol/L solution of HCl spilt on teh floor when a kharra came in (a gorge no less) ?
^ For the cracks in the floor I meant... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> mol?/L? HCI? What?
~ DarkATi <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> HCl is the chemical symbol thing for hydrochloric acid, and 18 mol/L signifies the strength, 18 means it will burn through..... something absolutely friggin huge
0wned by a 13 year old <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> j/k
Comments
Excellent idea -- tools, tool boxes, weapons & more on the ground would provide cover. The trick is restricting movement so that players *have* to go through these close-in areas; how about some additional furniture to walk under?
Shut up already. What color do you WANT the damned ladders to be?! Blue? Red? Or how about white. Yeah, white ladders. I swear you're the next amckern so SUYF.
On a lighter note, this map looks cool. I like rats maps, so more power to ya. Keep it up!
Shut up already. What color do you WANT the damned ladders to be?! Blue? Red? Or how about white. Yeah, white ladders. I swear you're the next amckern so SUYF.
On a lighter note, this map looks cool. I like rats maps, so more power to ya. Keep it up! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I want silver ladders! the ones i have downstairs are silver!!!!!!
Shut up already. What color do you WANT the damned ladders to be?! Blue? Red? Or how about white. Yeah, white ladders. I swear you're the next amckern so SUYF.
On a lighter note, this map looks cool. I like rats maps, so more power to ya. Keep it up! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Half-Life ladders were yellow, grey and red <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> There are more colours on the spectrum too, different Hues and shades can be done. Possibly a dark brown colour for a rusty ladder instead of the nice neat and bright yellow ns ladders.
Just for relevance sake.
You could make it entertaining. Players could go up and press its nose, to which they would hear:
" Im a dead rat, on a map called rats, the irony killed me"
.....
Obvioulsy this is not serious.
Yeah, make customs. Hopefully someone can make a really nice rusty ladder texture. I would like that. NS Ladders may be yellow, but that could soon change Zazi. Like Bruce Forsyth says "If the Price is Right" (You will get that if your british).
Oh lol, Amckern in disguise. I think wRaven is just some random ex-CS Mapper. Leave him be, let him learn the ropes of NS, as long as he leaves out the stupid posts.
Shut up already. What color do you WANT the damned ladders to be?! Blue? Red? Or how about white. Yeah, white ladders. I swear you're the next amckern so SUYF.
On a lighter note, this map looks cool. I like rats maps, so more power to ya. Keep it up! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
poor amckern, i thought people used to like him. where did it all go wrong <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
on another note - trenches ... sounds ... strangely cool.
Shut up already. What color do you WANT the damned ladders to be?! Blue? Red? Or how about white. Yeah, white ladders. I swear you're the next amckern so SUYF.
On a lighter note, this map looks cool. I like rats maps, so more power to ya. Keep it up! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
poor amckern, i thought people used to like him. where did it all go wrong <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
on another note - trenches ... sounds ... strangely cool. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Lol, well thanks for all of the help guys, I have lots of new ideas and will be adding more today. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
~ DarkATi
Excellent idea -- tools, tool boxes, weapons & more on the ground would provide cover. The trick is restricting movement so that players *have* to go through these close-in areas; how about some additional furniture to walk under? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
How about a giant armory <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Awsome idea. Aliens will stand no chance though... so make it an ns_ map instead of co_. This will allow for aliens to go lerk/fade/etc without having to get impossible kills.
Just for relevance sake.
You could make it entertaining. Players could go up and press its nose, to which they would hear:
" Im a dead rat, on a map called rats, the irony killed me"
.....
Obvioulsy this is not serious. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Such a feature would make the map exactly 29x better.
Just for relevance sake.
You could make it entertaining. Players could go up and press its nose, to which they would hear:
" Im a dead rat, on a map called rats, the irony killed me"
.....
Obvioulsy this is not serious. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Such a feature would make the map exactly 29x better. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Don't be frightened when this feature actually does appear. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
~ DarkATi
For extra features, you could make the textures 3d - ie the cracks in the textures become cracks in the floor.
What scale are you working to?
For extra features, you could make the textures 3d - ie the cracks in the textures become cracks in the floor.
What scale are you working to? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
6.00 scale usually. Howveer, the grating is too small still to make cracks like that.
~ DarkATi
I like rats style maps. The UT2003 ones were HUGE!
^ For the cracks in the floor I meant...
^ For the cracks in the floor I meant... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
mol?/L? HCI? What?
~ DarkATi
Er, especially with the spikes they don't have anymore?
Er, especially with the spikes they don't have anymore? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
LOL. I miss spike but the grass is always greener... in 2.01 I missed bite.
~ DarkATi
Iwould have thought about this problem first. maybe this style will fit cs where there is no player flying around. lower the room, make lights hanging from the ceiling and wires touching the ground.
Iwould have thought about this problem first. maybe this style will fit cs where there is no player flying around. lower the room, make lights hanging from the ceiling and wires touching the ground. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
jp an lerks pwning on your map? - solution : a big fan on the ceiling that pushes everything in its vicinity downwards, making jps and lerk flight surprisingly ineffective <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.
^ For the cracks in the floor I meant... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
mol?/L? HCI? What?
~ DarkATi <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
HCl is the chemical symbol thing for hydrochloric acid, and 18 mol/L signifies the strength, 18 means it will burn through..... something absolutely friggin huge
0wned by a 13 year old <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> j/k