Mapping Guidelines Updated
Cagey
Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
<div class="IPBDescription">not caught up, but getting there</div> I've updated the Mapping Guidelines by taking care of glaringly obvious problems (like the section on HLTV Overviews, which 3.0 maps don't use) and fixing a few smaller problems:
<ul><li>Bumped NS version to 3.0 (formerly referred to as 2.1).</li><li>Revised entity limit to 275 under the Resource Limits section. </li><li>Updated the HLTV Overview section to note that overview files aren't used by NS 3.0 and removed related document links. </li><li>Updated Official Submission Deadlines with latest status and note that source is required from the author for any official map. </li><li>Added a separate NS:Combat subsection to Required Entities. </li><li>Updated the picture in The Minimap Sprite to match current minimap style. </li><li>Updated File Naming Standards with combat map naming standard. </li><li>Added team_armory to the entity list. </li><li>Updated team_command entity with new "starts built" flag. </li><li>Edited note for team_hive. </li><li>Made spelling and grammar tweaks. </li><li>Retitled information added in v2.1.5 as "command char placement", "hive placement", and "starting nozzle placement". </li><li>Removed indent from paragraphs containing subheader titles. </li><li>Revalidated 4.01 HTML Transitional.</li></ul>Remaining changes to be made are listed under "Known Issues" underneath the changelog. I hope to get to updating/correcting the Mapping Forum FAQ this weekend. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<ul><li>Bumped NS version to 3.0 (formerly referred to as 2.1).</li><li>Revised entity limit to 275 under the Resource Limits section. </li><li>Updated the HLTV Overview section to note that overview files aren't used by NS 3.0 and removed related document links. </li><li>Updated Official Submission Deadlines with latest status and note that source is required from the author for any official map. </li><li>Added a separate NS:Combat subsection to Required Entities. </li><li>Updated the picture in The Minimap Sprite to match current minimap style. </li><li>Updated File Naming Standards with combat map naming standard. </li><li>Added team_armory to the entity list. </li><li>Updated team_command entity with new "starts built" flag. </li><li>Edited note for team_hive. </li><li>Made spelling and grammar tweaks. </li><li>Retitled information added in v2.1.5 as "command char placement", "hive placement", and "starting nozzle placement". </li><li>Removed indent from paragraphs containing subheader titles. </li><li>Revalidated 4.01 HTML Transitional.</li></ul>Remaining changes to be made are listed under "Known Issues" underneath the changelog. I hope to get to updating/correcting the Mapping Forum FAQ this weekend. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Comments
Edit: Just reread your post, feel free to lookover the guide I wrote in the newbie mapping forum on setting up hammer for Steam NS. It might be of some use to you. Of course you can also just make your own since you're more learned on mapping concepts <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Other than that, good work. I wish I put as much effort into mapping as you do, i'd have finished more than one something by now. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
No, it isn't. The closest solution I can come up with is to create a test room with a sample entity and take screenshots of the various transparency levels. It's not perfect but it is something.
Edit: BTW, good work as always Cagey!
Thanks for the catch - I made the correction <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I know this is an entirely wrong place for this question but with the "start built" flag are we seeing the beginnings of a possible two-way random base map where both marines and aliens start in one of X possible locations? Granted the maps would be huge but that would be an interesting strategy element.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I think that truly randomized maps would probably need to have a "remove for remainder of round" entity that replaced killtargets in order to function correctly; otherwise you'll still have items floating around the map that shouldn't be there.
The current system of killing entities wasn't designed for round-based mods--once an item is gone, it's gone forever. You could currently have a randomized map that changes its configuration on load and then stays the same for every round until it is reloaded...
EDIT: the phrase "reloaded again" was brought to you by the department of redundancy department.
<b>Add Gameplay Related Sounds</b>
link:
#Add_Gameplay_Related_Sounds
header name:
Add_Sound_Gameplay_Related_Sounds <span style='color:gray'><--typo <!--emo&:D--><img src='http://www.natural-selection.org/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> ?</span>
The <b>Appendix B: Counting Entites </b>
link:
#Appendix_B__Counting_Entities
header name:
Appendix_B__Runtime_Entities
GreetzZz Kouji San
Doh!
Fixed 'em - thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->