Ns_unknown

ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
edited February 2004 in Mapping Forum
<div class="IPBDescription">layout...</div> Ive revived ns_unknown.. I redid a good part of the layout, vents still need to be redone.

Red dots are RTs, grey dots are Hives, Dark Blue dot is the CC.

Umm, the 2 rts close to eachother on the left side, there is a tall ladder between them..

I do realize that the 1 connecting point in the center of the map doesn't work well, Im thinking about adding a hall above that connecting the halls that lead above. And making the hall from that point leading into the hive above it needs to be welded open...

I dont care if anyone comes up with an idea that forces me to tear major rooms/halls out, as long as it works.

Comments

  • VarsityVarsity Join Date: 2004-01-29 Member: 25687Members
    The coridoor to the Northwest of the CC looks very boring gameplay-wise. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    Well, i am gonna be spicing some things up a lil bit, I just need to know what else should be done to the layout beore i do that. And i know things are wrong with the layout.
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    <!--QuoteBegin-ssjyoda+Feb 7 2004, 09:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ssjyoda @ Feb 7 2004, 09:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, i am gonna be spicing some things up a lil bit, I just need to know what else should be done to the layout beore i do that. And i know things are wrong with the layout. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hehe, yeah, seriously wrong, just look at ms, and a bit strange that 1/5 of the total map size is not used.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Looks to me like there's a substantial line of sight of that northwest hive.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    that northwest hive is way up in the air, and blocked with different things off the ceiling. You can't really see it until u get close.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    edited February 2004
    i think u should focus on filling that blank quarter of the map :/ and that double node looks interesting... i reckon it's designed so that it isnt so easy to hold? and that hive in the bottom right: is it possible to siege it from that corridor where that vent is?
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    edited February 2004
    it is outa seige range.

    And, i didn't intend to have a dbl, they are just close. Look at the layout, the shade of blue,the difference in that area, darker is lower, lighter is higher. There is a nice big ladder there.

    and, i do know that empty space does look awkward, but adding "what" in there and "how" would really help.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I agree, 1/5 of the workspace isn't used, fill it up. You need more rooms, looks like too many twisting and turning corridors which will confuse players as much as Mineshaft did. Even in all of its wonder and beauty.
Sign In or Register to comment.