<div class="IPBDescription">To 16-bit</div>Im working on a tiny soundpack right now but dont know how to convert them from 8-bit to 16-bit, help meh D:
Open up Sound Recorder (The default windows one) and then open the sound file and click either Save As or Properties to change the format of the file... I think <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
"Complete Audio Converter Pro" is the one i'm using... but it's got a large learning curve... (i haven't figured it out 100%) of course, use the 30-uses home trial...
i would open it up to walk you through how to use it, but i don't really want to spend one of my uses for that reason (i'm too busy to work on my sound pack ATM)
-=] EDIT [=-
don't forget, to get them to work in half life, you need them as 8-bit PCM format .Wav files....
<!--QuoteBegin-Delarosa+Feb 8 2004, 11:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Feb 8 2004, 11:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->don't forget, to get them to work in half life, you need them as 8-bit PCM format .Wav files....<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Hmm? I just replaced my digesting.wav and it was in 16-bit format.
And yes, the Sound Recorder is adequate for this task. Just convert the file to "PCM 22,050 kHz; 16 Bit; Mono" and save it.
<!--QuoteBegin-Luukas+Feb 8 2004, 07:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Luukas @ Feb 8 2004, 07:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Delarosa+Feb 8 2004, 11:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Feb 8 2004, 11:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->don't forget, to get them to work in half life, you need them as 8-bit PCM format .Wav files....<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Hmm? I just replaced my digesting.wav and it was in 16-bit format.
And yes, the Sound Recorder is adequate for this task. Just convert the file to "PCM 22,050 kHz; 16 Bit; Mono" and save it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> ahh, was probably looking at the sounds i wanted to put in...
gets kinda confusing if you don't replace them 1 sound at a time
ms sound recorder is the best for it. as said above <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Comments
"Complete Audio Converter Pro" is the one i'm using... but it's got a large learning curve... (i haven't figured it out 100%) of course, use the 30-uses home trial...
i would open it up to walk you through how to use it, but i don't really want to spend one of my uses for that reason (i'm too busy to work on my sound pack ATM)
-=] EDIT [=-
don't forget, to get them to work in half life, you need them as 8-bit PCM format .Wav files....
Hmm? I just replaced my digesting.wav and it was in 16-bit format.
And yes, the Sound Recorder is adequate for this task. Just convert the file to "PCM 22,050 kHz; 16 Bit; Mono" and save it.
Hmm? I just replaced my digesting.wav and it was in 16-bit format.
And yes, the Sound Recorder is adequate for this task. Just convert the file to "PCM 22,050 kHz; 16 Bit; Mono" and save it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
ahh, was probably looking at the sounds i wanted to put in...
gets kinda confusing if you don't replace them 1 sound at a time
hehe.. simple rules <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
as said above <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->