How To Convert Sounds

BeefybongBeefybong Join Date: 2003-10-05 Member: 21453Members
<div class="IPBDescription">To 16-bit</div>Im working on a tiny soundpack right now but dont know how to convert them from 8-bit to 16-bit, help meh D:

Comments

  • BeefybongBeefybong Join Date: 2003-10-05 Member: 21453Members
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
    Open up Sound Recorder (The default windows one) and then open the sound file and click either Save As or Properties to change the format of the file... I think <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    edited February 2004
    you need to get an audio converter... (obviously)

    "Complete Audio Converter Pro" is the one i'm using... but it's got a large learning curve... (i haven't figured it out 100%) of course, use the 30-uses home trial...


    i would open it up to walk you through how to use it, but i don't really want to spend one of my uses for that reason (i'm too busy to work on my sound pack ATM)


    -=] EDIT [=-

    don't forget, to get them to work in half life, you need them as 8-bit PCM format .Wav files....
  • LuukasLuukas Join Date: 2004-01-03 Member: 25009Members
    <!--QuoteBegin-Delarosa+Feb 8 2004, 11:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Feb 8 2004, 11:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->don't forget, to get them to work in half life, you need them as 8-bit PCM format .Wav files....<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Hmm? I just replaced my digesting.wav and it was in 16-bit format.

    And yes, the Sound Recorder is adequate for this task. Just convert the file to "PCM 22,050 kHz; 16 Bit; Mono" and save it.
  • BeefybongBeefybong Join Date: 2003-10-05 Member: 21453Members
    I cant beleive I missed it in soundrecorder, thanks guys.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin-Luukas+Feb 8 2004, 07:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Luukas @ Feb 8 2004, 07:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Delarosa+Feb 8 2004, 11:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Feb 8 2004, 11:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->don't forget, to get them to work in half life, you need them as 8-bit PCM format .Wav files....<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Hmm? I just replaced my digesting.wav and it was in 16-bit format.

    And yes, the Sound Recorder is adequate for this task. Just convert the file to "PCM 22,050 kHz; 16 Bit; Mono" and save it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ahh, was probably looking at the sounds i wanted to put in...

    gets kinda confusing if you don't replace them 1 sound at a time
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
    <!--QuoteBegin-Beefybong!+Feb 8 2004, 07:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beefybong! @ Feb 8 2004, 07:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I cant beleive I missed it in soundrecorder, thanks guys. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hehe.. simple rules <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    ms sound recorder is the best for it.
    as said above <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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