How Does Scoring Work? (not K/d)
curlydave
Join Date: 2003-10-21 Member: 21855Members
<div class="IPBDescription">For marines?</div> The score system for marines seems a little counter-intuitive. I havn't figured it out yet, but all I know is that you can be the comm's little ***** and build every building, go to every waypoint, and do the best for your team when the guys who are doing something else (i dunno what it is yet) get all the points.
What's going on? This really doesn't help the commander at all as the score means... well, nothing. I can <b>almost</b> understand the alien score, and can see how it is <b>maybe a little</b> reflective of the player's contributions to the team, but the marine one makes no sense.
Fix it or remove it! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
What's going on? This really doesn't help the commander at all as the score means... well, nothing. I can <b>almost</b> understand the alien score, and can see how it is <b>maybe a little</b> reflective of the player's contributions to the team, but the marine one makes no sense.
Fix it or remove it! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Comments
Skulk is 1 point, gorgie's 2, lerk's 3, fade's 4, Onos is 5. That's it.
The comm gets 2 points for every structure, 3 for every RT.. and that's it (Plus points for kills from turrets, and sieges killing structures..).
Aliens get the same, it's just more spread out (Since anyone can gorge, and only the commander gets points for building.)
Yeah, then you get something akin to Hero Arena sydrome in Warcraft, were its all about getting the last hit for the kill (and in their case, the gold).
Anyhow, when it comes to combat, score and kills/deaths are appropriate. I would never propose taking individual stats from combat, or for that matter CS/DOD/TF/pick your dm mod.
But one thing would be neat, add "damage done to players / structures" and quess you could add "this many points build (if say 2 rines build a structure, only one would get the score but both would get build points <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->).. This would reveal SO much more than the point system we now have.. And I think codewise it's easy to make. Well umm quess this should be in i&s <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
im not sure how this is effected with upgrades tho.
thats why in combat when you kill a hive you get 8 points, but only 4 for the cc.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b><i>Posted by NeoMatrix99</i></b>
<span style='color:red'>O </span>New scoring system (get score for building structures, or for killing players or structures).
<span style='color:orange'>-- o </span>5 for CC or hive, 3 for RT, 2 for other structures.
<span style='color:orange'>-- o </span>1 for base Marine or Skulk, 2 for Gorge, 3 for Lerk, 4 for Fade, 5 for Onos, 3 for marine with Jetpack, 4 for marine with HA.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Most people like scores. They like to be able to "see how [their] doing"
This will help expand the NS community.
I hate it. The lack of individual scores was one of the things that got me thinking "hey, this isn't like the fps games I've played! There's no need for individual scores!"
Sure more people like scores, but then again more people like, counterstrike for example. The implementation of individual scores is completely agains't the princicple and uniqueness of NS.
WORD! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
If the team's playing as well, a team, then you won't have just one marine attacking the building or the onos... which really doesn't work when one person gets rewarded. If noone looks at the scores, then why are they there?
There's the whole bit about "it's to help the comm!" Then there's the whole bit about "noone looks at the individual scores!" Well, so are people looking at them or not? If they are, then it's a very bad thing as they don't mean anything useful, and if they're not, then why have them?
I'm not proposing to remove any new section from the scoreboard, (although I'd really like to) I'm just suggesting that they be modified to become a more accurate representation of the player's contributions to the team's effort to win. Now, I don't have any ideas on a new system just yet, but I'm sure collectively the community could think of something.
in the beginning...if you keep a close watch on alien score... you can actually tell how many rts aliens have :x
just see how many ppl have a score of 3 (well unless some skulk pwned 3 nubs in the first minute)