How To Make Hologram Model?

ukjinplantukjinplant Join Date: 2003-05-16 Member: 16360Members
<div class="IPBDescription">I have Milkshape but beginning...</div> I want this model file but I don't know ho to use milkshape.

edit scale, import images... I can't use it yet.

so I got milkshape tutorial but it's not easy and complex model making.

Can you help me plz?

Comments

  • jumpingjodajumpingjoda Join Date: 2003-12-14 Member: 24367Members, Constellation, Reinforced - Shadow
    edited February 2004
    what model file? what are you talking about?

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->edit scale, import images... I can't use it yet.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    well you have to learn it, go through the tutorials over and over untill you master it.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->so I got milkshape tutorial but it's not easy and complex model making.
    Can you help me plz?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    well, modeling is no "im gona model a new marine, weee 5 minute job READY!"... its complex work taking days sometimes weeks. if you dont plan to invest much learning and practicing time into it, just quit it becouse you will have no fun with it.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    <span style='color:white'>Artificial de-bumping due to forum time/date problem, please ignore this post</span>
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    is this for a map?
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Jesus Joda, this IS a 5 minute job. Hell, not even that.

    I don't have milkshape installed anymore, so i can't give a proper tutorial of how to do it, but i'm sure someone that has it installed can spend all of 2 minutes writing a quick one and NOT acting like a self-important arsehold.
  • jumpingjodajumpingjoda Join Date: 2003-12-14 Member: 24367Members, Constellation, Reinforced - Shadow
    hell, i still dont know what he is talking about.
    what does he mean with hologram model <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    and what it has to do with the attached image?

    to model a new marine takes 5 minutes? show me that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    I think what he wants to do is create a flat plane on which to place that texture and use it as a holographic projection in his map.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin-Jim+Feb 9 2004, 04:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jim @ Feb 9 2004, 04:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think what he wants to do is create a flat plane on which to place that texture and use it as a holographic projection in his map. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Bingo, exactly what bast uses.

    It's quite literally 2 faces, textured with the image he attached, set to be rendered additive. It's really not hard.
  • ZanteZante Join Date: 2003-12-30 Member: 24872Members
    I guess he wants the hologram models from co_kestrel...at least that's what i figured out.
  • jumpingjodajumpingjoda Join Date: 2003-12-14 Member: 24367Members, Constellation, Reinforced - Shadow
    oh now i get it, yeah that should not be too hard, but maybe not the best start for a novice
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    The absolutely easiest way to do it would be to just modify an existing sign model (there are ones on Tanith, Bast, and Nothing, probably more) with the desired texture*. If it's for a map model you can set it to a hologram mode in Hammer, so no need to worry about the $texturemode line in the model's .qc file to make it additive.

    Admittedly, it might actually be better to decompile an existing sign model and recompile it with a new texture (to avoid HLMV giving errors about texture dimensions), and you might need to modify your texture with black bars at the top/bottom or left/right, to stop it stretching.

    That's about as zero-effort as you're going to get with this one.
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