Armor Effectivness Increases With # Of Hives
BugBrain
Join Date: 2003-05-14 Member: 16279Members
<div class="IPBDescription">Where was this ever mentioned.</div> According to the new damage simulator (link can be found in Gen. Discussion), the armor of a kharaa unit increases with the # of hives up. This is entirely seperate from the DC upgrade Carapace. This is not mentioned in the new manual or any changelog I have seen. Just thought I'd put this out to see if I am way behind on things or if other people were oblivious as well. I'd feel pretty dumb if this was common knowledge.
BTW, yet another reason to go MC/SC first, DC second <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
BTW, yet another reason to go MC/SC first, DC second <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
Comments
its like this. you have 300 hp 250 armor... someone shoots a cheese ball at you, it does 100 dmg. with 1 hive the 250 armor would take 70% of the dmg, and the hp 30%. so you would be left with 270 hp, 180 amor. at 3 hives the armor takes 90% and the hp only 10%. the same 100 dmg would leave you with 290 hp 160 armor.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Changed alien armor value from 1.6, 2, 2.4 to 2, 2.5, 3 (this will help late-game fade and onos considerably without boosting him too much in Combat) This is HUGE. Absolutely huge.
O Increased alien armor absorption with more hives, to make sure there is never armor left over (armor takes 70% of damage at hive 1, 80% at hive 2, 90% t hive 3, used to be 70% for all)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The amount of armor doesn't increase, just the effectiveness of each point of armor.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Changed alien armor value from 1.6, 2, 2.4 to 2, 2.5, 3 (this will help late-game fade and onos considerably without boosting him too much in Combat) This is HUGE. Absolutely huge.
O Increased alien armor absorption with more hives, to make sure there is never armor left over (armor takes 70% of damage at hive 1, 80% at hive 2, 90% t hive 3, used to be 70% for all)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The amount of armor doesn't increase, just the effectiveness of each point of armor. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
So what your saying is I could have Level 3 Carapace with one hive, but if I had the exact same with 3 hives, it's more effective? How? Does it take more hits? Does the dmg to you get sucked up more by armor? Explain!
Edit - Ok never mind, just read the changelog.
So, your total loss is 30/35 at 1 hive, 20/32 at 2 hives, and 10/30 at 3 hives.
In addition, regen gets more beneficial with more hives. You lose less health, so it heals up quicker. Also, when 30 points of armor is healed, that is healing the equivalent of 60 hp with one hive, but 90 hp with 3 hives, so it becomes better.
Edit: spelling
The manual should be updated to have what actually happens now in it, it still has babblers in it!
<a href='http://www.natural-selection.org/manual_version_2/Natural_Selection_Manual_Framed.html' target='_blank'>Natural Selection v3.0 Manual</a> (A link to it can be found on the downloads page.)
You still lose some health, so even if you have infinite armor, you will die eventually if you don't regain some health.
You still lose some health, so even if you have infinite armor, you will die eventually if you don't regain some health. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
mmmmm, 1.0x carapace bug...
onos (cara3, HP equivs) 1 hive: 2200 2 hives: 2575 3 hives: 2950
Number of level 0 LMG bullets absorbs by cara (if gotten, per hive): 1 hive: 30, 2 hives: 38, 3 hives: 45
cara really isn't that significant anymore...