Weapons weapons weapons
klauskalle
Join Date: 2002-08-15 Member: 1165Members
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Anyway...
Marines:
Light Machine Gun
Heavy Machine Gun
Shotgun
Grenade Launcher
Welder (not exactly a weapon)
Aliens: Depends on which alien u are.. I think all can claw and/or bite.
Welder - Melee/given by Commander
Knife - Melee/standard
Pistol - ranged/standard
Shotgun - ranged/given by Commander
Light Machine Gun - ranged/standard
Heavy Machine Gun -ranged/given by Commander
Grenade Launcher - ranged/given by Commander
Trip Mine - explosive/given by Commander
Sentry Turret - ranged/buildable
Siege Turret - ranged/buildable
-------------------------
Aliens: I'm not sure but:
Claws/Mouth - Melee/standard
Acid Rockets - ranged/?
Spore Cloud - semiranged/?
Paralize - ranged/?
Spikes - ranged/?
Spike "Turret" - ranged/buildable
and some more I've forgotten...
Everything is just my knowledge and either wrong or subject to change (STC)
Marines:
Slot 3: knife.
Slot 2 (limit of 1 weapon): pistol, welder, tripmines.
Slot 1 (limit of 1 weapon): light machine gun, shotgun, heavy machine gun, grenade launcher.
Aliens:
These weapons are available if you have 0, 1, 2, and 3 hives online (respectively).
<b>Skulk</b>:
0 bite (melee, will kill an unarmored marine in 2 bites)
1 parasite (used to tag marines and buildings at long range to keep tabs on them)
2 leap (rather like AvP2's pounce. Useful for both movement and attack)
3 Xenocide (powerful suicide explosion)
The Skulk can also climb walls and ceilings.
<b>Gorge</b>:
0 spit (ranged, slow moving, energy-inefficient, med-low damage)
1 healing spray (vital ability - can heal allies and buildings. Will hurt enemy players)
2 webs (suspend webs between surfaces that slow movement and gum up weapons)
3 Babblers (spawn an AI-controlled skulk-bot with very low hitpoints. Good for attacking buildings and webbed marines)
The gorge is also the builder class, and can construct hives, upgrade chambers, resource nodes, and turrets.
<b>Lerk:</b>
0 bite (still dangerous, but not as much as the skulk's)
1 spikes (ranged spike weapon, ROF ~ 4/sec)
2 umbra (emit a stationary cloud that absorbs 6/7 bullets fired at anything within it)
3 spore cloud (a ranged attack that creates a noxious cloud, harming any marine caught within it. Does not affect buildings)
The lerk is the flying alien.
<b>Fade:</b>
0 swipe (a double-clawed slash. Nasty)
1 acid rocket (ranged, splash damage, painful)
2 blink (a teleport with a slash at the end. excellent for disorienting marines. cannot teleport through geometry)
3 bile bomb (similar to acid rocket, but a *large* splash and a shorter, ballistic trajectory. good base assault weapon)
The Fade is the soldier class.
<b>Onos:</b>
0 bite (Nice knowing you)
1 paralyze (ranged weapon that freezes a marine in place. Nice knowing you)
2 charge (trample marines like the speed bumps they are. Nice knowing you)
3 Primal Scream (provide damage, ROF, and speed upgrades to self and all nearby aliens. Nice knowing you)
The Onos is the Nice-knowing-you class.
<!--EDIT|coil|Oct. 23 2002,03:43-->
Just one now? Last I heard he spit out 3? Or was it up-to 3?
Btw, very nicly written. Or did you cut and paste from the herto-unreleased manual <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
/me copies and pastes
0 bite (Nice knowing you)
1 paralyze (ranged weapon that freezes a marine in place. Nice knowing you)
2 charge (trample marines like the speed bumps they are. Nice knowing you)
3 Primal Scream (provide damage, ROF, and speed upgrades to self and all nearby aliens. Nice knowing you)
The Ohnos is the Nice-knowing-you class.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
It sounds like the Ohnos is the bad boy in town. It seems it always gets some food! <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
2 Qs: (well 3)
1) spike ROF is 4 per second? (~)
2) umbra is 7 out of 8 bullets? or 7-8 bullets?
3) what Daxx said, what is the max# of babbelers (if there is a max)?
and I do like the nice knowing you class ;D
Umbra blocks 7 of every 8 bullets fired at you. This number may have been tweaked since Umbra became a 2-hive ability. Also, remember that Umbra provides no protection against knives (heh), grenades, or siege turret splash damage. (NOTE: Umbra and Spore Cloud were recently switched. This may or may not remain. STC.)
Babblers are limited by ROF (slow - maybe 1/second) and energy consumption. Energy consumption is *high* - you can fire about 3-4 before you run out of energy and have to wait for it to regenerate. The Adrenaline upgrade improves your energy regen (at level3, regen is twice as fast). There is no limit to the number of babblers you can create.
for umbra, is it an always up, do you have to 'fire it' does it drain NRG
can ypu put it up and pull out a dif wep etc? (how does it work I have nvr gotten it ;D)
You push fire once. A lot of your energy is drained to produce a yellow cloud that will block about 85% of all bullets for about 10 seconds.
You are then free to move around or switch to another weapon, but (1) You won't have that much energy to attack, (2) If you move outside of the cloud, you will not be protected by the umbra cloud.
ok very cool TY very much <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Can it protect any other aliens beside yourself, or does it just protect you?
Roughly how much damage does a Fade's swipe do?
/me gets visions of the Arachnids in Starship Troopers slicing through the soldiers like they were paper. o.O
Guess it's kinda like the stormtrooper thing...
this means i can put a cloud into a door and the most bullets won't pass! so the marines fire like hell and nothing goes through, and the aliens can fire their weapons (spores or whatever, anything that's ranged) and so they f*** up the marines, right?
do only bullets get stopped? or also alien weapons?
Anyways, Aliens r teh bomb <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Umbra works like the Zerg Defiler's "Dark Swarm" ability - it only protects those within its radius. A turret can shoot through an umbra and hit something beyond it for full damage. I know, it sounds weird, but you'll live. Therefore, placing an umbra directly on a turret will not protect aliens in other areas of the room.
However, turrets indiscriminately attack the closest target to them (and re-scan for the "closest target" approximately twice/second). So an umbra'd Lerk can take all the turret fire, as long as his comrades are farther from the turrets than he is.
I have no idea if Umbras stack.