Bunny Rines

serioushamseriousham Join Date: 2003-12-09 Member: 24174Members
<div class="IPBDescription">bunnyhopping</div> I have seen so many fights between skulks and marines where rines become almost impossible to hit because they just keep on jumping.
And i KNOW the scriptings have been taken out in 3.0 i've seen the changelog, but i'm talking about just pressing jump over and over.
This really is a pain for the skulk who finanally sneaks up on the shotgunner.
Maybe a 1 second delay between jumps for marines?

Skulks on the other hand, actually die FASTER if the jump alot.
And i like killing skulks, but thats just not right.
Maybe letting skulks jump much higher (not like leaping, higher, as in: above the rine's leveled aim higher)

Or maybe skulks just need a bigger area they hit when they bite
instead of crosshair accuracy.
But i really don't know the current settings.
(i some some guys killing sideways and backwards wich i didn't friggin understand)

Comments

  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    Usually what happens is marines trying to jump backwards while circle jumping to get the most air. Skulks slowly gain on them, but the marine kills them with bullets before that can happen.

    What I do is stop biting (yes, this is important) and turn to where the marine is going to be, instead of following him.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-seriousham+Feb 9 2004, 12:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (seriousham @ Feb 9 2004, 12:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have seen so many fights between skulks and marines where rines become almost impossible to hit because they just keep on jumping.
    And i KNOW the scriptings have been taken out in 3.0 i've seen the changelog, but i'm talking about just pressing jump over and over.
    This really is a pain for the skulk who finanally sneaks up on the shotgunner.
    Maybe a 1 second delay between jumps for marines?

    Skulks on the other hand, actually die FASTER if the jump alot.
    And i like killing skulks, but thats just not right.
    Maybe letting skulks jump much higher (not like leaping, higher, as in: above the rine's leveled aim higher)

    Or maybe skulks just need a bigger area they hit when they bite
    instead of crosshair accuracy.
    But i really don't know the current settings.
    (i some some guys killing sideways and backwards wich i didn't friggin understand) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No. Marines cannot bunnyhop. They can jump, it is NOT difficult to trace the movement. Jumping for marines slows them, so unless they time the jump so when you bite they go flying, it isn't diffficult. You can balance a game not its players.
  • Salvation_r2Salvation_r2 Join Date: 2003-11-26 Member: 23606Members
    edited February 2004
    odd

    i find it easy to kill them


    all you have to do it stop biting uncontrollable(i know its fun)

    just take control over yourself

    and move swift with the marine till you meet paths and death to him... <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->


    so, basicly, what cwag said...


    woot
  • pieceofsoappieceofsoap Join Date: 2002-11-21 Member: 9535Members, Constellation
    Naah, Im fine with rine hopping as is. I just need to learn the good approach methods.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    <!--QuoteBegin-CommunistWithAGun+Feb 9 2004, 12:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Feb 9 2004, 12:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-seriousham+Feb 9 2004, 12:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (seriousham @ Feb 9 2004, 12:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have seen so many fights between skulks and marines where rines become almost impossible to hit because they just keep on jumping.
    And i KNOW the scriptings have been taken out in 3.0 i've seen the changelog, but i'm talking about just pressing jump over and over.
    This really is a pain for the skulk who finanally sneaks up on the shotgunner.
    Maybe a 1 second delay between jumps for marines?

    Skulks on the other hand, actually die FASTER if the jump alot.
    And i like killing skulks, but thats just not right.
    Maybe letting skulks jump much higher (not like leaping, higher, as in: above the rine's leveled aim higher)

    Or maybe skulks just need a bigger area they hit when they bite
    instead of crosshair accuracy.
    But i really don't know the current settings.
    (i some some guys killing sideways and backwards wich i didn't friggin understand) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No. Marines cannot bunnyhop. They can jump, it is NOT difficult to trace the movement. Jumping for marines slows them, so unless they time the jump so when you bite they go flying, it isn't diffficult. You can balance a game not its players. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Woo! This isn't going to degenerate into a bunnyhop = spam jump thread!
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    The only annoying thing is when the rine strafe-jump backwards, pulls his pistol and blows you to pieces (or with his shotgun).

    The only really annoying thing is the huge pushback effect that appears sometimes, they should really fix that, so the shotgun wont be such an überweapon against everything..
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