Bunny Rines
seriousham
Join Date: 2003-12-09 Member: 24174Members
<div class="IPBDescription">bunnyhopping</div> I have seen so many fights between skulks and marines where rines become almost impossible to hit because they just keep on jumping.
And i KNOW the scriptings have been taken out in 3.0 i've seen the changelog, but i'm talking about just pressing jump over and over.
This really is a pain for the skulk who finanally sneaks up on the shotgunner.
Maybe a 1 second delay between jumps for marines?
Skulks on the other hand, actually die FASTER if the jump alot.
And i like killing skulks, but thats just not right.
Maybe letting skulks jump much higher (not like leaping, higher, as in: above the rine's leveled aim higher)
Or maybe skulks just need a bigger area they hit when they bite
instead of crosshair accuracy.
But i really don't know the current settings.
(i some some guys killing sideways and backwards wich i didn't friggin understand)
And i KNOW the scriptings have been taken out in 3.0 i've seen the changelog, but i'm talking about just pressing jump over and over.
This really is a pain for the skulk who finanally sneaks up on the shotgunner.
Maybe a 1 second delay between jumps for marines?
Skulks on the other hand, actually die FASTER if the jump alot.
And i like killing skulks, but thats just not right.
Maybe letting skulks jump much higher (not like leaping, higher, as in: above the rine's leveled aim higher)
Or maybe skulks just need a bigger area they hit when they bite
instead of crosshair accuracy.
But i really don't know the current settings.
(i some some guys killing sideways and backwards wich i didn't friggin understand)
Comments
What I do is stop biting (yes, this is important) and turn to where the marine is going to be, instead of following him.
And i KNOW the scriptings have been taken out in 3.0 i've seen the changelog, but i'm talking about just pressing jump over and over.
This really is a pain for the skulk who finanally sneaks up on the shotgunner.
Maybe a 1 second delay between jumps for marines?
Skulks on the other hand, actually die FASTER if the jump alot.
And i like killing skulks, but thats just not right.
Maybe letting skulks jump much higher (not like leaping, higher, as in: above the rine's leveled aim higher)
Or maybe skulks just need a bigger area they hit when they bite
instead of crosshair accuracy.
But i really don't know the current settings.
(i some some guys killing sideways and backwards wich i didn't friggin understand) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No. Marines cannot bunnyhop. They can jump, it is NOT difficult to trace the movement. Jumping for marines slows them, so unless they time the jump so when you bite they go flying, it isn't diffficult. You can balance a game not its players.
i find it easy to kill them
all you have to do it stop biting uncontrollable(i know its fun)
just take control over yourself
and move swift with the marine till you meet paths and death to him... <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
so, basicly, what cwag said...
woot
And i KNOW the scriptings have been taken out in 3.0 i've seen the changelog, but i'm talking about just pressing jump over and over.
This really is a pain for the skulk who finanally sneaks up on the shotgunner.
Maybe a 1 second delay between jumps for marines?
Skulks on the other hand, actually die FASTER if the jump alot.
And i like killing skulks, but thats just not right.
Maybe letting skulks jump much higher (not like leaping, higher, as in: above the rine's leveled aim higher)
Or maybe skulks just need a bigger area they hit when they bite
instead of crosshair accuracy.
But i really don't know the current settings.
(i some some guys killing sideways and backwards wich i didn't friggin understand) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
No. Marines cannot bunnyhop. They can jump, it is NOT difficult to trace the movement. Jumping for marines slows them, so unless they time the jump so when you bite they go flying, it isn't diffficult. You can balance a game not its players. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Woo! This isn't going to degenerate into a bunnyhop = spam jump thread!
The only really annoying thing is the huge pushback effect that appears sometimes, they should really fix that, so the shotgun wont be such an überweapon against everything..