Shrinking Models?

arnoldschwarzarnoldschwarz Join Date: 2003-12-06 Member: 24073Members
i have a model of a zerg skulk from 2.0. do any of you know how i would go about shrinking the model down so i can make it compatible with the half size skulk in 3.0 beta?

Comments

  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Yes. Add a line to the qc that says $scale 0.5.
  • RestrikRestrik Join Date: 2003-08-10 Member: 19392Members, Constellation
    when done post a compare screenie <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    edited February 2004
    <!--QuoteBegin-Jamil+Feb 9 2004, 07:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jamil @ Feb 9 2004, 07:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes. Add a line to the qc that says $scale 0.5. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    wowow, it's not <u>that</u> easy
    by using that scale command, you also scale the bones in the model
    the anims will work fine, nothing wrong there

    but since you scaled it down, the whole thing will be higher, which causes the alien to "run on air" ingame

    so basicly the trick is to lower all the main animations (like idle, walk, etc all the ones that have something to do with the legs i think) seperatly when you use the scale command

    i've been there, i once made a Chucky (that killer doll) model for CS and i made it extra small
    much fun ingame i can tell you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    /EDIT= Oh yeah, a solution then, just take the 3.0 skulk, scale your model down and attach it to the 3.0 bones <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    just use $origin to change the height
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    <!--QuoteBegin-coolcookiecooks+Feb 9 2004, 12:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coolcookiecooks @ Feb 9 2004, 12:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just use $origin to change the height <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    /me slaps forhead

    *d'oooh*
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Also, $scale worked just fine when I made my "micralisk" (a skulk-size ultralisk, just for laughs). No animation tweaks required at all. Jamil is right, as ever.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    wth maus, ur group is awaiting authorisation <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DodgehDodgeh Join Date: 2003-08-31 Member: 20428Members
    *off topic* Hey arnold have u tried my arnold S sound pack?
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    Use PM function to contact people directly, as, unless they change it, they get an email saying they've got an IM and therefore are more likley to view it.

    Oh and you get a pop-up on NS forums saying you've got one.
  • TresthTresth Join Date: 2002-11-03 Member: 5602Members, Constellation
    <!--QuoteBegin-Dark Soul+Feb 9 2004, 06:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dark Soul @ Feb 9 2004, 06:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-coolcookiecooks+Feb 9 2004, 12:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coolcookiecooks @ Feb 9 2004, 12:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just use $origin to change the height <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    /me slaps forhead

    *d'oooh* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ROFL.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    mhm.. easier solution:

    Open the model you want to scale down with Jed's HLMV.
    There you'll find two buttons:

    "Scale mesh" and "Scale bones". Now type in the value you want to scale it up or down (0.5 => half the size, 2.0 => double size <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> ) and save the model. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Worked fine for me on the TSA G36 Model <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • arnoldschwarzarnoldschwarz Join Date: 2003-12-06 Member: 24073Members
    thanks worked out fine <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> and no i dont use the arnold S sound pack why would i want to hear my voice in a game
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