i have a model of a zerg skulk from 2.0. do any of you know how i would go about shrinking the model down so i can make it compatible with the half size skulk in 3.0 beta?
when done post a compare screenie <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-Jamil+Feb 9 2004, 07:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jamil @ Feb 9 2004, 07:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes. Add a line to the qc that says $scale 0.5. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> wowow, it's not <u>that</u> easy by using that scale command, you also scale the bones in the model the anims will work fine, nothing wrong there
but since you scaled it down, the whole thing will be higher, which causes the alien to "run on air" ingame
so basicly the trick is to lower all the main animations (like idle, walk, etc all the ones that have something to do with the legs i think) seperatly when you use the scale command
i've been there, i once made a Chucky (that killer doll) model for CS and i made it extra small much fun ingame i can tell you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
/EDIT= Oh yeah, a solution then, just take the 3.0 skulk, scale your model down and attach it to the 3.0 bones <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Also, $scale worked just fine when I made my "micralisk" (a skulk-size ultralisk, just for laughs). No animation tweaks required at all. Jamil is right, as ever.
wth maus, ur group is awaiting authorisation <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Use PM function to contact people directly, as, unless they change it, they get an email saying they've got an IM and therefore are more likley to view it.
Oh and you get a pop-up on NS forums saying you've got one.
Open the model you want to scale down with Jed's HLMV. There you'll find two buttons:
"Scale mesh" and "Scale bones". Now type in the value you want to scale it up or down (0.5 => half the size, 2.0 => double size <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> ) and save the model. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Worked fine for me on the TSA G36 Model <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
thanks worked out fine <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> and no i dont use the arnold S sound pack why would i want to hear my voice in a game
Comments
wowow, it's not <u>that</u> easy
by using that scale command, you also scale the bones in the model
the anims will work fine, nothing wrong there
but since you scaled it down, the whole thing will be higher, which causes the alien to "run on air" ingame
so basicly the trick is to lower all the main animations (like idle, walk, etc all the ones that have something to do with the legs i think) seperatly when you use the scale command
i've been there, i once made a Chucky (that killer doll) model for CS and i made it extra small
much fun ingame i can tell you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
/EDIT= Oh yeah, a solution then, just take the 3.0 skulk, scale your model down and attach it to the 3.0 bones <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
/me slaps forhead
*d'oooh*
Oh and you get a pop-up on NS forums saying you've got one.
/me slaps forhead
*d'oooh* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
ROFL.
Open the model you want to scale down with Jed's HLMV.
There you'll find two buttons:
"Scale mesh" and "Scale bones". Now type in the value you want to scale it up or down (0.5 => half the size, 2.0 => double size <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> ) and save the model. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Worked fine for me on the TSA G36 Model <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->