Co_faceoff

ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
edited February 2004 in NS General Discussion
<div class="IPBDescription">Map feedback thread</div> It is time for TommyD's Faceoff map feedback. He is the maker of not only two combat maps, but also the popular Tanith of 1.0 fame.

Please read the <a href='http://www.unknownworlds.com/forums/index.php?showtopic=61293' target='_blank'>Map Feedback Guide</a> before submitting anything. It is important that we keep these map feedback discussions sober and balanced.


Now for your complimentary screenshot:

Comments

  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    Hive can be shot from the vents = bad.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Also, perhaps the vents right outside the hive could lead to in front of it, and not right next to it. This would solve a lot of problems.
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    Guys, have you already forgotten the map feedback etiquette? Please, post some good stuff too. What about the map is good, what works?
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    I love this map for many reasons, the least of which is the fact that there are 2 distinct ways to Marine start AND vents that actually put you near Marine start.

    2 small complaints

    1) Hive can be shot from vents (this has been mentioned before.) Perhaps move the vents back towards the hive entrance?

    2) This is my own personal preference, but I wish the area below the CC was slightly smaller. perhaps shaving the corners off that area below would help fix it.
  • RyanRyan Join Date: 2003-01-07 Member: 11969Members
    I really like this map. Its small, balanced and with more then one main route of attack. I love the second armory and the central room (in the screen above).
    My only two complaints are:

    1) Like everyone else has said, the hive can be shot from the vents. Simply shortening them so they come out at the back of the hive room would really help.

    2) It seems that the lower route into the hive room is very underused. While rines and aliens use the two ways into the rine spawn, i usually only see fighing at the upper hive entrance.
  • SwirlSwirl Join Date: 2002-11-23 Member: 9710Members
    This is the most fast paced combat map currently out there.

    complaint:

    1) Gorges have a hard time healing the hive when standing on the ground underneath the hive. maybe put a stair / slope so that gorges can get closer to the hive to make healing easier.
  • JazzXJazzX cl_labelmaps ∞ Join Date: 2002-11-19 Member: 9285Members, Retired Developer, NS1 Playtester
    One of the greatest things about Faceoff is the three tiered room which Imma posted a picture of. Well over half of the fighting takes place in that room, where in other Combat maps it seems like 90% of the fighting takes place in the Hive or MS. I also love the non-hive ends of the vents, even though everyone knows they are there they are still a great way to sneak up behind Marines who are camping the doors to the room I just talked about (gotta love silence on this map). The second armory is a very cool touch and the imporved spawning situation (so you don't seem to always start on the bottom of the MS) was a huge improvement as well.

    I've seen many Marine wins due to the vents giving clear access to the hive, although I don't think it is as big of a problem as others seems to think. The bottom walkway is underused, though this makes it a great way for the Onos to get out of the hive room without being slaughtered. It is hard to heal the hive, but you can say that about all the hives at the moment (I believe this is addressed in Beta3).

    The biggest "issues" with Faceoff seem to be the ones that all the maps have (constant Marine camping, GL spammage) and aside from adjusting the vent openings in the Hive I wouldn't change anything about it. I would say that, for better or for worse, the MS in both Faceoff and Pulse (and several other co_ maps) were obviously created when Combat did not include a CC and the MS was not nearly the focal area it currently is, but I think both have been adjusted well.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Hint to the mapper:


    Don't change this map. Right now I think it is at a close to perfect state, leave it alone because I will tell you right now that faceoff is gonna be a league favorite, right up there with core.


    So, again, just to make myself doubly clear:


    <span style='font-size:14pt;line-height:100%'>Don't change the map it's great!</span>


    If you are gonna edit this map, then wait after maybe 2-3 weeks of scrims and many pubs, because we may ruin the greatness of this map if you were to prematurely alter it.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> - forlorn


    The vents are a bit of a problem imo.
    Also the marine start can be very irritating because the aliens can camp and hide at the lower level while the regenerate.

    Nice map overall though, gj.
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    This is one of my favorite maps.

    The good:
    1. The "figure 8" design of the map makes for great gameplay and instant action, rather than having to run, run and run some more just to get nade spammed.

    2. Even if the underpass isn't often used, it's used often enough for great flanking and surprise attacks for both teams.

    3. The layered central area allows for intense fighting from all alien and marine units, not just specific ones.

    The bad:
    1. It seems to be an issue with all of the maps (since they were made when there was no CC), but marine start is far less accessible than the hive area. The hive has multiple vents and the two main enterances, while MS just has the two main enterances.

    2. The hive room is particularly vulnerable to grenade spam, since you can reach the hive from the doorways with the GL.

    3. Marine start seems unnecessarily big. The armory in the back is nice, but there's just a lot of space that doesn't get used since everybody hangs out on the upper level.
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