Ns2 1.0
Price
Join Date: 2003-09-27 Member: 21247Members
<div class="IPBDescription">Halflife 2 is it realy ?</div> Sorry if the question beeing answer but i not hear abbout and my english sucks...
My question is NS for HL2 at work (models, ideas ect...) ?
greetings
Price <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
My question is NS for HL2 at work (models, ideas ect...) ?
greetings
Price <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
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<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->(08/21/03 ):: NS 2.1 announced!
[snip]
...The team has been receiving many questions about NS and the Half-life 2 engine. We want to see NS on the HL2 engine as much or more then you guys do. It would be a huge amount of work though, and to really take advantage of its capabilities, all the artwork and maps would have to be re-created. Seeing a sequel to NS on HL2 is something we're looking into though.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Don't expect a version of HL2-powered NS the moment HL2 comes out.
To my knowledge Uknown Worlds have not announced any plans for an NS on HL2, and in fact the suggestion from <a href='http://www.unknownworlds.com' target='_blank'>http://www.unknownworlds.com</a> is that NS2 is likley to be a full, seperate game, perhaps along the lines of Battlefield 1942 rather than a mod...
I hope they make it...
hl 2 is going to be writen in the same way as hl. so it will be pretty easy to mod
Nope. They're making a completely new engine, as opposed to the Q2 (or was it regular Quake?) engine that they liscenced and modified to use in HL1.
If you want to see why it's easy to mod, head over to <a href='http://www.halflife2.net' target='_blank'>http://www.halflife2.net</a> where they have some details about Valve demonstrating the mod tools.
HL2 is definitely going to be a moddable game, despite the fact that other games promised to be moddable weren't. Proof? A LOT of Half-life's success came about as a result of the mods on it; I don't think Valve is stupid enough to make HL2 tough to mod.
valve has been milking the half-life cash cow for the past six years solely because of mods. do you think that they would be stupid enough to not learn from their prior successes and release a game that was not suitable for modifications?
quite possibly the dumbest thing i've heard this week
also, to the person above me, it is not a completely new engine. it borrows tons of things from half-life and many things from quake as well. there are references to quake 1 all through the HL2 source.
To my knowledge Uknown Worlds have not announced any plans for an NS on HL2, and in fact the suggestion from <a href='http://www.unknownworlds.com' target='_blank'>http://www.unknownworlds.com</a> is that NS2 is likley to be a full, seperate game, perhaps along the lines of Battlefield 1942 rather than a mod... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Saying that Epic doesnt support the modding community for unreal is ignorance, why is UT2003 have such great mods as Red Orchesta, Troopers: Dawn of Destiny (well I think it will be good in UT2004), and Deathball. Why then have the 1,000,000 make something unreal contest?
If they borrowed too many things from HL and Quake they would end up limiting the power of the engine severely. Personally, I haven't seen any of the source code, so I'm only really guessing here.
But there likely aren't HL/Quake references to make it easy to pick up and mod if you had modding experience from HL1. What I'm saying is that you're still going to have to learn to mod HL2 even if you know the deepest and most obscure corners of the HL1 engine.
Please don't start guessing at release dates of NS2. You only know when a game is coming out when you have a retail copy in your hands.
if you haven't seen it then why are you making things up and arguing with someone who has?
The mods of HL2 will start a world revolution. No longer will gamers be constricted by crappy games made for $$ and limited engines. We will have the power.
Oh, btw: It's a month away from public release...
"If they borrowed too many things from HL and Quake they would end up limiting the power of the engine severely. Personally, I haven't seen any of the source code, so I'm only really guessing here."
There are only so many ways you can design something. Likewise, the most efficient ways of doing such will repeated and copied over and over again. HL2 is nothing more than HL1 "on crack". It offers nothing new, rather, it enhances everything aging about the original HL. It is completely the same but with HL1's speed limts set extremely high (or taken away depending on the area!).
Do not despair though, this does not mean that HL2 will be bland and boring. Remember that it's been the "same old same old" which kept HL1 alive for so long. Try to not think of the "new", but rather think of the "more". NS for HL2 will likely have MORE viable options such as a volumetric flamethrower- something that can (and has) be done in HL1 however, is not implemented due to the limitations of the engine.
Nope. They're making a completely new engine, as opposed to the Q2 (or was it regular Quake?) engine that they liscenced and modified to use in HL1.
If you want to see why it's easy to mod, head over to <a href='http://www.halflife2.net' target='_blank'>http://www.halflife2.net</a> where they have some details about Valve demonstrating the mod tools.
HL2 is definitely going to be a moddable game, despite the fact that other games promised to be moddable weren't. Proof? A LOT of Half-life's success came about as a result of the mods on it; I don't think Valve is stupid enough to make HL2 tough to mod. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
For future reference, the HL engine is the Quake 1 engine with pieces of code in it which also happened to go into the Quake 2 engine.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->(08/21/03 ):: NS 2.1 announced!
[snip]
...The team has been receiving many questions about NS and the Half-life 2 engine. We want to see NS on the HL2 engine as much or more then you guys do. It would be a huge amount of work though, and to really take advantage of its capabilities, all the artwork and maps would have to be re-created. Seeing a sequel to NS on HL2 is something we're looking into though.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Don't expect a version of HL2-powered NS the moment HL2 comes out. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
bingo, official word ends the discussion.