The Lame-anator

bLuIShbLuISh Join Date: 2003-05-21 Member: 16559Members
edited February 2004 in NS General Discussion
if a rine gets a jp, resupply, and a shotgun, they can pretty much take a hive out on some maps all by themselves, (i succesfuly did it on CO_daimos) and like 5 aliens were after me, 2 skulks, 2 lerks and 1 gorge. Seriously, if i can lame this bad, something is wrong

now my point is, to NERF resupply. seriously. Once a rine gets it, they get a medspam and free ammo, they never have to rely on anything except for a weld. I think a rine should only medspam when they are standing still on the ground not moving, and as for ammo, same deal. It doesnt make sense to bite a jper once, have them medspam, and have to keep biting them until he accidently lands for too long.

dont say" well the rine will run out of jp fuel" thats ****, i can do "big" jumps with the jp even if its near empty, it just recharges too fast.

Comments

  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited February 2004
    Focus makes Resupply useless. Marines live on their armor, not their HP. It's not a problem.

    As for the hive soloing situation, those Lerks both sucked to be perfectly honest. With Umbra your damage to the hive is negligible and easily undone by the Gorge, and a good Lerk with Celerity and Focus can kill any JPer real fast, often before he even scratches the hive.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    thats 6 levels (aka lvl 7)

    At lvl 7 I can have:

    Onos

    Gorge; web; adren; celer; SoF (this is a DEAD JPer)

    Xeno Skulk with SoF, Adren, Celer, Cara

    Lerk; Focus; Adren; cara/celer

    Fade with some toys.

    Its not overpowered, it just is sorta hard to counter
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    It doesn't matter that you can kill the JPer eventually - it's that he can empty enough into the hive before you kill him that repeated suicide rushes at 1 clip per rush will win the game.
  • OG17OG17 Join Date: 2002-11-01 Member: 2024Members
    That probably won't be a problem once gorges can actually heal hives in every map.
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    The stupid thing about JP's is that they actually suck compared to getting HA if your team has even a tiny bit of teamwork. A whole load of marines with shotties, gl's, welders and HA can plow though anything the aliens can put up, even onos. JP's get killed by anything with focus, (except gorge + onos) good onos users with devour, and webs.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    Yeah, but where are you gonna find teamwork in a combat game? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Ahnteis+Feb 10 2004, 12:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Feb 10 2004, 12:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It doesn't matter that you can kill the JPer eventually - it's that he can empty enough into the hive before you kill him that repeated suicide rushes at 1 clip per rush will win the game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's what the Gorge is for. Umbra to minimize the damage, get the Gorge to keep healing it. Once the Alien heal rate is de-crippled(or Gorges are pulled and the hive given its regen back), they'll be able to recover from those attacks very easily, and we'll be back to our good old hour-long stalemates.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    It takes more time to kill the jper than it takes for him to spawn. Maybe when that's fixed it won't be so irritating.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    Spawn times are based on player counts within the team last i recall...
  • Bad_HAL_9000Bad_HAL_9000 Join Date: 2003-10-14 Member: 21676Banned
    It has been talked to death if you ask me. But it is true. Marines just have to sit in base till they get enough lvls for JP + shottie + resupply.

    Aliens only chance is to get the marines in the early game. Its to hard to do when thy are all camping in the same room, then once you enter get shredded to little skulk chunks before you bite somone. Hive needs some sort of self defense or somthing to stop those JP, in classic they arnt to much of a problem because there will be a few OC laying around the hive.

    Those OC will kill the JPer before he can destroy the hive. In combat aliens might as well just sit there and watch the JPer pop the hive. A skilled JPer can outlast any amount of spores and umbra. And those are the only helpers. When voogru put spikes back on JPers were usless for doing this. Marines were limited to using team based attacks. A single marine coulndt take out a hive by himself.

    If Flayra is going to make marines that can move faster then almost any alien, AND fly. There needs to be some DECENT range attacks. Its common sense
  • ThorStrykerThorStryker Join Date: 2003-01-08 Member: 12025Members
    The difference I see in a game with balanced players is that rines can easily get into the hive and pot-shot the hive, aliens, canot. Gorges are useless beyond web for combat tactics. Not to mention Onos charge is almost worthless on anything below a lvl 2 armor marine. Concentrated Fire vs a charging onos is bad. But what I really think needs a change is the shotgun. Wider More Even Spread. And someone please stop those Bite-Hopping Marines!
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited February 2004
    <!--QuoteBegin-Bad HAL 9000+Feb 11 2004, 05:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bad HAL 9000 @ Feb 11 2004, 05:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In combat aliens might as well just sit there and watch the JPer pop the hive. A skilled JPer can outlast any amount of spores and umbra. And those are the only helpers. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    LERK BITE. I don't know if you guys have ever seen a good Lerk defend the hive against jetpacks but JPers can go down in seconds. With Celerity Lerks can both outspeed and outmaneuver a JP, and with Focus resupply doesn't do squat.

    The problem of marines camping in base and getting exp for JP/Shotty/Resupply(that is level 8 right there, without leaving base once according to you) is a result of impatient aliens who won't stop rushing to their doom. Play intelligently.
  • OG17OG17 Join Date: 2002-11-01 Member: 2024Members
    <!--QuoteBegin-Zek+Feb 10 2004, 08:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Feb 10 2004, 08:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The problem of marines camping in base and getting exp for JP/Shotty/Resupply(that is level 8 right there, without leaving base once according to you) is a result of impatient aliens who won't stop rushing to their doom. Play intelligently.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    What else are aliens to do in this situation? Sit outside and wait for the TSA to get bored?
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--QuoteBegin-OG17+Feb 11 2004, 03:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OG17 @ Feb 11 2004, 03:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zek+Feb 10 2004, 08:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Feb 10 2004, 08:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The problem of marines camping in base and getting exp for JP/Shotty/Resupply(that is level 8 right there, without leaving base once according to you) is a result of impatient aliens who won't stop rushing to their doom. Play intelligently.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    What else are aliens to do in this situation? Sit outside and wait for the TSA to get bored? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes.
  • OG17OG17 Join Date: 2002-11-01 Member: 2024Members
    Fast, furious, and intense!
Sign In or Register to comment.