Looking For Consensus.....
Reese
Join Date: 2003-05-08 Member: 16143Members
<div class="IPBDescription">A few ideas about new textures.</div> Belgarion and I were talking on #nsmapping and the subject came up of the relationship between ns.wad and ns2.wad. Basically we though that ns.wad can tend to feel out of place or more difficult to utilize because ns2 has so many texture sets. I guess i'm wondering if we should try and get in contact with Squeal and see if he'll work on completing some of the ns.wad sets. Anyways, i'd like to hear everyone else's take on the subject.
Comments
Anyway... my 2 cents.
Anyway... my 2 cents. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yes yes yes! Good names, first of all, definately. Also, more 'full' textures. I mean, ns(2).wad has about 10 bajillion good 'wall' textures and only a handful of good 'floor' or 'ceiling' textures (that can be used in most places). I always find myself having to use bad lighting, obstacles, etc. to cover up ceilings becuase they're so bland and boring. I really shouldn't need to do that, a good textured ceiling should be able to work well on its own with only a little help.
I know, but it still would be nice to have complete sets.
I'm thinking that this is a great idea to expand the ns.wad, and possibly even get an ns3.wad or maybe a new name, as ns*.wad sounds boring. Reese is correct though, they do feel incomplete. Ayumi is the wall_lab with a more blue tone, perhaps we could see textures change like that. It would be so nice if we have more wall_black textures and d6_ textures. I feel these are the most incomplete.
Now where was I? I'd love to see Squeal make some new ns sets but it's just as good if some of the community could pitch in and finish up the sets. There are some extreamly talented texture artist out there who could easilly complete them.
<b>SuperTeflon:</b> I do agree though that the sets seam to be missing out on good ceiling textures. I think we have plenty of good floor textures.
<b>Thursday:</b> I thought Ayumi was really nice to see a variation on the wall_lab set. It's nice to have some color in there to help add to the mood/theme.
<b>Lt.Gravity:</b> Yeah, it would be nice to have a bit of color now and then based on the Mapping Guidelines the devs seam to be shooting more for a gritty scifi feel than the steril StarTrek feel.