Wtf?

HowlingHowling Join Date: 2002-01-26 Member: 97Members
<div class="IPBDescription">Someone is steeling something...?</div>Hey, I AM ACTUALLY POSTING SOMETHING AGAIN! WOOHOO!

Well anyway, that's mainly because I feel that maybe the integrity of Natural Selection has been tarnished:
<a href="http://www.conditionzero.com/" target="_blank">http://www.conditionzero.com/</a>
Dunno if it's old news, but what texture is that I see in the background of that logo? Is it me? Do I need new goggles, or is that - oh yes - a Natural Selection texture?

Damn CSers...

Comments

  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    dunno if that's one of the NS textures, looks like one but doesn't have to be one.
  • SpoogeSpooge Thunderbolt missile in your cheerios Join Date: 2002-01-25 Member: 67Members
    Definately looks familiar.  However, I've seen that same texture at the Wadfather.  Hopefully they asked permission.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Yep, I believe they're using Cory's texture without permission.  I'm not sure if that's a fan site or if that's a Valve/Gearbox site.  If it's one of them, they can use it (we've got some placeholder Valve/Gearbox artwork in NS still&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->.  If it's a fan, well, that's not so cool.  Anyone know?

    Thanks for mentioning this (Cory beat you to it though).
  • HowlingHowling Join Date: 2002-01-26 Member: 97Members
    hrmm. i'm always fishing behind the net. The news on ValvePit shows. Why do timezones exist?? Bah. I can never get an update on the Readyroom posted in time on the ValvePit. I'm always a day late. <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    i think if someone 'tapes' something from you, it is a compliment to you that you have created something so good/beautifull that other people want it to...
    but it is always nice to ask if you could use it, or give a little bit credit to the people who original created it.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Not so much 'nice' as 'legally required'. Money was spent to copyright and trademark the NS work to keep people from using efforts of the NS team and presenting it as their own.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    HOLY HELL IT IS

    yeh, it usually is like compliment, but in situations of competition, THEY MIGHT GET ALL THE DAMN CREDIT FOR SOMETHING WE DID
  • FreestylerFreestyler The First NS Fan Join Date: 2002-01-24 Member: 20Members
    Thats not the valve/gerabox site unless they have two.  The official site is www.cs-conditionzero.com FYI.
  • HowlingHowling Join Date: 2002-01-26 Member: 97Members
    indeed Freestyler, that's why I posted it up.

    NUKE THEM DAMN BASTARDINOS!
  • Hand_Me_The_Gun_And_Ask_Me_AgainHand_Me_The_Gun_And_Ask_Me_Again Join Date: 2002-02-07 Member: 178Members
    <!--QuoteBegin--MonsieurEvil+Feb. 20 2002,21:35--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (MonsieurEvil @ Feb. 20 2002,21:35)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Not so much 'nice' as 'legally required'. Money was spent to copyright and trademark the NS work to keep people from using efforts of the NS team and presenting it as their own.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    It does look suspiciously like a Natural Selection texture, yes - but I wasn't aware you had to spend money to own the copyright on your own work. To register a trademark, yes, but to own copyright? Nah...

    And as for textures?

    <a href="http://www.shaderlab.com/beta/?p=textures/sci-fi/majestic" target="_blank">http://www.shaderlab.com/beta/?p=textures/sci-fi/majestic</a>
    <a href="http://www.shaderlab.com/beta/?p=textures/archived" target="_blank">http://www.shaderlab.com/beta/?p=textures/archived</a>

    Look kind of familiar - and there's a copyright notice!
    <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Actually, if you peruse the US Copyright offices, you will find that for a copyright to be legally binding, it must be filed with them. There is a fee.

    And the Shaderlab textures were used with explicit written permission of the owner.

    NEXT!
  • FreestylerFreestyler The First NS Fan Join Date: 2002-01-24 Member: 20Members
    Have you guys actually payed for a copyright on NS?

    Woah... you're really taking it serious!  Thats good!
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    [edit--I guess Mons E already covered this while I was writing this reply, so it's pretty redundant, but oh well]

    Those shaderlab textures only made their way into the NS wad through Relic's use of them in his Bast map.  And he made sure to ask the shaderlab guy for permission to use his textures.  And I believe he is going to be crediting him as well in the map documentaion.  

    There are no textures in the official NS wad that haven't been cleared through the proper channels to avoid copyright infringement issues.

    As far as copyrighting goes, my understanding was that you can protect your work simply by stating that is copyrighted.  But actually paying for a full copyright protection allows you to sue for much more damages then you would be able to get otherwise.  Copyrighted or no, it's still just wrong to use someones work without their permission.



    <!--EDIT|Squeal Like A Pig|Feb. 21 2002,16:28-->
  • Hand_Me_The_Gun_And_Ask_Me_AgainHand_Me_The_Gun_And_Ask_Me_Again Join Date: 2002-02-07 Member: 178Members
    <!--QuoteBegin--MonsieurEvil+Feb. 21 2002,21:15--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (MonsieurEvil @ Feb. 21 2002,21:15)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Actually, if you peruse the US Copyright offices, you will find that for a copyright to be legally binding, it must be filed with them. There is a fee.

    And the Shaderlab textures were used with explicit written permission of the owner.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    <a href="http://www.loc.gov/copyright/circs/circ1.html#hsc" target="_blank">http://www.loc.gov/copyright/circs/circ1.html#hsc</a>

    Ermm... It seems legally binding copyright <b>is</b> automatic, but...

    <a href="http://www.loc.gov/copyright/circs/circ1.html#cr" target="_blank">http://www.loc.gov/copyright/circs/circ1.html#cr</a>

    ... To get any real benefit from it, you need to give plenty of cash money to lots of happy lawyers. Well, $30, but that isn't cheap. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    Plus, it appears that if you 'publish' your work, you have to send two copies of it to them.

    I imagine you know far more about this than me, so I'd better leave it to the experts. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    And the textures? I assumed you'd got permission or whatever, but there wasn't any notice of this in the (slightly minimal) NSTR1 documentation.

    Oh well... I think I'd better stick to mapping.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    I had a quick word with the webmaster and they changed it.  No problems here.
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Just for the record, those textures were obtained for use (with permission) <i>after</i> the NSTR was released, and even then, only as part of the ns_bast wad, which was later incorporated into the texture set download for the benefit of the mappers already using the NSTR.

    Also, here is the most pertinant part of that entire government document:
    "A work that is created (fixed in tangible form for the first time) on or after January 1, 1978, is automatically protected from the moment of its creation and is ordinarily given a term enduring for the author's life plus an additional 70 years after the author's death."

    The only reason to file a copyright is to protect the original documents in a sealed, dated envelope in the event that legal issues should arise later.  It is equally effective to do a "poor man's" copyright registration by simply placing the documents in a sealed envelope and mailing them to <i>yourself</i> via registered mail.  Once you receive it back in the mail, simply store it and never break the seal placed on the envelope by the post office.  I've done this many times for my own past freelance work.



    <!--EDIT|Relic25|Feb. 21 2002,21:10-->
  • JaciusJacius Join Date: 2002-01-25 Member: 43Members
    Yeeaa... good idea, Relic

    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->"Copies" are material objects from which a work can be read or visually perceived either directly or with the aid of a machine or device, such as books, manuscripts, sheet music, film, videotape, or microfilm.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    Does that include on a computer hard-drive disk? It's definitely readable with the aid of a machine...

    -Jacius
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Definitely.  It's a slow process, but the entire copyright sector of law is gradually being redefined to include computer, internet, and related media (magnetic and optical) considerations.  It's especially tricky when it comes to issues involving digital media, since it is so easy to make perfect duplicates and because data is so easy to digitally alter.  The same copyright method still works though.  If you were to burn a cd-r with your digital media and store or register it in a sealed container, that is usually enough to protect your work in the event that some contention were to arise later.



    <!--EDIT|Relic25|Feb. 21 2002,22:16-->
  • FreestylerFreestyler The First NS Fan Join Date: 2002-01-24 Member: 20Members
    I know for a fact that in British Law it is illegal to steel information.  

    For example, if someone got into the head office of some examination board, found the answers to his upcoming his text and wrote them down on a piece of paper, everything he has done is perfectly legal.  He would only be breaking the law if he took the original piece of paper or had to break in to get there.
  • Bacon_BitsBacon_Bits Join Date: 2002-02-05 Member: 167Members
    your pondering if its a fansite...any of you smart guys here read the blue title bar...a condition zero fansite coming 2002 :-P
  • FreestylerFreestyler The First NS Fan Join Date: 2002-01-24 Member: 20Members
    In  my last post I just noticed that I put illegal instead of <b>Impossible</b>
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    Freestyler you could always edit your post......
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