I'm no kfs, but....
Legionnaired
Join Date: 2002-04-30 Member: 552Members, Constellation
<div class="IPBDescription">Here's my best work to date...</div>OK, i know those r_speeds are _really_ high, I have some ideas how to lower it, but I'll do that after I get the rest of the map done.
Anyway, i'm just looking for some comments, sorry for starting another thread, but if hanz can get away with it... <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Anyway, i'm just looking for some comments, sorry for starting another thread, but if hanz can get away with it... <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Comments
I know this one looks a little bland... anyone think some light spots on the walls would help?
Anything?
Was hlvis running? O_o
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heee, GitS ^^ <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo-->
[/edit]
Anyway, here's a new area I did, plenty of contrast.
EDIT: Oh, and I always do run it with a full VIS running...
architecture is poor <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo--> don't understand why r_speeds so high with a level of detail like that
Anyway they are under control, and I added a sexy airlock doorway like thingy where Angel told me to stick the trim.
God I love vent2, it works EVERYWHERE!