Questions Before I Start Mapping
StGeorge
Join Date: 2004-02-08 Member: 26258Awaiting Authorization
<div class="IPBDescription">For NS</div> All mods are different, so just a few quick things that I don't think were covered in FAQ or guidelines.
1. Does trigger_multiple work for specific teams? Such as "team two" crosses it, a message will display for team one.
2. Does trigger_camera work?
3. Is the commander enteraction still work with buttons? I've haven't seen it in many maps.
I think that is all...just rolling ideas around atm.
1. Does trigger_multiple work for specific teams? Such as "team two" crosses it, a message will display for team one.
2. Does trigger_camera work?
3. Is the commander enteraction still work with buttons? I've haven't seen it in many maps.
I think that is all...just rolling ideas around atm.
Comments
2) Nope, there were too many problems implementing it with commander view. (I.E. keeping the commander from using it) And overall I think it was decided that the entity wasn't particularly useful for NS.
3) Not sure on this one. According to the mapping guidelines the commander is treated as any other player as far as usable entity interaction goes. Might want to look into this further and see if this is something that was lost amongst all the new patches but not caught. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Any other questions?
1. Does trigger_multiple work for specific teams? Such as "team two" crosses it, a message will display for team one.
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Although this does not work, there is a <a href='http://www.natural-selection.org/Mapping_Guidelines.html#trigger_presence' target='_blank'>trigger_presence</a> wich will act according to which team 'enters the area' and you could trigger a multimanager depending on team.