Marine Comeback Vs Alien Comeback
Diablus
Join Date: 2003-03-31 Member: 15080Members
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<div class="IPBDescription">something ive seen lately..your thoughts</div> Something ive seen lately is that marines have a bigger chance at comming back when aliens have 3 hives yet aliens don't or slimly have a chance to come back when marines have level 3 everything. lvl 3 everything marines with HA can easily come back, yet aliens have a extremely tough time comming back. Onos is usless against HA trains even with the HP boost, i think its the new armor system, armor drops so quickly to level 3 weapons the onos doesnt even have a chance to kill a marine in a HA train yet 1 HA can take out 1-2 fades before dying, even an onos in alot of cases <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Comments
Example: Marines have 6 rts, aliens have 2. Marines slack off for a minute, and the res count is now marines: 3, aliens: 5. And so on, eventually leading to an alien victory.
HMG/shotgun barely tickles(I've ran into 6 man HA trains, eaten a guy, and escaped with about 600/100 remaining, with celerity and umbra support), and most marine squads only feature one or two GLs(if any) and they don't do much damage to the onos. The lerk can stay back and avoid getting killed due to ranged umbra.
Watch your hives though, ninja phase(one marine sneaks into hive, builds phase, comm drops mass shotties, hive dead in 10 secs before aliens know what happened) is the #1 tactic used to beat aliens in my experience. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
This can be seen in combat games, where aliens often struggle to finish the game when both teams have the average level of 10.
Sigh... it's starting to get to me, I suppose. Does anyone upstairs care what we peons think?
I feel the problem is that marines will be able to continually tech up and get stronger as the game goes on. Even one res node can give marines enough to take out a hive.
Aliens on the other hand have to protect all hives and if they lose one many of their classes become useless to upper level marines. Thus you end up with the F4 syndrome and people quitting because they know they don't have a chance.
Regards,
Savant
I'm not sure how aliens are going to have multiple abilities from one chamber, but at the moment something really needs to be done. Classic sucks at the moment <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
I have said it before and I say it again, remove the pushback effect!
Uh, no.
I have different upgrades depending on my class and purpose, I don't want my upgrades sticking.
Uh, no.
I have different upgrades depending on my class and purpose, I don't want my upgrades sticking. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
what if you can overwrite it for the same cost?
Uh, no.
I have different upgrades depending on my class and purpose, I don't want my upgrades sticking. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
what if you can overwrite it for the same cost? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Then you'd be able to switch upgrades based on the situation, I think I'm fine with how it is now.