An Idea To End Team Stacking
RedDragonGecko
Join Date: 2002-12-11 Member: 10564Members
<div class="IPBDescription">Flaming is probably warranted</div> ok here it is:
For every +1 person on a team starting at +2 - that teams damage is reduced 10%
i.e.
10 vs 10 - no change
11 vs 10 - no change
12 vs 10 - 10% damage reduced on 12 player team
13 vs 10 - 20% damage reduced on 13 player team
etc.
Drastic? Yes. Although I feel at this point that something needs to be done. I am tired of the team stacking that happens in nearly every game I play, and I know I'm not alone here. This will give some people that needed motivation to switch teams. All though this of course would only help if it displayed somewhere on said team that thier damage is reduced.
Flaming is expected.
p.s. I'm not a newb, its just that I only speak when I actually have something to say.
For every +1 person on a team starting at +2 - that teams damage is reduced 10%
i.e.
10 vs 10 - no change
11 vs 10 - no change
12 vs 10 - 10% damage reduced on 12 player team
13 vs 10 - 20% damage reduced on 13 player team
etc.
Drastic? Yes. Although I feel at this point that something needs to be done. I am tired of the team stacking that happens in nearly every game I play, and I know I'm not alone here. This will give some people that needed motivation to switch teams. All though this of course would only help if it displayed somewhere on said team that thier damage is reduced.
Flaming is expected.
p.s. I'm not a newb, its just that I only speak when I actually have something to say.
Comments
The only thing I dislike more then winning because the other team has half the players is losing because the other team has double the players.
However , you can't fix skill stacking. I'm <b>not</b> saying auto team balance should be removed , else we'd have a bunch of underpowered noob marines being endlessly owned by a smaller team of regulars aliens.
Excellent idea. I thought at first that it would mean F4ing would disadvantage the other team, but with superior numbers it really should balance out.
That's actually a really good idea. I think the specific numbers would need some tweaking, but overall the concept is quite solid.
owned
<span style='color:white'>Still leaves the general idea up for discussion. Don't hang yourself up on numerical issues that can be resolved with two keystrokes.</span>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And about the oringal suggestion, that is terrible, I mean a 10% reduction is HUGE, it would take 3 bites for one skulk to kill a marine, an extra 2 shots from an LMG...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
umh yes thats right, but thats why you should switch teams. So i guess u didn't think about it before posting
@zek
when its fixed why is it still a problem?
8vs7 can quicklybecome 8vs5!
maybe just a res multiplier would be better? if your team if half the size of theirs you get 2* as much res?
-20% damage is not going to help the few remaining players repel 3 more onos or 3 more HA HMGs , but that would be a sufficient incentive for vanilla players to switch teams immediately.
Multiplied team res would render the game fubar - one minute hives / onos or large scale turret farming / mine spam.
I was playing and winning, but then 3 of the aliens on the other team got frustrated and leave, so therefore it takes 30% as many bullets to kill aliens and their buildings now?
[sarcasm]SOUNDS GREAT LETS DO THIS!!!!!!![/sarcasm]
You've essentially got the idea, yes.
However this state would only last until someone switched teams. Or, alternately, until another alien got frustrated and left, and the game ended early.
Besides, it may be possible that one or two members of a team leave for reasons other than "xxxtreme rox0ring." If the marines have two extra players, and one alien player leaves to eat dinner, there's a three player imbalance.
Edit: And the ideal outcome of that 3-player imbalance would be to re-balance the teams, not to pummel the aliens for not being adequately teamstacked, natch.
Wait...all of a sudden its 10 vs 4, and all Aliens do 50% damage. The most powerful attack the Aliens get (barring focus) does 45 damage! How do you expect them to finish off the buildings in Marine spawn? Heaven forbid those 4 remaining Marines are HA with Welders...the game would never end!
Now, I know you've said several times the goal is not to change the balance of the game with mis-balanced players but to force players to switch teams...but why should a team of aliens that have been working together for the entire game be forced to switch teams to the losing team right before their hard-earned victory?
The point isn't to try and balance stacked teams but to motivate players to keep the teams even.
Go and play on some servers where people are nice enough to even the teams, who cares if you're "owning" or a level ten behemoth in combat? does it really matter? Everyone having fun with a balanced game should come before your own "ownage".
If the teams are stacked, EXPLAIN to them why it's a bad thing. That or F4 until they get the point <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
i personally think this is a good idea, because it would encourage people to even the teams, and it would help to counter stacking, maybe instead of 10%, 20%
5%, 10%, 15%
and Go|iath, i totally agree he should never post again
Get that adminmod thing that auto team balances if it's that much of an issue, or just play on a server with "cool" people that don't stack.
8vs7 can quicklybecome 8vs5!
maybe just a res multiplier would be better? if your team if half the size of theirs you get 2* as much res? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
so true, i give a thumbs up to the dmg decrease when teams are stacked. So many times ive seen this
Clan member1: hey lets play on another server
*Clan of 5 people leave*
teams: 10vs5 (10 rines 5 aliens)
(server is too nub for auto concede)
gg!
Sorry for telling you an honest evulation of your ideas <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->(((((((
Where can one find this plugin for download?
Teams are: Marines 3 players and aliens 2 players. Two players run to Join Marines- corridor. The first one joins the alien team (though he tried to join marines) and thus evens the teams to 3/3. The second one goes to marines, just like he wanted to.
This would completely stop stacking.
(Hope you understood my point)
1. Doesn't address imbalances due to players leaving.
2. Prevents people from joining the same team as their friends.
#2 is especially irritating if you're playing in the same room as someone. Suddenly, you can't look at each other's screens or talk about the game.
This is why I like the damage thing. It's coercive, but it doesn't actually force anyone to join a particular team.
1. New ideas
2. Mature, respectful discussion of those ideas
Congratulations to the guy who thought of this idea, and congratulations to those of you who have discussed its pros and cons like adults, instead of flaming like children.
Not every idea is one that deserves inclusion in the game. I like the nature of this idea. I haven't thought it through enough to have a real opinion about whether it should go in the game, but I'm definately impressed by its originality.
I say keep the new ideas coming... don't be discouraged by people who talk trash.
Wyzcrak
Well... not quite. Only those players who would cause the teams to go unbalanced would go random. Maybe there should be a delay or something ("You are about to join the ---- team").
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1. Doesn't address imbalances due to players leaving.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
True, but I did say it would only prevent stacking. Good point, though.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->2. Prevents people from joining the same team as their friends.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
But isn't that just what stacking is? Many people trying to join the same team as their friends and thus causing uneven teams.
marine players and alien players
marines don't like aliens and the other way round and if someone wants to play marine he waits until he gets on that team if there is an imbalance or not
So i think there has to be a system that forces players to switch.
But i think the armor of the bigger team should be decreased, not the damage. Let me explain it this way
5 players are 5 players, with lower damage it would just take longer to take out enemys, but the enemy still has to kill 5 , maybe good armored, people and this with an imbalance. skill can vary armor not. And what would be more annoying for the bigger team then to be screwed in seconds by the smaller team.
I realize sometimes players in the bigger team just ignoring the yells of the smaller team this has some egoistic origin that is killing the game.
A solution is need for those that say its good as is
On the other hand , the dev's attention is focused on the Beta forum , and not S&I.
It wouldn't hurt if Flayra himself took the time to post "don't worry , I still check S&I regularly"