An Idea To End Team Stacking

RedDragonGeckoRedDragonGecko Join Date: 2002-12-11 Member: 10564Members
edited February 2004 in NS General Discussion
<div class="IPBDescription">Flaming is probably warranted</div> ok here it is:

For every +1 person on a team starting at +2 - that teams damage is reduced 10%

i.e.
10 vs 10 - no change
11 vs 10 - no change
12 vs 10 - 10% damage reduced on 12 player team
13 vs 10 - 20% damage reduced on 13 player team
etc.

Drastic? Yes. Although I feel at this point that something needs to be done. I am tired of the team stacking that happens in nearly every game I play, and I know I'm not alone here. This will give some people that needed motivation to switch teams. All though this of course would only help if it displayed somewhere on said team that thier damage is reduced.

Flaming is expected.

p.s. I'm not a newb, its just that I only speak when I actually have something to say.
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Comments

  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    Meh... at least it would keep people motivated to keep the teams balanced
  • RedDragonGeckoRedDragonGecko Join Date: 2002-12-11 Member: 10564Members
    edited February 2004
    Yeah, atleast I think it would.
    The only thing I dislike more then winning because the other team has half the players is losing because the other team has double the players.
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    whoa... never thought of that before. Actually , it would make auto team balance useless <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    However , you can't fix skill stacking. I'm <b>not</b> saying auto team balance should be removed , else we'd have a bunch of underpowered noob marines being endlessly owned by a smaller team of regulars aliens.
  • Marine0IMarine0I Join Date: 2002-11-14 Member: 8639Members, Constellation
    OMG dont listen to him - he only has a post count of 12, he ams teh n00b!!!11111

    Excellent idea. I thought at first that it would mean F4ing would disadvantage the other team, but with superior numbers it really should balance out.
  • DeaconDeacon Join Date: 2002-11-24 Member: 9852Members, Constellation
    ...

    That's actually a really good idea. I think the specific numbers would need some tweaking, but overall the concept is quite solid.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Player number stacking is already fixed simply with the server var that regulates how much you can unbalance the teams by. Set it to 1 and nobody can join the larger team.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    edited February 2004
    <!--QuoteBegin-Zek+Feb 13 2004, 09:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Feb 13 2004, 09:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Player number stacking is already fixed simply with the server var that regulates how much you can unbalance the teams by. Set it to 1 and nobody can join the larger team. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    owned


    <span style='color:white'>Still leaves the general idea up for discussion. Don't hang yourself up on numerical issues that can be resolved with two keystrokes.</span>
  • HighnoHighno Join Date: 2004-01-29 Member: 25706Members
    edited February 2004
    @ FORLORN

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And about the oringal suggestion, that is terrible, I mean a 10% reduction is HUGE, it would take 3 bites for one skulk to kill a marine, an extra 2 shots from an LMG...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    umh yes thats right, but thats why you should switch teams. So i guess u didn't think about it before posting

    @zek
    when its fixed why is it still a problem?
  • d0omied0omie Join Date: 2003-02-23 Member: 13877Members
    Its not that people all join one team, its when people leave you end up with an imbalance.

    8vs7 can quicklybecome 8vs5!

    maybe just a res multiplier would be better? if your team if half the size of theirs you get 2* as much res?
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    edited February 2004
    The damage reduction is just what we need. Instant penalty for team stackers. And no , -10% per excess player is not huge , would you play alone against 7 clanners knowing they would do half damage ? I don't think so.
    -20% damage is not going to help the few remaining players repel 3 more onos or 3 more HA HMGs , but that would be a sufficient incentive for vanilla players to switch teams immediately.

    Multiplied team res would render the game fubar - one minute hives / onos or large scale turret farming / mine spam.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    So wait -


    I was playing and winning, but then 3 of the aliens on the other team got frustrated and leave, so therefore it takes 30% as many bullets to kill aliens and their buildings now?


    [sarcasm]SOUNDS GREAT LETS DO THIS!!!!!!![/sarcasm]
  • DeaconDeacon Join Date: 2002-11-24 Member: 9852Members, Constellation
    edited February 2004
    <!--QuoteBegin-Forlorn+Feb 13 2004, 04:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Feb 13 2004, 04:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I was playing and winning, but then 3 of the aliens on the other team got frustrated and leave, so therefore it takes 30% as many bullets to kill aliens and their buildings now? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You've essentially got the idea, yes.

    However this state would only last until someone switched teams. Or, alternately, until another alien got frustrated and left, and the game ended early.

    Besides, it may be possible that one or two members of a team leave for reasons other than "xxxtreme rox0ring." If the marines have two extra players, and one alien player leaves to eat dinner, there's a three player imbalance.

    Edit: And the ideal outcome of that 3-player imbalance would be to re-balance the teams, not to pummel the aliens for not being adequately teamstacked, natch.
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    Hypothetical situation...10vs10 game, Aliens are owning Marines pretty badly, seal them up in Marine start and take over the rest of the map. They begin the slow process of annihilating the turret-farmed marine start, and most of the marines, knowing the game is hopeless and by this point fairly boring, F4 out to await the next game.

    Wait...all of a sudden its 10 vs 4, and all Aliens do 50% damage. The most powerful attack the Aliens get (barring focus) does 45 damage! How do you expect them to finish off the buildings in Marine spawn? Heaven forbid those 4 remaining Marines are HA with Welders...the game would never end!

    Now, I know you've said several times the goal is not to change the balance of the game with mis-balanced players but to force players to switch teams...but why should a team of aliens that have been working together for the entire game be forced to switch teams to the losing team right before their hard-earned victory?
  • GolathGolath Join Date: 2003-05-20 Member: 16532Members
    On a completely unrelated note, Stakhanov you can never post again, I demand you make a new account and never use your current one again!
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Let's be realistic here for just a bit. Games with unbalanced player counts will never be balanced with so simple a method. No matter how much damage you give or take away it will still be unbalanced; what is to be gained by doing this?
  • RedDragonGeckoRedDragonGecko Join Date: 2002-12-11 Member: 10564Members
    <!--QuoteBegin-Zek+Feb 13 2004, 08:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Feb 13 2004, 08:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Let's be realistic here for just a bit. Games with unbalanced player counts will never be balanced with so simple a method. No matter how much damage you give or take away it will still be unbalanced; what is to be gained by doing this? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The point isn't to try and balance stacked teams but to motivate players to keep the teams even.
  • BahamutBahamut Join Date: 2003-01-20 Member: 12522Members, Constellation
    sigh, this still won't stop team stacking, it'll just encourage the undereducated side of our community to stack one team in order to get back at someone by making their team's damage amount reduced.

    Go and play on some servers where people are nice enough to even the teams, who cares if you're "owning" or a level ten behemoth in combat? does it really matter? Everyone having fun with a balanced game should come before your own "ownage".

    If the teams are stacked, EXPLAIN to them why it's a bad thing. That or F4 until they get the point <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    This would make everyone absolutely loathe AFKers :o
  • raz0rraz0r Join Date: 2003-07-24 Member: 18395Members
    Forlorn, do you ever do anything but flame other people's ideas, you never seem to give a positive reaction to anything.
    i personally think this is a good idea, because it would encourage people to even the teams, and it would help to counter stacking, maybe instead of 10%, 20%
    5%, 10%, 15%


    and Go|iath, i totally agree he should never post again
  • BahamutBahamut Join Date: 2003-01-20 Member: 12522Members, Constellation
    It'll never happen, it'd unbalance the game too much with the uninformed individuals that stack to decrease attack damage.

    Get that adminmod thing that auto team balances if it's that much of an issue, or just play on a server with "cool" people that don't stack.
  • bLuIShbLuISh Join Date: 2003-05-21 Member: 16559Members
    <!--QuoteBegin-d0omie+Feb 13 2004, 09:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (d0omie @ Feb 13 2004, 09:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its not that people all join one team, its when people leave you end up with an imbalance.

    8vs7 can quicklybecome 8vs5!

    maybe just a res multiplier would be better? if your team if half the size of theirs you get 2* as much res? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    so true, i give a thumbs up to the dmg decrease when teams are stacked. So many times ive seen this
    Clan member1: hey lets play on another server
    *Clan of 5 people leave*
    teams: 10vs5 (10 rines 5 aliens)
    (server is too nub for auto concede)
    gg!
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-raz0r+Feb 14 2004, 06:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (raz0r @ Feb 14 2004, 06:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Forlorn, do you ever do anything but flame other people's ideas, you never seem to give a positive reaction to anything. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Sorry for telling you an honest evulation of your ideas <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->(((((((
  • jplovejplove Join Date: 2003-06-18 Member: 17475Members
    <!--QuoteBegin-FSHP.Bahamut+Feb 14 2004, 06:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FSHP.Bahamut @ Feb 14 2004, 06:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Get that adminmod thing that auto team balances if it's that much of an issue, or just play on a server with "cool" people that don't stack.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Where can one find this plugin for download?
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    I don't think it has to be that difficult. Instead of damage reductions or anything like that, the stackers should be put to the opposite team than what they are stacking. Example:

    Teams are: Marines 3 players and aliens 2 players. Two players run to Join Marines- corridor. The first one joins the alien team (though he tried to join marines) and thus evens the teams to 3/3. The second one goes to marines, just like he wanted to.

    This would completely stop stacking.

    (Hope you understood my point)
  • TacOneTacOne Join Date: 2002-11-05 Member: 7070Members
    Wouldn't that be like making all the join "doors" into join random?
  • DeaconDeacon Join Date: 2002-11-24 Member: 9852Members, Constellation
    <!--QuoteBegin-Retales+Feb 15 2004, 06:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Retales @ Feb 15 2004, 06:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't think it has to be that difficult. Instead of damage reductions or anything like that, the stackers should be put to the opposite team than what they are stacking. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    1. Doesn't address imbalances due to players leaving.
    2. Prevents people from joining the same team as their friends.

    #2 is especially irritating if you're playing in the same room as someone. Suddenly, you can't look at each other's screens or talk about the game.

    This is why I like the damage thing. It's coercive, but it doesn't actually force anyone to join a particular team.
  • WyzcrakWyzcrak Pot Pie Aficionado Join Date: 2002-12-04 Member: 10447Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue
    It's always refreshing to see two things:

    1. New ideas
    2. Mature, respectful discussion of those ideas

    Congratulations to the guy who thought of this idea, and congratulations to those of you who have discussed its pros and cons like adults, instead of flaming like children.

    Not every idea is one that deserves inclusion in the game. I like the nature of this idea. I haven't thought it through enough to have a real opinion about whether it should go in the game, but I'm definately impressed by its originality.

    I say keep the new ideas coming... don't be discouraged by people who talk trash.

    Wyzcrak
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Wouldn't that be like making all the join "doors" into join random?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Well... not quite. Only those players who would cause the teams to go unbalanced would go random. Maybe there should be a delay or something ("You are about to join the ---- team").

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1. Doesn't address imbalances due to players leaving.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    True, but I did say it would only prevent stacking. Good point, though.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->2. Prevents people from joining the same team as their friends.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    But isn't that just what stacking is? Many people trying to join the same team as their friends and thus causing uneven teams.
  • HighnoHighno Join Date: 2004-01-29 Member: 25706Members
    In my opinion Natural-Selection has two sorts of gamers
    marine players and alien players
    marines don't like aliens and the other way round and if someone wants to play marine he waits until he gets on that team if there is an imbalance or not

    So i think there has to be a system that forces players to switch.
    But i think the armor of the bigger team should be decreased, not the damage. Let me explain it this way
    5 players are 5 players, with lower damage it would just take longer to take out enemys, but the enemy still has to kill 5 , maybe good armored, people and this with an imbalance. skill can vary armor not. And what would be more annoying for the bigger team then to be screwed in seconds by the smaller team.

    I realize sometimes players in the bigger team just ignoring the yells of the smaller team this has some egoistic origin that is killing the game.
    A solution is need for those that say its good as is
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    Unrelated : this thread shows that posting suggestions outside the S&I forum doesn't make them any less exposed to flames.

    On the other hand , the dev's attention is focused on the Beta forum , and not S&I.

    It wouldn't hurt if Flayra himself took the time to post "don't worry , I still check S&I regularly"
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