An Idea About The Siege Turret Dillema.

Omega_DeathOmega_Death Sith apprentice to a box of Cereal Join Date: 2003-08-06 Member: 19042Members
The problem of the Siege Turret being an unbalance is a difficult subject but I'd like to see what you guys think. What if the gorges could drop a bile bomb launcher tower? Kinda a siege but they're only like 20 res. They'd probably have to take awhile to build in order to stop the eventual imbalance of a MASSIVE fatty/bile tower rush to the rine base, but hey it's an idea. Any other ideas?

Comments

  • KaMiKaZe1KaMiKaZe1 Join Date: 2002-11-18 Member: 9196Members
    Could you elaborate on why you feel the siege is a balance issue?
  • Omega_DeathOmega_Death Sith apprentice to a box of Cereal Join Date: 2003-08-06 Member: 19042Members
    Well that fact that as long as rines are in range and have decent guarding skills the siege turrets will tear the hive and everything around it appart. And in many cases even in pub games it's GG aliens thanks for playing, here's a nice parting gift of nade spam along with the sieges going off. The aliens don't have a similar meathod of destroying a base. They have to enter the base and destroy the structures with their various attacks most of which are very close ranged. The rines sieging only requires being within a somewhat distant radius, often with many walls between them and the target.
  • OG17OG17 Join Date: 2002-11-01 Member: 2024Members
    edited February 2004
    How is a bile bomb "turret" supposed to compare to sieges? Idea of siege is that it goes through walls. Unless you feel that the aliens should get some toy because the marines have one, I don't know what you're getting at. Not that it wouldn't make more sense for the gorge to just shoot his own bile bombs, but whatever.

    I will say that, as far as I'm aware, complaining about sieges went out of fashion quite some time ago.
  • Omega_DeathOmega_Death Sith apprentice to a box of Cereal Join Date: 2003-08-06 Member: 19042Members
    I just see in most games I play that there is very little an alien team can do to prevent a good rine team when sieges are involved. Aliens destroy a base by running in a tearing stuff up, rine can do a similar thing by a heavy train and maybe some JPs, but they also have the option of the siege. I think there should be some kind of alien equivilent. Something not quiet as powerful as the siege because there is only one comm at a time and there can be many gorges. Or maybe similar to the Zerg sunken turret in Starcraft where the attack travels under ground an then comes up to the surface to damage the structure. That would deal with the through walls issue.
  • OG17OG17 Join Date: 2002-11-01 Member: 2024Members
    But that would be totally ripping off Starcraft.

    Though despite myself, I'm thinking that a chamber with a strong ranged attack of that nature with a slow ROF, spotted like sieges, would be rather interesting...

    But ANYWAY, if the marines manage to swat you aside long enough to get sieges up and running, you probably lost some time ago. I'm sure that others will elaborate, as I'm going to bed. Just be happy you didn't see 1.04.
  • Maj_MistakeMaj_Mistake Join Date: 2003-05-21 Member: 16577Members
    I think what he's getting at is countering turtling. If aliens lame up their hive and build DCs everywhere, rines can just siege it, game over. Whereas if the marines relocate to a double res node, then subsequently lose the rest of the map, they can still fight back against Oni etc. if they've had chance to tech up to HA etc. 2 nodes is enough to keep HMGs, GLs and HA coming through as long as there's a lot of welding going on, a few turrets will stop Oni from rushing straight in without destroying them first, and as long as they are blocked by turrets they're fodder for HMGs and GLs. So aliens don't have a real counter to marines turtling, other than to keep them in there and stop them from moving out and taking somewhere else long enough for their entire team to go Onos, which costs ever so slightly more res. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • rockst4rrockst4r Join Date: 2003-08-14 Member: 19682Members
    i've seen several games where marines were fought into the corner until they only had one or 2 rts. the aliens try to take the last fortress down... they do not succeed. then there is 5 minutes nearly no fighting and then hell breaks loose. 6 rampaging onos run over the marines like nothing.

    gg

    ps: you just cannot stop a massive onos onslaught
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Sieges aint imballanced as I know.

    Just dont get dc first, thats like waiting to get sieged.

    Cant take Omega Death more serious than saying "welcome to the forums"
  • BreflBrefl Join Date: 2004-02-11 Member: 26383Members
    edited February 2004
    <!--QuoteBegin-rockst4r+Feb 13 2004, 05:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rockst4r @ Feb 13 2004, 05:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i've seen several games where marines were fought into the corner until they only had one or 2 rts. the aliens try to take the last fortress down... they do not succeed. then there is 5 minutes nearly no fighting and then hell breaks loose. 6 rampaging onos run over the marines like nothing.

    gg

    ps: you just cannot stop a massive onos onslaught <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Um, first that depends on the situation. If 5 onos are actually capable of running side by side into your base, hell, if they can even FIT in your base, you've chosen one terrible relocation spot. Furthermore, a few GLs will down the onos, or failing that, at least put a serious dent in them. I have see onos charges fall, it took us three rushes to get it once. Just depends on a lot.

    Though I have seen one curious strat... only once... he dropped a protolab in marine spawn, and when he beaconed everyone, they all grabbed jetpacks and proceeded to lay waste to the hives. They didn't survive without medspam but they did kill one.
  • Head_like_a_HoleHead_like_a_Hole Join Date: 2004-02-12 Member: 26478Members
    i tihnk the siegies is balanced, it's not an easy feat. the thing that makes any siege possible is alway s aportal near by to have apple supply of mairne sot defend with turrets. now alines don't have that same manuverbliity except to hives, which is useless considering that alines start at a hive when spawned and can help with what is needed there. there needs to be a movment chamber that allows move to teh chambers like phase.
    i know this seems off topic, but when the marines build an advance turret facotry there sure as hell a phase right next to that baby.
    as for building destruction, fatties work wonders with splash dmg bile bombing, and onos can destroy even better, even solo.
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    <a href='http://www.unknownworlds.com/forums/index.php?showforum=5' target='_blank'>The ideas and suggestions forum</a>
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Ollj+Feb 13 2004, 05:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Feb 13 2004, 05:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just dont get dc first, thats like waiting to get sieged. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Um this makes no sense, DC's are generally the best things to have if you are getting seiged
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    the idea is to not let them set up sieges..if they do, you've done something wrong already.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    There is no seige dillema....

    If you let 3 marines near your base and give them enough time to build a TF, let it upgrade, and build a couple of seige cannons before you even attack them, then whatever they are trying to hit with seige should die.

    If it's later game and you don't have a couple of hives, and a couple of fades, then again you have other problems.

    The problems aren't the seiges, the problem is aliens doing the necessary scouting.

    It's the one thing the old sensories used to do so well (warn you when somone was coming) I actually liked that feature and was sad to see it go. (though it needed a mute button <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->)
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Welcome to the boards, Omega.
    A few things you should keep in mind during your stay here:
    <ul><li>We have forums and subforums for a lot of purposes. Generally, it's adviseable to search for one that fits your topic before posting it in General. This topic, for example, would've belonged into Ideas & Suggestions.</li><li>Please use the search feature before making a post. Many topics have already been discussed to an end; it's just not necessary to drag their corpses out again.</li><li>In case someone flames you for accidentally failing to follow the two points above, use the report button over that persons post.</li></ul>
    <span style='color:red'>***Locked.***</span>
This discussion has been closed.