2 new ns_nancy areas
devilblocks
Join Date: 2002-02-04 Member: 162Members, NS1 Playtester, Contributor
<div class="IPBDescription">Yum :)</div>The first two come from the cargo hold, with the first in the series being a duct that over looks the entire area. Should prove a good ambush spot for aliens. Most of the crates and storage you can get behind, around, etc. so there are ample hiding spots. Two of the containers are former animal cages that can be crawled into as well (nice and dark there).
The second set of 2 is a little ways past the cargo hold nearing another hive.
Cargo:
<img src="http://www.milo.cc/ns/ns_nancy8.jpg" border="0">
<img src="http://www.milo.cc/ns/ns_nancy9.jpg" border="0">
Nearing another hive:
<img src="http://www.milo.cc/ns/ns_nancy10.jpg" border="0">
<img src="http://www.milo.cc/ns/ns_nancy11.jpg" border="0">
The second set of 2 is a little ways past the cargo hold nearing another hive.
Cargo:
<img src="http://www.milo.cc/ns/ns_nancy8.jpg" border="0">
<img src="http://www.milo.cc/ns/ns_nancy9.jpg" border="0">
Nearing another hive:
<img src="http://www.milo.cc/ns/ns_nancy10.jpg" border="0">
<img src="http://www.milo.cc/ns/ns_nancy11.jpg" border="0">
Comments
Overall Great work!
Delicious architecture though.
<!--EDIT|Moleculor|Feb. 19 2002,20:06-->
Good god, no. Seriously though, no. 1.0 is standard gamma. Lowering it will tend to increase the contrast. I've never actually put it up to 1.8 or 1.9, but I assume that the result would be a wash. Definitely 0.8 to 0.9.
Does everyone else here use settings <i>below</i> 1.0?
Hmm... I hope I haven't been using it wrong...
Regardless I think it increases contrast either way... when set higher you put less lights, but they turn out really bright in the general area around them... thus creating nice contrast.
BTW, I thought the mapping guidelines suggested using a 2.0 .... !
Not exactly... It doesn't work like monitor gamma. If you put your monitor gamma that high it would probably be all washed out... But env_gamma isn't really any sort of gamma at all actually. "Overbrightening" is the term I believe. It should really be called "env_contrast" or something.
Devil, I think the lighting needs some work as well. I'm also a big fan of little glowy things, like computer terminals, lighted buttons, lens flares, etc. Great geometry.
Only error I can find after being nit-picky. They look great, hope the gameplay is as good as the looks!
I tried already wrapping the computer all the way around and it just didn't look right. Maybe putting a border to make the seperation will work better so I'll try that.
(no really i was kidding, i dont even know if it's good or bad when they're high)(ok, i do know)(###### im still printing!)