Umbra(combat Mode)

AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
<div class="IPBDescription">And countering it.</div> "Use the grenade launcher" is the obvious answer I suppose, but the spam launcher is pretty bad against anything else except the hive. Plus it's boring as hell to die from it. It's like camping a spot in q3 where railguns and a medicthingeys spawn regularly, yes you can kill the person doing it, but its hard, and its no fun at all for any non-railguncampz0r.

Any knowledge on how to counter umbra effectively without mass Spammage?

Comments

  • Pepe_MuffassaPepe_Muffassa Join Date: 2003-01-17 Member: 12401Members
    Shoot harder! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->

    uhh, spammage and mines, thats about it. Maybe rush with knife? focus fire (it blocks 2/3) so you basically need 3 marines doing the work of 1. Unfortunatly grenades are the best answer to it, or jetpack out of the way.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    I suppose cat packs could be, if they were tweaked (co_* cats are manky). Well, maybe not counter so much as cancel out.
  • AyumbharaAyumbhara Join Date: 2003-09-08 Member: 20675Members
    KILL THE LERKS! But other than that, you could wait for them to put in the flamethrower, or knife it.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    Lerks die incredibly fast to HMG -- even in umbra.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Lerks last anywhere from 0-15 seconds in umbra against an hmg depending on how lucky you are.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    A lvl 1 HMG does 400 dam/sec. A lerk has 150 life. Even WITH umbra, a lerk will die to a HMG in slightly more than one sec, IF the lerk doesn't dodge (or the marine has an aimbot, of course..).

    Also note that umbra is a bit hard to use... from my experience, I'd guess that it's the SHOOTER which determines if you are inside the umbra or not... so if you are lagged and attacking a lagged shooter, there may well be half a second where you think you are in umbra, while the shooter thinks you are not .. and the shooter decides.
  • rockst4rrockst4r Join Date: 2003-08-14 Member: 19682Members
    <!--QuoteBegin-matso42+Feb 14 2004, 07:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (matso42 @ Feb 14 2004, 07:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A lvl 1 HMG does 400 dam/sec. A lerk has 150 life. Even WITH umbra, a lerk will die to a HMG in slightly more than one sec, IF the lerk doesn't dodge (or the marine has an aimbot, of course..).

    Also note that umbra is a bit hard to use... from my experience, I'd guess that it's the SHOOTER which determines if you are inside the umbra or not... so if you are lagged and attacking a lagged shooter, there may well be half a second where you think you are in umbra, while the shooter thinks you are not .. and the shooter decides. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    1. your numbers a not correct

    lerk without cara: 125 + 30x2 = 185
    lerk with cara: 125 + 60x2= 245

    2. a lerk WILL dodge... no one with a brain would sit in front of an hmg as a lerk and no one would use a lerk without celerity.


    a lerk will not remain in umbra that way, but flying at lightspeed doesnt hinder you spraying umbra at the hive. plus every hmg bullet fired at you is nearly wasted (you won't be able to kill a good lerk that easy with an hmg when he is flying 15m away from you).

    an now now back to the topic:
    i think lerks are not the real problem. he would be a much greater threat when had choosen the onos path. a lerk is a team player which has decent fighting capabilities. not hard to kill and a nice backup as an alien and why would we want to nerf the ability with the best principle in the whole game?
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