Wouldn't It Be Cool If...

Azrael2709Azrael2709 Join Date: 2003-05-27 Member: 16760Members
*This is not a suggestion, just a bit of my imagination*

...NS were ported to Unreal Tournament 2004?

I just played the demo and damn, I've rarely had that much fun. The map with the vehicles was godly. I'm sitting here thinking about stuff like aliens and marine dogfights and vehicle warfare. It would be tight as hell =).

Comments

  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    I think it would be better and easier to port to the Source engine. Now THAT would be cool.
  • Fl4THeAdFl4THeAd Join Date: 2003-07-30 Member: 18587Members
    NS on the source engine would be ultimate <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    *Don't hurt me!*

    Source?
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-Daxx22+Feb 14 2004, 02:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daxx22 @ Feb 14 2004, 02:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *Don't hurt me!*

    Source? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Half-Life 2
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    <!--QuoteBegin-Daxx22+Feb 14 2004, 01:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daxx22 @ Feb 14 2004, 01:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *Don't hurt me!*

    Source? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The engine valve designed for HL2.

    You lot haven't even tried it yet so how will you know that it will be great?
  • Azrael2709Azrael2709 Join Date: 2003-05-27 Member: 16760Members
    I was thinking something other than an engine designed mostly for human-player interaction, life Unreal 2004 with vehicular aerial fights =).
  • ViolenceJackViolenceJack Join Date: 2002-11-03 Member: 5624Members
    Source is good enough to have developers getting licenses to use the engine before the public has even played on it.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    edited February 2004
    Azrael, HL2 has vehicular combat as well. It may even have it in multiplayer, but we just don't know anything about the MP yet. What we do know is that vehicles (even aerial vehicles) are supported, in the game, and seem to work well.

    (oh, and if you're saying UT2004 isn't designed mostly for human-based interactions, then you're wrong)
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    NS on the source engine would make me sh*t my pants.
  • ViolenceJackViolenceJack Join Date: 2002-11-03 Member: 5624Members
    It wouldnt really matter if HL2 didnt have vehicles on multiplayer u could so easily put them in if u wanted to. There is alot of stuff valve has said they didnt do for somin but u could do on the source engine. I think i read some question where some dev was asked if they put realistic bullet physics in, they said they were thinking of it but there wasnt really much need for it in HL2 due to the style of game but u could do it if u wanted to in a mod.
  • EidolanEidolan Join Date: 2002-11-15 Member: 8694Members
    If marines got Trucks and tanks and jet fighters think of what the aliens whould get? And since we are going all big, why not some small mechs? Like the Exo suits from AvP2. Call it HA Mark2 lol.
  • JaspJasp Join Date: 2003-02-04 Member: 13076Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If marines got Trucks and tanks and jet fighters think of what the aliens whould get? And since we are going all big, why not some small mechs? Like the Exo suits from AvP2. Call it HA Mark2 lol.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    You mean ALICE, the idea of mechs and such is nice in NS but i feel it would take away from the atmosphere the game makers have tryed so hard to produce. I fear it would end up being like Tribes 2 or Planetside.

    Perhaps some outdoor maps yes but i dont really see the need for mechs/airships.

    You could do things with the idea yes, you could spawn on a ship orbiting the planet and have to get the first dropship down to the planet to get to the actual location you are fighting in, sort of a ready room opening demo type thing.

    Thier are many things you could do with the idea that doesnt actually involve combat.
  • BreflBrefl Join Date: 2004-02-11 Member: 26383Members
    I can see NS on Source, and looking like crap to appeal to "Low end users" <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • PolyMorphPolyMorph Join Date: 2003-04-14 Member: 15475Members
    <!--QuoteBegin-Brefl+Feb 14 2004, 10:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Brefl @ Feb 14 2004, 10:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can see NS on Source, and looking like crap to appeal to "Low end users" <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You'll proburly be able to play half life ns for a while after ns2 comes out, if it does - and it'll proburly be months before ns2 would be ready for play testing, nevermind public release.

    btw, wasn't the souce code for souce leaked out about 6 months ago, and didn't someone compile a demo of it?
    If that was the case then some members of the public WILL have played it.


    Btw, a dropship would be cool
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    <!--QuoteBegin-PolyMorph+Feb 14 2004, 05:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PolyMorph @ Feb 14 2004, 05:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Brefl+Feb 14 2004, 10:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Brefl @ Feb 14 2004, 10:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can see NS on Source, and looking like crap to appeal to "Low end users" <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You'll proburly be able to play half life ns for a while after ns2 comes out, if it does - and it'll proburly be months before ns2 would be ready for play testing, nevermind public release.

    btw, wasn't the souce code for souce leaked out about 6 months ago, and didn't someone compile a demo of it?
    If that was the case then some members of the public WILL have played it.


    Btw, a dropship would be cool <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, actually they are selling hacked versions of hl2 in russia, the only poblem is that they are missing half of the story, the models suck, the textures suck, and basically everything but the engine sucks.
  • EidolanEidolan Join Date: 2002-11-15 Member: 8694Members
    <!--QuoteBegin-Jasp+Feb 14 2004, 02:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jasp @ Feb 14 2004, 02:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If marines got Trucks and tanks and jet fighters think of what the aliens whould get? And since we are going all big, why not some small mechs? Like the Exo suits from AvP2. Call it HA Mark2 lol.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    You mean ALICE, the idea of mechs and such is nice in NS but i feel it would take away from the atmosphere the game makers have tryed so hard to produce. I fear it would end up being like Tribes 2 or Planetside.

    Perhaps some outdoor maps yes but i dont really see the need for mechs/airships.

    You could do things with the idea yes, you could spawn on a ship orbiting the planet and have to get the first dropship down to the planet to get to the actual location you are fighting in, sort of a ready room opening demo type thing.

    Thier are many things you could do with the idea that doesnt actually involve combat. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The mechs was more of a joke then a real thought. I can see something like this tho, A faroff marine base is under heavy alien attack, the PG jsut went down. The last marine is about to fall along with the base. All of the sudden a APC comes screaming up spins side ways and the bay door opens to show 6 HA's march out. Now that sounds like alot of fun. The one problem i see with out door maps (this is going with the weapons are like in NS now i'm sure they will have to be fixed) is lerks or fades whould clean up because there weapons don't seem to have range limits.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <span style='color:red'>***Locked***</span> to avoid rumors.
This discussion has been closed.