Co_ether

DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
<div class="IPBDescription">Time to release...</div> <span style='font-size:14pt;line-height:100%'>Co_Ether</span>

<img src='http://www.pericenrash.com/drumon/co_ether/co_ether0.jpg' border='0' alt='user posted image' />

<img src='http://www.pericenrash.com/drumon/co_ether/co_ether1.jpg' border='0' alt='user posted image' />

<img src='http://www.pericenrash.com/drumon/co_ether/co_ether2.jpg' border='0' alt='user posted image' />

<img src='http://www.pericenrash.com/drumon/co_ether/co_ether3.jpg' border='0' alt='user posted image' />

<img src='http://www.pericenrash.com/drumon/co_ether/co_ether4.jpg' border='0' alt='user posted image' />

Download: <a href='http://www.pericenrash.com/drumon/co_ether/co_ether.zip' target='_blank'>Co_Ether</a>

Feel free to play it on your server. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

/D.M
«13

Comments

  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    OMG! I am downloading right now! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ZykoZyko Join Date: 2002-12-31 Member: 11653Members
    edited February 2004
    Great work as always DM..
    Fixxin this on the mapcycle <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Best readyroom ever. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • FallenKnight1FallenKnight1 Join Date: 2004-02-08 Member: 26214Members
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I love that hive, it has got so much ambience in it. The level-over level feature makes it one exceptional hive, as well as one well thought out and designed combat map too. Now, if only we had co_ayumi ... hmmm ...

    Oh great job <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    Gj toad looking good.. dll now.
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    Uber cool lighting. Very nice work.
  • QuadieQuadie Join Date: 2003-01-05 Member: 11862Members
    edited February 2004
    OMG DM your maps is the best!!! ^^

    [edit] i found a bad rr 'bug' <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> but have just been able to recreate it two times:/
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Drunken_Monkey owns us once again! Hot damn, i just love the connectivity and the multi level stuff going on and it's also just so god damn sexy. I can't wait to get a game on this.
  • mindlessmindless Join Date: 2003-10-25 Member: 21946Members
    edited February 2004
    det snyggaste jag sett till hl-motorn hitills, helvete vad vackert...
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    OMG, just played it and I must say it's one of the best looking maps ever, a must download and a must add-to-maplist map on every server <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Better than any single official combat map right now.
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    But sometimes the hallways are a little short, crowded and marine friendly.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Afr+Feb 14 2004, 03:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Afr @ Feb 14 2004, 03:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But sometimes the hallways are a little short, crowded and marine friendly. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Atleast we finally have a marine biased map. I'm finding Faceoff very alien biased, aswell as pulse.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Very nice work. I especially like the infestation. It looks very natural. The only thing I noticed is that some of the passage ways could be a bit more marine friendly. Would have to play the map some to find out though. Keep up the good work.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Thursday-+Feb 14 2004, 04:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Feb 14 2004, 04:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Afr+Feb 14 2004, 03:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Afr @ Feb 14 2004, 03:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But sometimes the hallways are a little short, crowded and marine friendly. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Atleast we finally have a marine biased map. I'm finding Faceoff very alien biased, aswell as pulse. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think angst is pretty marine biased, I've only won as alien on that map twice, out of like 40 times or something. The key to that map is grenade spam, especially since the MS is so small.

    Anyway, that's kinda off-topic. So, sorry. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    <!--QuoteBegin-Afr+Feb 14 2004, 10:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Afr @ Feb 14 2004, 10:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But sometimes the hallways are a little short, crowded and marine friendly. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Since when is short and crowded marine friendly?
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Your lightning always suprises me monkey <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    wow!

    now that is a hot map! /me wanna play!
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <----------- has this map been playtested yet, and changed, or has that yet to be done?
  • kawakkawak Join Date: 2003-01-11 Member: 12160Members, Constellation
    Awesome map!
    I particularly like the ready-room and the rotating things near the hive with these cool sounds <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Wow! It in our rotation already. Very good job all the way around. The best CO map bar none.

    Your .res file has .md instead of .mdl extension. Fix it or no one that DLs it from a server wuill see your models. Take the .bsp out of the .res or the client will have to DL it twice.
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-Delarosa+Feb 14 2004, 06:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Feb 14 2004, 06:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <----------- has this map been playtested yet, and changed, or has that yet to be done? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I've done some small playtests before I released it to make sure that the gameplay was alright, but I'm aware that it can still be improved a lot and I will probably release a better version eventually.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin-Drunken.Monkey+Feb 14 2004, 12:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drunken.Monkey @ Feb 14 2004, 12:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Delarosa+Feb 14 2004, 06:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Feb 14 2004, 06:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <----------- has this map been playtested yet, and changed, or has that yet to be done? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I've done some small playtests before I released it to make sure that the gameplay was alright, but I'm aware that it can still be improved a lot and I will probably release a better version eventually. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    k, thnx.. i'll stay tuned for it... after which i'll make sure it's put on my clan server.
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-{DEAD}scott+Feb 14 2004, 06:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ({DEAD}scott @ Feb 14 2004, 06:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Your .res file has .md instead of .mdl extension. Fix it or no one that DLs it from a server wuill see your models. Take the .bsp out of the .res or the client will have to DL it twice. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Aaah ok. I've updated the .res-file in the zip now.

    Thanks!
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Ether makes me weep tears of pure joy. Especially the readyroom. If I had a "happy place", it would be the co_ether rr.

    Let's get married, DM.
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    omg i love the green glowing glitter stars <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • NamronNamron Join Date: 2002-11-29 Member: 10220Members
    It's very nice! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    Hidden text also. However, not so hard to find. Ether is in the mapcycle @ hlnu.servehalflife.com:27016 (combat only, Sweden).
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    Lovely map!

    Although Ive only ran around by myself, this map has a great sense of balanced gameplay.
    The texture placement is very well done, and the moving wheels and coggs are just fantastic, not to mention the eerie sound that acompanys them.

    Oh and you have some crazy vents.
    I got lost in them. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Lovely map!
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