Early Game Spawn Camping?

Lun4ticLun4tic Join Date: 2003-08-06 Member: 19125Members
<div class="IPBDescription">Anybody else suffer from this?</div> Half the games I play are over within two minutes because the aliens rush with enough power to wipe us all out. They then camp the spawn, somethings not even attacking the chair, and wait for us to respawn.

Well, we respawn one at a time, a minute apart. That doesn't give us much of a chance to survive. I've watched them slaughter my team mates, and then gestate to lerks and fades.

Just have all waiting to spawn, spawn at the same time. That way we can better defend our base in the early game rush.

Comments

  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    <a href='http://www.unknownworlds.com/forums/index.php?showforum=5' target='_blank'>Suggestions and Ideas</a>
  • OG17OG17 Join Date: 2002-11-01 Member: 2024Members
    That's kind of the idea of rushing, and if you guys all fall down, you're supposed to be in trouble. In other words, get away from the bloody armory. There's no need to repost this.

    Though I will say that having a visible respawn timer to let you know exactly when you're going to come back in would make life easier in general.
  • LeetLlamaLeetLlama Join Date: 2003-08-27 Member: 20260Members
    F4 and ~quit are your friends.


    Right now the only thing that can be done about this is active admins banning/restarting the match.
  • OG17OG17 Join Date: 2002-11-01 Member: 2024Members
    What.

    The only thing that can be done about this is "not having everyone die."
  • Lun4ticLun4tic Join Date: 2003-08-06 Member: 19125Members
    edited February 2004
    That may the idea of rushing, but what kind of game actively fuels the one sided rushing? Aliens spawn faster, and in groups; marines spawn one at a time slowly. Whats the point of making a game that ends in 2 minutes?

    A respawn timer wouldn't help, because it doesn't get rid of the aliens, and telling us to get away from the armory is also a stupid idea because we need it, and its neccessary to defend it unles you all want to go HMG.

    Is there anybody here who isn't a zealot and totally into every aspect of the game, so much that they think its perfect? It seems most of the people who post think NS is the greatest game on earth and die defending it's honor.

    F4 <i>is</i> our best friend in this occasion, but it wouldn't matter if we respawned or didn't spawn at all because we'd lose anyways.
  • OG17OG17 Join Date: 2002-11-01 Member: 2024Members
    <!--QuoteBegin-Lun4tic+Feb 14 2004, 05:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lun4tic @ Feb 14 2004, 05:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Is there anybody here who isn't a zealot and totally into every aspect of the game, so much that they think its perfect? It seems most of the people who post think NS is the greatest game on earth and die defending it's honor.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <i>Oh my god that is the worst possible answer in the universe</i>

    I don't know where you're playing, but find different people, different servers, different game sizes, something. This isn't so common; most combat games never seem to bloody end. And I didn't say not to defend the armory. I meant not to hump the thing. If you're defending the base, how do all of you manage to get killed in the first place? Marines camping in base is probably combat's biggest problem, and you're acting like things are backwards.
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    Spawn camping is not a balance issue, its a player issue. Sorry they didnt attack the CC, but cant balance a game cause people are ignorant and want to have the top score.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    The problem he's expressing is a result of the new spawning system, and it is a problem, particulary for marines, in small games (5 or less players) The new spawn system works on only one quarter of the total team spawning in, in waves. So when you have 5 or less players, only one person spawns at a time. If enough of the Marine players die, due to the moblity of most of the Kharaa classes it's quite possible for most of the Kharaa team to make it to the Marine spawn, and decimate each Marine as they spawn in.

    Since Combat was supposed to be geared towards smaller games I think the spawn timing could use some tweaking. Perhaps change it so that you spawn in waves, 3 at a time, simulating the max of 3 ips in Classic NS. This would allow small games (6 or less) to prevent the spawncamping that happens now, and in larger games you would wait longer to spawn sometimes, but not too long.
  • DEMIURGODEMIURGO Join Date: 2003-06-21 Member: 17565Members
    honestly, if your team manges to get COMPLETELY wiped out by the first rush you deserve to loose on forfeit (f4)

    Pheraps if people guarded the base entrances instead of loading 250 useless rounds on that ç@%&# armory....
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-DEMIURGO+Feb 14 2004, 06:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DEMIURGO @ Feb 14 2004, 06:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> honestly, if your team manges to get COMPLETELY wiped out by the first rush you deserve to loose on forfeit (f4)

    Pheraps if people guarded the base entrances instead of loading 250 useless rounds on that ç@%&# armory.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thats all fine and dandy to say, but accidents do still happen, and your team can get entirely wiped out, no matter how good your players are. And the situation only gets highlighted in smaller games (5 or less) when you only spawn in one at a time.
  • G-FreshG-Fresh Join Date: 2003-06-11 Member: 17208Members
    Couldnt we make players invincible for a few seconds after they spawn. 2-3 seconds should be enough to give a little defending bonus and prompt the opposing team to attack your HQ. If you cant kill the rine player for 2 seconds, hide behind the CC and chomp on it for a while. Im pretty sure everyone will agree that it gets really frustrating when you wait 20 seconds to spawn, only to be instagibbed by some focus skulk who knows the spawn points.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    <!--QuoteBegin-Marine Peon+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marine Peon)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->WE NEED MORE INFANTRY PORTALS!!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <span style='font-size:8pt;line-height:100%'>(Secretly, this isn't my idea of comedy, but I don't think complaints about spawn camping should be dignified with a proper answer.)</span>
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    As long as most players do attack the CC/hive I feel spawncamping is perfectly fine, you lost, deal with it.

    If it's someone going after players only and not the objective that's a problem.
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    edited February 2004
    What's worse is when the <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> camp the ips waiting for someone to spawn then devouring them <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> rather than killing the ips.

    Or <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> building fooking OC towers all over them so you spawn stuck inside an OC and webbed to fook.
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    edited February 2004
    I've noticed how about <a href='http://www.unknownworlds.com/forums/index.php?showtopic=45027&st=0&#entry615508' target='_blank'>three</a> <a href='http://www.unknownworlds.com/forums/index.php?showtopic=45030&st=0&#entry615494' target='_blank'>quarters</a> of the <a href='http://www.unknownworlds.com/forums/index.php?showtopic=62631' target='_blank'>posts</a> you've <a href='http://www.unknownworlds.com/forums/index.php?showtopic=62636' target='_blank'>made</a> have been <a href='http://www.unknownworlds.com/forums/index.php?showtopic=41518&st=0' target='_blank'>complaining about the balance</a> in NS. If you hate the game so much, why are you here complaining? And why do you keep making threads if, apparently, we're all zealots who think that Flayra can do no wrong and that the game is perfect?
  • Lun4ticLun4tic Join Date: 2003-08-06 Member: 19125Members
    And I've noticed everytime I make a post a **** like you comes in here totally off topic just to flame me.

    There must be a couple village idiots because it seems everybody else has the common sense to stay on topic. Its not even that hard to stay on topic either, just post about what the topic is. Its not that hard.

    With that being said, its common to get killed in NS, even in the beginning of the game, and because the spawn time is so long that the aliens can continue killing us with ease. Aliens spawn much faster, so that they can keep rushing. Marines wait forever to get back in, and as they get killed in the beginning, they ultimately get pushed back into the spawn where they try and shoot the aliens but hit each other in the confusion, or theres just a guy who isn't paying any attention and gets killed from behind, and this fuels the alien's EXP and levels, and they start coming as fades, or lerks. But that would only be in an extreme situation.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    <!--QuoteBegin-Lun4tic+Feb 14 2004, 10:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lun4tic @ Feb 14 2004, 10:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Half the games I play are over within two minutes because the aliens rush with enough power to wipe us all out. They then camp the spawn, somethings not even attacking the chair, and wait for us to respawn.

    Well, we respawn one at a time, a minute apart. That doesn't give us much of a chance to survive. I've watched them slaughter my team mates, and then gestate to lerks and fades.

    Just have all waiting to spawn, spawn at the same time. That way we can better defend our base in the early game rush. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Lunatic, I fully agree with you. I have had just had 2 games in row where he aliens uses the spawn cap to rush us, kill us and keep us in a constant spawn que because only 2 player spawns at a time while 8 skulks are looking hungry in the base...
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    The problem here isnt with spawning rates, numbers or ect. that is all fine, the point of the game is to kill others, defend base, and STAY ALIVE while killing enemy bases.

    Quite simply, you died, wait to respawn.

    The problem imho lies in the not killing the IP's or not sufficiently defending your base

    both of which cannot be solved with in game balance factors, but by pre-planning on your part..

    And admins to ban the spawn camper lamers

    ~Jason
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    You wan't the CC to actually be killable. If the aliens can't keep the marines dead while they chomp it to death, grenades will hail all over the place and they have to retreat or die, marines weld the CC a bit and then they are back in business. This was far to common with the old respawn system, I beleive that's why it was changed.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin-Lun4tic+Feb 14 2004, 05:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lun4tic @ Feb 14 2004, 05:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is there anybody here who isn't a zealot and totally into every aspect of the game, so much that they think its perfect? It seems most of the people who post think NS is the greatest game on earth and die defending it's honor. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If this is what you want to avoid, you've come to the wrong place.

    While most admittedly, the best way to show appreciation for something is to do your best to improve it by pointing out flaws and possibilities for fixing said flaws, not everyone here is willing to do so.

    A few suggestions:
    Know the game from the enemies' perspective as well.
    Take a look at the statistics, wherever they may be found.
    Find the right forum.
    Watch your own track record, as CForrester so <i>kindly</i> put it.

    But keep in mind, that your experiences are not the summation of all Combat games, you see only the games you experience, not the hundreds that you don't take part in. That is why statistics are so important.
  • LeetLlamaLeetLlama Join Date: 2003-08-27 Member: 20260Members
    edited February 2004
    Lun4tic, what you want is for the marine team to be able to play like utter crap for the first X mins of a game and nothing bad to come from it.

    Assuming even teams, when the first rush hits your base you can have just about one LMG per skulk rushing your base. In most games the entire alien team does not rush or are staggered out because of different loading times, so your even more at an advantage. You know when they are coming, and where they are coming from, and you have your entire team in one place to stop them --nothing more is needed.

    There is no need to help the marines in this case, the only thing making the marines invincible(in some form or another) in the early game will due is rob them from the RFK/XP they dearly need so early in the game. --Why would the aliens rush the marine start if they could not distroy it?

    If you keep getting run over by aliens in the start of a game --and this does sound like an **** sort of thing to say, find a better server. There is no marine start that an early skulk rush can not be distroyed in.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    There are multiple topics about the 3.0 Beta3 Combat spawn system in PB Discussion already, so I won't add to their numbers anymore.
    <span style='color:red'>***Locked.***</span>

    A last warning to anyone flaming another member for their presented opinion: You are being watched, one more insult and you are gone.
This discussion has been closed.