Ns_power
Moconnor
Join Date: 2002-07-26 Member: 1004Members
![Moconnor](https://forumstest.unknownworlds.com/uploads/userpics/123/nQDM7XDX4ZPCN.jpeg)
<div class="IPBDescription">RELEASE!!!!!!!!</div> Ok after many months of working on this i finaly think its ready to be
released to you guys!
Its pretty small, and ive been told its dark(althoug its not too dark for me) so please dont point that out!
I know there is a few bugs.
BTW: this is my first map ever released so im waffely excited
Big Thanks to Thursday- for providing the link. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Also Thank you to MeanMrMustard for his support <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
edit:took link down
A few pics to encourage you to download it :edit: sorry for the crap pics
released to you guys!
Its pretty small, and ive been told its dark(althoug its not too dark for me) so please dont point that out!
I know there is a few bugs.
BTW: this is my first map ever released so im waffely excited
Big Thanks to Thursday- for providing the link. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Also Thank you to MeanMrMustard for his support <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
edit:took link down
A few pics to encourage you to download it :edit: sorry for the crap pics
Comments
moconnor
/me dlds
Buh.... looks really nice.
I now realise who Moconnor is, all that pipe magic has made me realise!
Im gonna check it out now.
MrMustard:lol
moconnor
MrMustard:lol
moconnor <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Integer means a whole number. So hes asking if the X, Y, Z co-ordinates are whole numbers (on the grid) and not in-between the gaps.
Example of Integer: 34, 50, 50
Example of Non-Integer: 34.5, 49.8, 69.3
It is a tad small, looking at the overhead map.
All it is at the mo is 3 hives and lots of corridors.
Although you have the atmosphere spot on, you need to adopt some more larger rooms, as this would help the gameplay a hell of a lot.
One of the Hives has only one entrance, which will cause alot of problems.
After walking around, some places were a tad too dark. Light is obviously a great tool for creating mood, but darkness can sometimes just be an annoyance, if its in the wrong places.
This map has loads of potential, and your texture placement seems sound, as well as the small details like broken pipes, with steam rushing out.
The scale, and layout needs more thought, and the lighting could be tweaked in places.
Remember what I said, about what you have to take into account.
Stuff liek Siege positions, which makes a map alot more enjoyable, but this takes alot of time on the sketching side.
Looking good.
Oh, and this image just shows the stepping stones type thing. I found this very annoying when being a Marine. The steps are to high to step onto, and jumping from one to another seems too much like the Crystal Maze. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
And the bright white lighting seems a tad..well..bright. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
The thing i want most help with is the layout because it doesnt matter if
it looks good, nobody will play it if it doesnt play good!
Now im gona aim for making it alot BIGGER and tweaking the layout
so heres the overview,go ahead and edit it in whatever way you want to make the
layout better!!please!!
Im sure you can figure out what the differnent colours stand for.
The white res is not accessable to oni!
<span style='color:purple'><b>Cons:</b></span></li><li> Some stuck issues on walls for Skulk (not being able to move forward and can only be helped by jumping once) </li><li> <span style='color:gray'>Some elevations are annoying for the marine (not that bad)</span></li><li> Map size.</li><li> <span style='color:gray'>1 hive has only one exit (not a very big problem since it is pretty easy to defend, at least it looks that way)</span></li><li> Need some bigger rooms (MS and the hives)</li><li> <span style='color:gray'>I already see an Onos blocking my path as Skulk when I want to escape due to the size of the hallways (not that bad just means I have to be more carefull)</span></li></ul><span style='color:gray'>Gray = less important</span>
Are the stuck issues on the rock bits if they are im fixing them up
because they dont really allow for skulks to run along them.
Yep,making map bigger and also making the resource rooms way bigger.
And i'll make the hallways wider!
moconnor
MrMustard:lol
moconnor <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Integer means a whole number. So hes asking if the X, Y, Z co-ordinates are whole numbers (on the grid) and not in-between the gaps.
Example of Integer: 34, 50, 50
Example of Non-Integer: 34.5, 49.8, 69.3 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
yes that was what i was implying <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
but i love the map
Just trying something different... i'll see how it goes! thanks for the unput, much appreciated
moconnor
...wahataputahuh?
Where do you guys learn to map like this!??!?!?!?!
...wahataputahuh?
Where do you guys learn to map like this!??!?!?!?! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Practice. If you see some of my previous work you'd be like "meh" an then some of the latest stuff I have yet to show you'd be like "wowww". It's all about inspiration. Play games like ut2k3/4 or something and check out how they structure things. I'm sure Moconnor didn't just start mapping like this right away. It takes time to get this good.
Indeed practice practice practice,perhaps too much practice though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I agree about looking at other games if your starting to map, but i personally dont like taking ideas from other games, i wanted power have some originality to it!
As far as the map goes it is WAY bigger already and looking far better,also got another new feature <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> hopefully you will like it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
moconnor
Heres a pic of the updated MS while you wait(i hope your waiting <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> ) much bigger + more light.