lmao, well we dont win them all i suppose.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
is there no way u could <i>accidently</i> send us a link then?? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
aaaaaaaahhhhhhhhh i dont look at this topic for 2 days and lok what happens!!!!!!
ah well can wait a little longer hope it looks great when its finished <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<span style='color:red'>p.s drake fix my sig plz it was 26k <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> </span>
<!--QuoteBegin-CoolCookieCooks+Feb 27 2004, 02:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Feb 27 2004, 02:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i am dills personal slave ^___^ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> you liar you work for me *whips* now work! *whips* <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
damn my milkshape doesnt work anymore i wanted to continue this one but it just doesnt start does anyone know y <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
jeah i tried to reinstall it but it doesnt work i also tried a trial version and the trial works but not the full version. And i didnt change anything in ms3d
i read somewhere that ms3d may not start with something called softice installed but i dont know or have softice
<!--QuoteBegin-Restrik+Mar 10 2004, 11:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Restrik @ Mar 10 2004, 11:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> now, is it just how the half-life engine renders models that requires things to be lower poly/lower res than newer games? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> i dont really understand your question but if your asking if only the hl engine needs low poly models, then the answer is NO hl2 models for example have a max of 6000 for player models well it is much higher than hl1 but still lowpoly. The new engines do not handle a uber amount of polys they use stencil buffers, pixel shaders, poly bumps and bump maps to archive the effect of a highpoly model
for example the models from farcry
left the Polybumped model with 1.500 right the old max model wit 250.000 polys
well im so busy at the moment with making a short movie and and working on my gameboard and concept for my future game project that it will take some time but not too much i hope 8)
omg that rt is so sexy i want to have sex with it <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Comments
is there no way u could <i>accidently</i> send us a link then?? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
ah well can wait a little longer hope it looks great when its finished <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<span style='color:red'>p.s drake fix my sig plz it was 26k <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> </span>
i learn faster >_<
I just don't like em.
Otherwise, cool stuff.
you liar you work for me *whips*
now work! *whips*
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Scanned for viruses?
i read somewhere that ms3d may not start with something called softice installed but i dont know or have softice
next texturing
brb let me dry my pantz0rz.
i dont really understand your question but if your asking if only the hl engine needs low poly models, then the answer is NO
hl2 models for example have a max of 6000 for player models well it is much higher than hl1 but still lowpoly. The new engines do not handle a uber amount of polys they use stencil buffers, pixel shaders, poly bumps and bump maps to archive the effect of a highpoly model
for example the models from farcry
left the Polybumped model with 1.500 right the old max model wit 250.000 polys
Im soo looking forward to the player models!!!