Another hallway...
Terawatt_99
Join Date: 2002-02-09 Member: 188Members
<div class="IPBDescription">:p</div>i dunno if it's just me, but the only part of my maps that i seem to be able to get right are the hallways... anyways;
ps; tell me if it's too dark/bright, etc...
<b>oh, and before you ask, the R-Speeds are approximately 170</b> sorry i forgot to have them in the pic... <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
ps; tell me if it's too dark/bright, etc...
<b>oh, and before you ask, the R-Speeds are approximately 170</b> sorry i forgot to have them in the pic... <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
Comments
And don't worry 'bout r_speeds. From now on, everyone will assume that mappers know about the limitations.
Looks promising... add some more structural detail, rework the lighting a bit, and I think you might have something quite nice on your hands. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
The intersection between the hallways on the last pic is superb.
however, i think that the wall in between the two hallways doesnt do such a critical point justice.
perhaps a decal with arrows to wherever the halls go or a terminal (maybe it controls shutters or something) would add a nice spot of detail and make that junction even nicer!
dont for get to make those hallways lead to some large room for fighting.