[ahem] Jed's Hlmv
Wolf_Kahler
Join Date: 2002-11-29 Member: 10252Members
<div class="IPBDescription">To clear up any misunderstandings.</div> I've already sent Delarosa a PM, but I feel the need to say this in case anyone else misunderstands Jed's HLMV.
First off, <a href='http://www.wunderboy.org/3d_games/utils/hlmv.php' target='_blank'>Jed's hack</a> of <a href='http://www.swissquake.ch/chumbalum-soft/hlmv/index.html' target='_blank'>Chumbalum Soft's HLMV</a> has nothing to do with the "leaked" HL2 code.
Reference <a href='http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=28314' target='_blank'>this thread</a> with some very young people that should be summarily ignored.
Note where Jed mentions that work on his version of the open-source HLMV was begun before the "leaked" Source engine code. I am a witness to this, personally, as his progressive work on HLMV had been reported on the DoD MSA forums for quite some time across several threads. Him and Marzy both worked very hard on it based on ideas given to them by the DoD MSA community in those threads.
Some threads to consider [numbered in order that I find them]:
<a href='http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=14475&highlight=hlmv' target='_blank'>First Thread</a> - Jed first pimps his hack of HLMV that allows the proper viewing of transparencies. Post date: 08-06-2003 11:29 AM
<a href='http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=14591&highlight=hlmv' target='_blank'>Second Thread</a> - Progress reports start showing the program taking shape. Requests begin made. Features expand. Post date: 08-07-2003 08:17 PM
<a href='http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=14969&highlight=hlmv' target='_blank'>Third Thread</a> - First public release. By now, Jed has been made aware that Mugsy had also made his own improvements to HLMV and wants to include the same features as Mugsy and more. I found the info about Mugsy's release on the NS forums and personally informed Jed myself via PM on the DoD forums while the second thread was still active. Post date: 08-12-2003 11:01 AM
<a href='http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=15343&highlight=hlmv' target='_blank'>Fourth Thread</a> - Second public release. Includes V-model view tab and origin-calculating features. Post date: 08-16-2003 06:42 PM
<a href='http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=15447&highlight=hlmv' target='_blank'>Fifth Thread</a> - Jed releases a FAQ about his version of HLMV. Post date: 08-18-2003 07:38 AM
<a href='http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=16412&highlight=hlmv' target='_blank'>Sixth Thread</a> - Marzy releases tutorial for using Jed's HLMV to reorigin weapon V_models. Post date: 09-01-2003 07:02 PM
<a href='http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=16410&highlight=hlmv' target='_blank'>Seventh Thread</a> - Final public release of Jed's HLMV. Post date: 09-01-2003 06:58 PM
That's what I've found. There may be more, but I think that's more than enough as it is.
Hope that clears this up without a flame war.
First off, <a href='http://www.wunderboy.org/3d_games/utils/hlmv.php' target='_blank'>Jed's hack</a> of <a href='http://www.swissquake.ch/chumbalum-soft/hlmv/index.html' target='_blank'>Chumbalum Soft's HLMV</a> has nothing to do with the "leaked" HL2 code.
Reference <a href='http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=28314' target='_blank'>this thread</a> with some very young people that should be summarily ignored.
Note where Jed mentions that work on his version of the open-source HLMV was begun before the "leaked" Source engine code. I am a witness to this, personally, as his progressive work on HLMV had been reported on the DoD MSA forums for quite some time across several threads. Him and Marzy both worked very hard on it based on ideas given to them by the DoD MSA community in those threads.
Some threads to consider [numbered in order that I find them]:
<a href='http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=14475&highlight=hlmv' target='_blank'>First Thread</a> - Jed first pimps his hack of HLMV that allows the proper viewing of transparencies. Post date: 08-06-2003 11:29 AM
<a href='http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=14591&highlight=hlmv' target='_blank'>Second Thread</a> - Progress reports start showing the program taking shape. Requests begin made. Features expand. Post date: 08-07-2003 08:17 PM
<a href='http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=14969&highlight=hlmv' target='_blank'>Third Thread</a> - First public release. By now, Jed has been made aware that Mugsy had also made his own improvements to HLMV and wants to include the same features as Mugsy and more. I found the info about Mugsy's release on the NS forums and personally informed Jed myself via PM on the DoD forums while the second thread was still active. Post date: 08-12-2003 11:01 AM
<a href='http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=15343&highlight=hlmv' target='_blank'>Fourth Thread</a> - Second public release. Includes V-model view tab and origin-calculating features. Post date: 08-16-2003 06:42 PM
<a href='http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=15447&highlight=hlmv' target='_blank'>Fifth Thread</a> - Jed releases a FAQ about his version of HLMV. Post date: 08-18-2003 07:38 AM
<a href='http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=16412&highlight=hlmv' target='_blank'>Sixth Thread</a> - Marzy releases tutorial for using Jed's HLMV to reorigin weapon V_models. Post date: 09-01-2003 07:02 PM
<a href='http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=16410&highlight=hlmv' target='_blank'>Seventh Thread</a> - Final public release of Jed's HLMV. Post date: 09-01-2003 06:58 PM
That's what I've found. There may be more, but I think that's more than enough as it is.
Hope that clears this up without a flame war.
Comments
For those who missed it again:
<a href='http://www.wunderboy.org/3d_games/utils/hlmv.php' target='_blank'>Get Jed's HLMV Here</a>
Some threads to consider [numbered in order that I find them]:
<a href='http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=14475&highlight=hlmv' target='_blank'>First Thread</a> - Jed first pimps his hack of HLMV that allows the proper viewing of transparencies. Post date: 08-06-2003 11:29 AM... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Wrinkle #1: The HL2 source was stolen on 2 Oct 2003, and a compiled build was "released" onto the Net on 7 Oct 2003. Jed claims to have released his HLMV hack before the code was stolen.
I'm looking into it. We'll see where it goes.
Some threads to consider [numbered in order that I find them]:
<a href='http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=14475&highlight=hlmv' target='_blank'>First Thread</a> - Jed first pimps his hack of HLMV that allows the proper viewing of transparencies. Post date: 08-06-2003 11:29 AM... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Wrinkle #1: The HL2 source was stolen on 2 Oct 2003, and a compiled build was "released" onto the Net on 7 Oct 2003. Jed claims to have released his HLMV hack before the code was stolen.
I'm looking into it. We'll see where it goes. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Coil may i ask what makes you mods, admins think that it is from the leak? I have seen HLMV2 it looks nothing like jeds...
EDIT: Here's a pic(Got it off a friend..)
I have to thank Wolf for presenting this information in a much better, adultlike and non-aggressive way than I did, in a topic that was locked and edited before it got a reply. I apologize for that thread and the words I had in the DoD forums, they will remain un-edited there, simply because I do not belive in changing the past, just to save face.
Again, I apologize to Del. and the other NS mods for the inconvinence, and I applaud wolf for bringing this up again in a more mature fashion.