Size

TRaeadTRaead Join Date: 2004-02-08 Member: 26266Members
Where can I find the size of all the creatures in NS. in units of course.
I don´t know how big opening i need for Skulks and for Onos.

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2004
    I dunno a link for that <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    But what you could do is use an entity called <i>cycler</i> and set it's model path to on of the *.mdl files of the in the models/player maps.

    In hammer you would see the models boundingbox/model and that would be an approxiamate size for the hallways/doors

    [edit] yeah typos and such

    Btw welcome to the NS community/forum <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=48717&hl=sizes' target='_blank'>http://www.unknownworlds.com/forums/in...=48717&hl=sizes</a>

    ~ DarkATi
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    The sizes are 32x32x36 (width x length x height) for skulk/gorge/lerk/crouching marine/crouching fade, 32x32x76 for standing marine/standing fade/crouching onos and 64x64x108 for standing onos.

    I think this is probably a good question for the FAQ... I'll add it to the next revision.
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    Looking at the onos i always assumed they were longer then wide...funny looking buggers then <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> lol.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    edited February 2004
    its becasue the bounding box for the clip hull does not rotate with the model thus the onos would be unable to walk east west through the same size corridors it could go north south.
  • SilverwingSilverwing bulletsponge Join Date: 2003-11-23 Member: 23395Members, Constellation
    Also, you may find this <a href='http://collective.valve-erc.com/index.php?doc=1015286457-70421400' target='_blank'>link</a> useful.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Question: If you have an area that is deliberately too small for an onos to access, is your map prevented from going official ?
  • CageyCagey Ex-Unknown Worlds Programmer Join Date: 2002-11-15 Member: 8829Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-Cobra^+Feb 16 2004, 04:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cobra^ @ Feb 16 2004, 04:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Question: If you have an area that is deliberately too small for an onos to access, is your map prevented from going official ?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <a href='http://www.natural-selection.org/Mapping_Guidelines.html#Direct_Onos_Movement' target='_blank'>Nope</a> -- but an Onos should be able to walk between all of the hives and the marine start without having to teleport with a movement chamber.
  • TRaeadTRaead Join Date: 2004-02-08 Member: 26266Members
    ThX. I heard from a friend of mine that you could use the texture "null" without giving it an entity and it would give it the same funktion as the texture "clip" to cover the sky. so you can fly around with lerk and jetpack and stuff.
    Is it like this?
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    should have started a new topic for this one.
  • TRaeadTRaead Join Date: 2004-02-08 Member: 26266Members
    Oopsss I wrote in wrong place
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