[mwip] Some Shotgun (i Think)

JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
edited February 2004 in NS Customization
Found concept somewhere here, looks a bit like TSA shotgun.

I kinda f***ed the smoothing groups up, so don't kill me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

Wireframe
<img src='http://ee.1asphost.com/Jimmeh/wireframe.jpg' border='0' alt='user posted image' />

Smoothshaded
<img src='http://ee.1asphost.com/Jimmeh/flatshaded.jpg' border='0' alt='user posted image' />

Flatshaded
<img src='http://ee.1asphost.com/Jimmeh/smoothshaded.jpg' border='0' alt='user posted image' />

Concept
<img src='http://ee.1asphost.com/Jimmeh/post-19-1075611935.jpg' border='0' alt='user posted image' />

Wireframe on concept
<img src='http://ee.1asphost.com/Jimmeh/wireframeconcept.jpg' border='0' alt='user posted image' />

Statistics
<img src='http://ee.1asphost.com/Jimmeh/pollycount.jpg' border='0' alt='user posted image' />

Any advice? <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->

Oh and feel free to flame it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Most modelling i've done in a while

EDIT - Got some things wrong way round

Comments

  • DillinjaDillinja Join Date: 2003-09-04 Member: 20563Members
    thats a lot of polys there cut it down

    grip and the front part is far to highpoly you dont need that

    and make the the whole edges rounder except that good start
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    way too much polies for the amount of detail, nice start tho
    i felt like modeling this one too last week, what is it from anyway?
    looks like the concepts from gits
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    edited February 2004
    Here's the deal-

    you're putting extra faces that are not needed. If you have a straight section, you don't need to put so many vertices in there. An example:

    Top picture: The most efficient way
    Bottom picture: Robs you of polys you can use to add detail later!

    Both achieve the same result though.

    The key is to put the vertices in strategic locations- these can be both apparent, and virtual (only in your mind, for future use). This can take practice, but will soon become second nature.

    Other than the locations mentioned before (grip, that part in the upper left hand corner) I've circled examples of polys that you can remove- just delete the middle vertices and attach what's left over together. Same result, fewer polys.


    It's not bad for a start, but you're not even half way there and are already pushing 1,000 polys <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->


    Keep up the good work
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    Ok. Thanks for your help guys (mainly burncycle).

    Started optimising and i'll posted another WIP pic later.
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    edited February 2004
    Ack! Looks like i have to do yet another model revision fot the TSO pack...
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    Having two models of the same shotgun will be a problem, Back to the drawing board
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    <!--QuoteBegin-Mr. Headcrab+Feb 16 2004, 08:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr. Headcrab @ Feb 16 2004, 08:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Having two models of the same shotgun will be a problem, Back to the drawing board <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's ok. I don't plan on releasing mine.

    It's just something to do tbh
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    <!--QuoteBegin-Jimmeh+Feb 16 2004, 03:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jimmeh @ Feb 16 2004, 03:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> tbh <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What does that mean?!
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    tbh= to be honest
    i remember i tried that a while ago failed miserably glad to hear some one is doing it right keep up the good work man
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    MMMMmmmmm gundam shottie.....or is it macross D=
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    Take note of where headcrab puts the vertexes in the wireframe picture he posted, and compare them with yours. Release or not, it's good practice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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