Lighting

WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
<div class="IPBDescription">Textured, spotlights etc...</div>Well... I asked you "high-quality-bad-assez-of-mappers"  <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->  earlier about a thing, the textured lighting..
What I got for response from you all was "go look at a tutorial".. well.. since I already did that a few times and decided that one more couldnt hurt.. and so I looked.. I found one(not important what tut.) and followed instructions... what I did, in detail is this:

*open folder where "lights.rad" lies.
*open up the "lights.rad" file by right-clicking and then open it in wordpad(I used this).
* be sure to check the space between the light-textures name and digits, so that it is the same everywhere.
*put in the name "subway_lights       255 255 255 200"(ex) below the excisting "+~white       255 255 255 1000"

now I saved (for security reasons and from your advices, I saved copies of this rad file in zhlt as well as hl AND nstr folders) it and went for compile with full vis in a single room with 5 different lights to see which one I prefered.

but this is where it all went wrong.. the "+~white" that comes standard in hl, did not make a single glow, its all dark right now... as well as my precios and wonderfull subway lights... everything I put in this rad file does NOT glow.. nothing.. It is as if wc knows about the rad, but not using it.. or doesnt even know about it..

so I would like to know how the gajeezum u guys did this, cuz its my 5th try to get this to work..

I may not be a n00b to building, but sure as heck is a n00b when it comes to textured lighting

nr2: how do I put a pic up here, I try and it just loads for 20 mins then says its not possible.. even with a smaaaall small pic.. size = ? format = ? etc..

Comments

  • FreestylerFreestyler The First NS Fan Join Date: 2002-01-24 Member: 20Members
    Whenever I make a rad file I put two tabs bwetween he nam and numbers.  I don't think this makes much difference though.  

    Make sure the .rad file is in your WorldCraft directory and put this text into the command line for HLRAD:
    -lights lights.rad (It will work with any name, just change it as appropriate)

    Hope this helps!
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Also, if there is a "valve.rad" file anywhere, delete it.

    I know this usually gets people in a twist, but I have to recommend against using WC to do your compiling.  You would be much better off using one of the separate compiler shells available.  Although there are newer compilers out there, I still prefer Q2BeaVeR.
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    and how would I use that Q2BeaVer then?..

    Will try those tips.. bout putting it in hlrad.. is that in the ZHLT folder in "hlrad"?
  • JaciusJacius Join Date: 2002-01-25 Member: 43Members
    I personally use <a href="http://countermap.counter-strike.net/Nemesis/batch.html" target="_blank">Nemesis' Batch-Compiler</a> for anything more complicated than 2 rooms with a hallway in between, because wc uses a LOT of RAM, and if you leave it open while compiling (or compile from wc), that's a lot of RAM you could be using for compiling (and it goes much faster because it has more RAM)

    Not only that, but it's easier to set up the batch-compiler than it is to set up world-craft, and the website (to which I provided a link above) has a tutorial for setting it up for those of us who don't really care too much about complicated settings.

    I highly recommend it <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    -Jacius
  • SpoogeSpooge Thunderbolt missile in your cheerios Join Date: 2002-01-25 Member: 67Members
    Having the lights.rad file in your ZHLT folder should be enough.  If you have it there and you add it to the command line, you will get a warning about 2 .rad files.

    In case you haven't read it, here is a tutorial from Counter-Map about the lights. rad file. <a href="http://countermap.counter-strike.net/Tutorials/tutorial.php?id=48" target="_blank">Tutorial</a>
  • FreestylerFreestyler The First NS Fan Join Date: 2002-01-24 Member: 20Members
    Batch compile is good but theres one reason I dont use it.  I use HLCC instead because of an option it lets you do that batch dosent have in its GUI(but for thenlife of me  can't think what it is :/ ).

    Anyway, there we go. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    To answer your question about posting pictures:

    - If you have a website somewhere other than tripod, geocities, etc. you can use the "Image" button above the text field and type in the url of the image you want to post. Most free website hosts like tripod won't allow for image sharing or whatever you call it.

    - Other than that you can simply attach the image to your post. It has to be under 71680 bytes in filesize and probably in jpeg or gif format.

    <b>Freestlyer,</b> I used to use the HLCC too, but recently discovered that it was not functioning properly with some of the features in the newest ZHLTs, as well as some of the older ones which have since been renamed. I now have to use the ZHLT GUI from eddi, which to be quite honest, I can't stand. I was using HLCC version 1.32, and was wondering if you have a more up to date version, and where it can be downloaded. Thanks <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • FreestylerFreestyler The First NS Fan Join Date: 2002-01-24 Member: 20Members
    Well, I'm using 1.31 <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Hand_Me_The_Gun_And_Ask_Me_AgainHand_Me_The_Gun_And_Ask_Me_Again Join Date: 2002-02-07 Member: 178Members
    Am I a really freaky pervert for writing my own compilation batch files by hand?

    I once wrote a bash shell script for the purpose, but the version of Cygwin I used wasn't so great on paths with spaces in. I'll have to try again some time. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    HMTG -- I dunno about the freaky pervert part, but you're definitely not alone.  I've got a file in my HL directory known appropriately as "compile.bat."
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    ok, I supose d/l 5 different compile programs, cloggong my comp would -not- be such an good idea, so whyy dont you guys just tell me which one I shoudl use (I tend to compile alot, often just after changing ONE light in a room to get it just right etc etc)..
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    It's all really just a matter of opinion, DM. I use eddi's ZHLT GUI. I don't like it, but I'm simply a bit too lazy to go looking for a better one... I'd rather sit here waiting for new messages to be posted (I hate searching for stuff on the internet).

    Besides the totally annoying errors, bugs, hassles, and a bit too friendly user interface, eddi's should suit you fine I would think. HLCC is out of date (You can't even use -full on VIS.. at least in 1.32). I have no experience using the others mentioned here... they're probably good to. Also make sure you are using Zoner's Half-Life Compilation Tools rather than the valve ones.

    Here are the links you'll need:

    <a href="http://www.planethalflife.com/eddi/" target="_blank">Eddi's GUI</a>
    <a href="http://www.valve-erc.com/resources/?page=zhlt" target="_blank">Zoner's Compiling Tools</a>

    If you are unfamiliar with the process, you can probably find a tutorial somwhere on setting up the compiling tools to replace the standard valve ones. Try the site for the gui or www.valve-erc.com .
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    ZHLT Gui and TBCC all didn't work for me. I personally use(d) a compilor from good old mr_p's friend. HE wrote it himself and actually work with zoners tools and all of those other little options. I'm not sure if I was supposed to talk about this compilor... <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    oh, plz DO tell me more.. or mebbe I should ask mr_P himself.. hes a swede, so am I, ez talking then <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->..
Sign In or Register to comment.