Dynamic Maps. (nsc)
Lun4tic
Join Date: 2003-08-06 Member: 19125Members
<div class="IPBDescription">Not just placing buildings.</div> It would be fun if maps came with destroyed features, like bridges and walls, that could be repaired to make it easier, or just faster for marines to travel. They could even put doors in walls, or create obsticles for aliens.
Imagine if your traveling in squad one down a giant vent, infront of you is a giant dilapidated fan that is as large as the vent. The smaller aliens keep jumping through the open areas, which are too small for a human. Your command sends the parts to fix it, and you get the fan spinning again keeping the aliens from taking that path.
This just expands on the weldable feature, but it might be hard to integrate.
Who knows, but it would be cool.
Imagine if your traveling in squad one down a giant vent, infront of you is a giant dilapidated fan that is as large as the vent. The smaller aliens keep jumping through the open areas, which are too small for a human. Your command sends the parts to fix it, and you get the fan spinning again keeping the aliens from taking that path.
This just expands on the weldable feature, but it might be hard to integrate.
Who knows, but it would be cool.
Comments
I'm not sure if weldable tirggers can be made active after they have been triggered though, so it might be one-time thing.