[mrel] H&k Pdw

SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
edited February 2004 in NS Customization
<div class="IPBDescription">that HL2 feel</div> RELEASE!!!

yeah ive done it now, theres 2 version one with the skinned ns arms or the TS arms.

<span style='font-size:14pt;line-height:100%'><span style='color:red'><a href='http://www.elitegamer.eclipse.co.uk/hkpdw.zip' target='_blank'>DOWNLOAD</a></span></span>

<img src='http://www.elitegamer.eclipse.co.uk/pdw.jpg' border='0' alt='user posted image' />

have fun

/edit, sorry to people if you were expecting a sound in the zip, i have included it now, so re-download the zip and you will have it

Comments

  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited February 2004
    mhm... if those are the default CS arms (=> the same mesh)... I got some fitting textures somewhere on my hdd <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    here:

    (hand)
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
  • sportysporty Join Date: 2003-06-29 Member: 17782Members
    those are ts arms, if im correct

    spetsnaz, test it yourself, in that pic it looks horribly stretched but maybe you wont notice it ingame. test it ingame and decide <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Azrael2709Azrael2709 Join Date: 2003-05-27 Member: 16760Members
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    edited February 2004
    yes they are TS arms, ive tested it in game and its horrid tbh!!!!
    -----

    this is the newer version on the arms, they look ok, the re-skin is
    is the best of my ability!

    <img src='http://www.elitegamer.eclipse.co.uk/done.jpg' border='0' alt='user posted image' />
  • PalmaneenPalmaneen Join Date: 2003-01-02 Member: 11727Members
    Would it be a problem to change to the original ns arms?
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    <!--QuoteBegin-Palmaneen+Feb 18 2004, 08:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Palmaneen @ Feb 18 2004, 08:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Would it be a problem to change to the original ns arms? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i would have to experiment one day doing that.

    Ive released it now, look up! at the first post
  • FFTFATCOMMUNISTFISHFFTFATCOMMUNISTFISH Join Date: 2003-12-07 Member: 24086Members, Reinforced - Silver
    ::asrifle:: I like the gun a lot Good job man.
  • MelajoMelajo Join Date: 2003-04-03 Member: 15171Members
    <!--QuoteBegin-Spetsnaz+Feb 18 2004, 03:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spetsnaz @ Feb 18 2004, 03:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Palmaneen+Feb 18 2004, 08:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Palmaneen @ Feb 18 2004, 08:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Would it be a problem to change to the original ns arms? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    i would have to experiment one day doing that.

    Ive released it now, look up! at the first post <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No need to experiment, its only a matter of assigning verts>bones...
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