Co_ares
brute_force
Join Date: 2003-10-04 Member: 21433Members, Constellation
<div class="IPBDescription">screens :)</div> co_ares
(Name history: Ares was the Greek god of war, and he was also said to be cruel. He is often depicted carrying a bloodstained spear. His throne on Mount Olympus was said to be covered in human skin, plus that his Roman name was Mars, and the planet my map is set on is alot like Mars. Anyway...)
I've been working on this map for a while now. It's around 50% finished, I'd say. I don't quite have a backstory yet, but I can do that later.
Anyway, here are some pics.
<img src='http://shdwstal.temporal-sands.com/marinestart1.jpg' border='0' alt='user posted image' />
This is my marine start. Yes, it's an outside area. Yes, it *used* to have a forcefield, but not anymore. I've put a clip brush at the top. So, well, complain all ya want, but the outside is staying. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Also, I'm not quite done here. I'm gonna make a bit more roughness to the ground and add more rocks for cover, plus a few places on the cliffs where you will be able to hide.
PS: this pic is kinda old.
<img src='http://shdwstal.temporal-sands.com/co_ares0001.jpg' border='0' alt='user posted image' />
A hallway leading from my marine start. Not much to say about it.
<img src='http://shdwstal.temporal-sands.com/co_ares0002.jpg' border='0' alt='user posted image' />
Just some room. Custom texture on the screen. Like it? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> (it says "Warning. Possible Kharaa infestation detected. Distress call sent. System locked. comm:>_")
<img src='http://shdwstal.temporal-sands.com/co_ares0003.jpg' border='0' alt='user posted image' />
This is some sort of room.
<img src='http://shdwstal.temporal-sands.com/co_ares0004.jpg' border='0' alt='user posted image' />
Inspired by DarkATi. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
[pic removed - sorry]
(Name history: Ares was the Greek god of war, and he was also said to be cruel. He is often depicted carrying a bloodstained spear. His throne on Mount Olympus was said to be covered in human skin, plus that his Roman name was Mars, and the planet my map is set on is alot like Mars. Anyway...)
I've been working on this map for a while now. It's around 50% finished, I'd say. I don't quite have a backstory yet, but I can do that later.
Anyway, here are some pics.
<img src='http://shdwstal.temporal-sands.com/marinestart1.jpg' border='0' alt='user posted image' />
This is my marine start. Yes, it's an outside area. Yes, it *used* to have a forcefield, but not anymore. I've put a clip brush at the top. So, well, complain all ya want, but the outside is staying. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Also, I'm not quite done here. I'm gonna make a bit more roughness to the ground and add more rocks for cover, plus a few places on the cliffs where you will be able to hide.
PS: this pic is kinda old.
<img src='http://shdwstal.temporal-sands.com/co_ares0001.jpg' border='0' alt='user posted image' />
A hallway leading from my marine start. Not much to say about it.
<img src='http://shdwstal.temporal-sands.com/co_ares0002.jpg' border='0' alt='user posted image' />
Just some room. Custom texture on the screen. Like it? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> (it says "Warning. Possible Kharaa infestation detected. Distress call sent. System locked. comm:>_")
<img src='http://shdwstal.temporal-sands.com/co_ares0003.jpg' border='0' alt='user posted image' />
This is some sort of room.
<img src='http://shdwstal.temporal-sands.com/co_ares0004.jpg' border='0' alt='user posted image' />
Inspired by DarkATi. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
[pic removed - sorry]
Comments
But why not a forcefield in the outdoor area? You could make it so that it is visible only when a player is near it so it wouldn't ruin the atmosphere.
Keep up the good work!
But why not a forcefield in the outdoor area? You could make it so that it is visible only when a player is near it so it wouldn't ruin the atmosphere.
Keep up the good work! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Thanks.
Oh, I couldn't find a good forcefield texture, plus I kinda like it without it because I think it feels more "natural". Also, the forcefield limited movement a bit. But your idea might work. I'll have to see later sometime. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Right now I'm trying to figure out a good design for the hive. I was thinking about making the hive inside but the hiveroom itself outside, though that idea failed.
Hmm... Any suggestions?
<!--QuoteBegin-Nz-Nexus+Feb 19 2004, 06:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ Feb 19 2004, 06:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Keep going! this can be a cool map what i see. Keep going!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Oh, I plan to. <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Like one guy did not so long time ago hes readyroom. (co-akaba) Amazing!!
And Keep Going.!! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> mayby yuo need to add some sprites for u map?
I'ts seems to be a kind of a empty map without..Only lava and metaltextures but its very good job!
I like to joke..
Like one guy did not so long time ago hes readyroom. (co-akaba) Amazing!!
And Keep Going.!! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> mayby yuo need to add some sprites for u map?
I'ts seems to be a kind of a empty map without..Only lava and metaltextures but its very good job!
I like to joke..<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I haven't done a readyroom yet. I plan to do that last. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Yeah, co_akaba is a really cool map.
Sprites, eh? If so, where? I do have a couple of sprites, though they might not be obvious in the screenshots.
hehe, yeah, but I don't know what else to add...
<!--QuoteBegin-Kalessin+Feb 19 2004, 06:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kalessin @ Feb 19 2004, 06:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Looking v nice, make sure you align the texture properly on that pipe in pic #5 though. Also consider making an overlay texture for the monitor screen, you could make the text stand out really well. Keep going <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Oh, thanks for telling me. Hadn't noticed that.
Yeah, I'll try that out sometime.
I like the look of it, but that Lava strikes me a bit odd. The wall next to it would be extremely hot I should think. So maybe add some warning stripes near it or create some space between the wall and the part which contains the lava.
I do like the contrast of the lava vs the darker corridor.
Overall the lava issue needs a little more attentions, but the map looks good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
[edit]
Just spotted something:
The spots... There is a spot light projection but I don't see the spots <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
(Me)
~ DarkATi
I like the look of it, but that Lava strikes me a bit odd. The wall next to it would be extremely hot I should think. So maybe add some warning stripes near it or create some space between the wall and the part which contains the lava.
I do like the contrast of the lava vs the darker corridor.
Overall the lava issue needs a little more attentions, but the map looks good
[edit]
Just spotted something:
The spots... There is a spot light projection but I don't see the spots <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Good idea. I'll think about that. Thanks. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Also, the answer to your question is... "nanites". <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-DarkATi+Feb 19 2004, 10:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Feb 19 2004, 10:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Your lava is emitting white light... hmmm.. make it more yellow/orange. Otherwise great work. Keep it up. Oh and this is just my preference but I hate seeing Half-Life crates in NS levels, could you retexture those army green ones plz?
~ DarkATi<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Ah, thank you. Will edit that.
Actually, that is newcrate from the ns.wad. But if you don't like it, I suppose I could retexture it.
LOL! Man those "Nanites" are truely multifunctional.
Good one, I can't go against the Nanite theory <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Show us a birds eye view of the map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
EDIT: Crate Texture.; Clarity Edit.
~ DarkATi
Show us a birds eye view of the map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Not much to show really. All I've got is a marine start, a few hallways and then that lava room thing. Might post one up later if I do some more work though.
<!--QuoteBegin-DarkATi+Feb 20 2004, 06:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Feb 20 2004, 06:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ah quite sorry, it looked like an HL one.
EDIT: Crate Texture.; Clarity Edit.
~ DarkATi<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You still want me to retexture it? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
EDIT: also, I'm working on the secondary main path to the hive. Might have screens up tomorrow. Don't get yer hopes up though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
NOTE: I am <b>definately</b> not done here.
<img src='http://shdwstal.temporal-sands.com/co_ares0006.jpg' border='0' alt='user posted image' />
<img src='http://shdwstal.temporal-sands.com/co_ares0007.jpg' border='0' alt='user posted image' />
<img src='http://shdwstal.temporal-sands.com/co_ares0008.jpg' border='0' alt='user posted image' />
<img src='http://shdwstal.temporal-sands.com/co_ares0009.jpg' border='0' alt='user posted image' />
Comment all ya wish, but I know the rocks need editing, and I also am going to add lots more cover for skulks. I will also try and fix that weird shadow effect under the generators. (yes, those are generators..)
BTW: new sky by DarkATi. I haven't edited the light_environment yet. Which one do you guys like best? 'halo2_' (this one) or 'mars'?
edit:updated screenies above
Yuor map looks great! good job
very nice outside area <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
fixed the sky walking problem? I just started the new ns_hera and it still has the problem. I'm getting the feeling noone cares about this problem <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Oh well!
Other then that, looking good. Last hallway was a little bare, but I'm sure you'll add some crates or something later <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
On that spotlight issue, I still reckon you should add the spots. It'd give it a more realistic feel... If it was nanites projecting that light, the point they were projecting it from would be bright.
GOOD LORD DO NOT STOP MAPPING!!! *cracks whip* ON I SAY ON!!!!!!!! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
This map keeps getting better and better, good job <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Other then that, looking good. Last hallway was a little bare, but I'm sure you'll add some crates or something later <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
On that spotlight issue, I still reckon you should add the spots. It'd give it a more realistic feel... If it was nanites projecting that light, the point they were projecting it from would be bright. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Hmm. I'm thinking of replacing the lava in the center of the room and making that area into another mini-outside area (you won't be able to go out though). The lava by the rocks is staying though.
Yes, I'm not done. I've added a bit more detail, and I'm currently working outside now and making rocks, bumpy ground and other details.
I know. I was gonna do that later too. I just can't seem to work on an area for too long, before starting a new one. I mean, I'm not even done with my marine start, heh.
<!--QuoteBegin-RPG_Jssmfulhud+Feb 22 2004, 12:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RPG_Jssmfulhud @ Feb 22 2004, 12:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This map has potential. Very nice. I love the constantly reddish design and the outdoor areas! Keep up the good work.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yeah, I was aiming to make it look 'warm' with the red color scheme and the outside areas.
<!--QuoteBegin-Ha.ze+Feb 22 2004, 01:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ha.ze @ Feb 22 2004, 01:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'm going to have a heart attack. I love outdoor areas to death.
GOOD LORD DO NOT STOP MAPPING!!! *cracks whip* ON I SAY ON!!!!!!!!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Glad ya like it. I might have updated pics up later today. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Thank you for your extremely helpful comments. These two words have helped me improve my map by atleast 150%. This sets a really good example for everyone else; ALWAYS be this descriptive. It really helps the mapper.
No, really.
... just kidding. You want the lava gone, eh? I'll see what I can do.