The Hardest Map To Comm
Amplifier
Join Date: 2004-02-19 Member: 26708Members, Constellation
<div class="IPBDescription">NS_TANITH</div> I recently started comming by using the electrify all rts and lock down one hive untill it's time for a heavy train - strategy.
This DOES NOT work on tanith, I can't figure out how to comm this map. Everytime I try my normal strat I get owned by early fades. I think it may have something to do with Fusion and Sat Comm being so close... Any ideas?
This DOES NOT work on tanith, I can't figure out how to comm this map. Everytime I try my normal strat I get owned by early fades. I think it may have something to do with Fusion and Sat Comm being so close... Any ideas?
Comments
Trust me, putting some pressure on the aliens makes it harder for them to do the right thing. The more they make mistakes, the more you benefit. Unless you're playing against some really pro people, or unless your marines can't shoot worth a damn, you should be able to hold the whole map just by attacking their hive.
Beware of wols <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
First figure out what hive they have. if they have sat, relocate to waste handling
if they waste or fusion
relocate to just outside satcom
if thier hive is fusion your in a very good spot then, if thier hive is waste, well, when they get second hive, itl be fusion prob
get the rts around you, and elect the one in sat com, and your reen start if not down.
from there, go into cargo, get the rt, and setup a turret farm. you cna place about 10-20 turrets in good spots, that will usualy stop even a fade from attacking. get phase gates. and you basicly win cause you can always seige fusion, and/or walking into satcom if need be. get heavy trian, and win
be sure to upgrade you reens fast if early fades usulay own you, I find lvl 2 lmgs and lvl 1 armor, with a small group of reens usualy gets fades to leave you alone.
if nto pass out shoties
A well-upgraded marine is the best offense, and thereby best defense for your res towers.
The same obviously can be done with phase gates but they take too long for my tastes.
Depending on which hive they have means a lot, if they start in waste handling sweep from RR to cargo asap and build up a forward area (basically a phase gate and a turret factory or something). Have a few marines go up to acidic solution and chem. trans, and just mass up RTs while harassing aliens.
If they start in fusion try to get chem trans setup as a foward area, this allows you to put fast and easy pressure on them quickly, while also giving you a key foothold on the map. Again have a few marines sweep over towards waste handling and grab the RT's and just keep harassing.
If they start in satcomm, you can either a) grab all the other RT's on the map, or B) relocate to chem trans and do a quick rush or even just a basic pindown. 3-5 turrets facing the doorway to sat comm will deter most attacks, and all that leaves is the vent system to get out, get a few marines up in there and you can have them literrally pinned down for good.
Those are my strategies for tanith, and they work pretty darn well most of the time.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->if they start in waste handling sweep from RR to cargo asap and build up a forward area <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->IMO you're better off getting to cargo from Chem Transport, it's a tad bit longer, but if they start in Waste chances are they'll all be waiting for you to run into double.
Also while a Cargo relocation is really nice, it's very risky due to the distance, only really works if they have Waste, and usually isn't worth it. You're better off just putting an outpost here instead, because you can defend it better if all the other buildings are there, as they clutter up the room and detract from the openness. Just make sure you have somebody always guarding Cargo to keep an Onos from ruining your day.
My personal favorite map. It's too bad the building minimum distance ruined the RR relocation on the upper ledge <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
exactly. It not like its a major choke point either....you can get to all 3 hives without going threw RR.
- Reactor-room
- Chem processing
- West corridor
- Cargo
- Fusion hive
- Waste Handling Hive
- Satelite Communications hive
If you can't afford a 2 man team, then you can use a one-man team, your major concern is to cap those nodes.
And once you have got those key locations, be sure to try and lock them down ASAP. But do not spend too much on turrets, because you'll be needing you marines to hold those positions. When you think there's enough turrets that can cover each other and the TF, tech up the tree.
And remember that if you think that there are nodes anywhere near these key locations, you can get sieges. In short-term, it is expensive, but it serves a very good purpose for the rest of the game (unless something kills your TF)
Ah BTW, 2-hive lockdowns can still work, because aliens have lesser armor absorption with 1 hive. If you want to do a 2HLD, it's your call. But there's a chance they'll cap a lot of nodes, so it's a risky strategy to use.
And the reason for getting reactor room is the nodes. In a marine game its all about the nodes. Aliens have to worry about the nodes AND the hives. If you can put a popper into a hive, then you're all set for the game.
Popper(s) : Marines that hide in key locations that aliens have taken (hives for example) and randomly shoots and hide. Think of it as hit and run tactics, only more annoying for aliens. Jetpacks work here VERY well, provided that the marine isn't spottable for 1 minute.
(I would like to point that im rarely using HA train strategy, I rather use LA marines with upgrades, PG's and mt..)