Need Help With The Particles System
kawak
Join Date: 2003-01-11 Member: 12160Members, Constellation
<div class="IPBDescription">stars in the space (not snow)</div> Hello!
I have a problem with the env_custom_particles.
I want some moving Stars in the space..but the stars move like snows..
They are completely desoriented, the sprites go everywhere, in any direction (but they go "nevertheless"(<-google translation) on the left, where i want them to go)
I want Starts moving like they are following a straight line (This is to give impression that the spaceship is moving in the space)
Is it possible? cause i'm having some troubles to do that..I only got "snowy stars".
Here is the config of my env_cust_particles:
Generation shape: Box
Starting velocity shape: box
Starting velocity params: 0,-550,0,0,0,-620,0,0
and i use that flag: constrain pitch (without it's the same)
What settings should i use to have sprites moving in only 1 direction (following a straight line) if it's possible?
(damn..it was hard to explain this in english, hope that this is "comprehenssible")
I have a problem with the env_custom_particles.
I want some moving Stars in the space..but the stars move like snows..
They are completely desoriented, the sprites go everywhere, in any direction (but they go "nevertheless"(<-google translation) on the left, where i want them to go)
I want Starts moving like they are following a straight line (This is to give impression that the spaceship is moving in the space)
Is it possible? cause i'm having some troubles to do that..I only got "snowy stars".
Here is the config of my env_cust_particles:
Generation shape: Box
Starting velocity shape: box
Starting velocity params: 0,-550,0,0,0,-620,0,0
and i use that flag: constrain pitch (without it's the same)
What settings should i use to have sprites moving in only 1 direction (following a straight line) if it's possible?
(damn..it was hard to explain this in english, hope that this is "comprehenssible")
Comments
for example; north to south (or something)
[edit]
<a href='http://nsworld.ns-central.co.uk/mappingguide/appendix1b.php' target='_blank'>ChromeAngel's</a> particle system explaination
Check "Starting Velocity Parms". It pretty much explains the numbers in the Starting Velocity Parms key
oki I took the liberty to put down some usefull examples using your speeds in Starting Velocity Parms:
<span style='color:purple'><b>North to south:</b>
0,-550,0,0,-620,0,0,0
<b>South to North:</b>
0,550,0,0,620,0,0,0
<b>East to west:</b>
550,0,0,620,0,0,0,0
<b>West to east:</b>
-550,0,0,-620,0,0,0,0</span>
You had the Z angle set to -620 And that's down in the side/front view so the particles looked like snow <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<span style='color:gray'>Meaning of the numbers in the <b>top</b> view:
Xspeed min, Yspeed min, Zspeed min, Xspeed max, Yspeed max, Zspeed max,0,0
z is down or up in the side views, last two have no explaination yet </span>
Works perfectly with 0,-550,0,0 ,-620,0,0,0