Wasn't the skulk's ability to para door switches removed with the first release of 2.0? And then put back in again? Why do we need history to repeat? It was a useful ability that doesn't hurt the game and makes parasite a teeny bit more fun. It's not imbalancing, mostly it's just fun. I'd love to have it back. (and gorges can still spit activate switches and such, so why not skulks?)
The ability to queue upgrades would be nice. So I click on the obs, research phase tech., and have the option to research motion tracking too - it's just that it takes place after phase tech. is done, assuming you have the res.
I was going to save this one to bump up the thread, but I didn't have to. (:
<!--QuoteBegin-Gamma Spud+Mar 3 2004, 11:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gamma Spud @ Mar 3 2004, 11:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Forlorn+Feb 27 2004, 06:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Feb 27 2004, 06:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Parasiting a door to activiate it DOES add a bit to the game, it also makes the game feel scarier and more immersive to the marine who was like "OMG WHAT WAS THAT" as the door suddenly closes in his face. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> The problem with this is that some doors, elevators, etc. can be used to crush players. While it's true that it would take a pretty slow alien to not mention an elevator careening towards him, I've seen issues where a door's been closed on an alien, and it dies. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Which the commander can do right now anyway. Although I agree it'd be nice if the doors'o'death were nerfed a bit.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Para-activating switches was quite useful actually, like for opening a door while running away or for being able to open it while on the move, or just for keeping the rines pre-occupied for a bit.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
This is a bug, it wasn't removed: <a href='http://www.natural-selection.org/bt/bug_view_page.php?bug_id=0000454' target='_blank'>http://www.natural-selection.org/bt/bug_vi...?bug_id=0000454</a>
<!--QuoteBegin-Schmurfy+Mar 5 2004, 10:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Schmurfy @ Mar 5 2004, 10:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Para-activating switches was quite useful actually, like for opening a door while running away or for being able to open it while on the move, or just for keeping the rines pre-occupied for a bit.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
This is a bug, it wasn't removed: <a href='http://www.natural-selection.org/bt/bug_view_page.php?bug_id=0000454' target='_blank'>http://www.natural-selection.org/bt/bug_vi...?bug_id=0000454</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Maybe they took it out because of parasite breaking weldables. Not everything that's on the bt Flayra considers to be a bug and he hasn't replied to that one yet.
something like this that does not appear on changelogs is a bug <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Comments
I was going to save this one to bump up the thread, but I didn't have to. (:
The problem with this is that some doors, elevators, etc. can be used to crush players. While it's true that it would take a pretty slow alien to not mention an elevator careening towards him, I've seen issues where a door's been closed on an alien, and it dies. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Which the commander can do right now anyway. Although I agree it'd be nice if the doors'o'death were nerfed a bit.
This is a bug, it wasn't removed: <a href='http://www.natural-selection.org/bt/bug_view_page.php?bug_id=0000454' target='_blank'>http://www.natural-selection.org/bt/bug_vi...?bug_id=0000454</a>
This is a bug, it wasn't removed: <a href='http://www.natural-selection.org/bt/bug_view_page.php?bug_id=0000454' target='_blank'>http://www.natural-selection.org/bt/bug_vi...?bug_id=0000454</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Maybe they took it out because of parasite breaking weldables.
Not everything that's on the bt Flayra considers to be a bug and he hasn't replied to that one yet.
Which might not have been a good thing.
Yeah i want doors and platforms never kill anything again!!!
Polishing yeah...a couple of good ideas