The Food Principle

DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
<div class="IPBDescription">Lets live alot longer guys</div> Ok. Probably alot already know since it is a known tactic. but lets explain anyway.

A comm should, to my opinion, use the FOOD principle in commanding. FOOD stands for FollowOrdersOrDie. Don't know who made it up but it works.

You see the main problem of the comm is his rines at start. They keep nagging for IPs, TFs, armories. This takes res, this takes time.

So lets start by not giving that. they get a IP, then the next order is simple. "Find RTs". No armories, they will hump it. No TF, they want turrets. We got a big build sphere around the cc. Just place the IP on the edge and make sure theres nothing between the chair and the IP. Now in the event that noone listens or is to far away you can hop out and actually live to do it.

Was the gain? If they do not listen they die. Simple. Do not give them anything till they start listening. Sure, it might get you voted out but point is they can't do better and know it. Explain why and they will listen.

So lets send them onroute. If a skulk munches your IP or CC, no prob. We have res, we have RTs (they are hunting, and since gorges need to evolve we outrun those 2) and if a skulk gets close to finishing the CC, relocate.

Now I did not explain why the FOOD worked. Only to send rines out asap huh?

Its a trust level you use to build trust with regulars, sometimes even n00bs. If you say "Find RTs" and 2 out of 5 respond then medpack them if they are hurt. The ones in base can die. Preferably without IP, makes them learn.

Just say it by mic, each comm should ahve one, that if they want ANYTHING right from the start, they need to listen how odd it sounds. I had probs before but I found ppl willing to wait out the strategies I thoughed up. Now when I say it they back me up, they listen, they live. others die and learn.

So lets try that ppl. Don't waste valueable res on medpacks and TF if the rines getting the stuff aint listening. Cause why do so? A not listening rine is useless, eats res only.

So waht if noone listens? Its simple. nothing gets done. REFUSE at any cost to do ANYTHING untll they listen. They either start to listen, or die. You might also get voted out but this would take several minutes in whihc case you lost the time advantage you could have had.

So lets all start pushing this.. FOOD principle, that rines will actually listen to the comm for onces. be strict. LET THEM DIE. Don't think maybe I should help, don't give in. Don't worry if it ruins like 5 games. Eventually they will learn. it is great if you are comm, use this, lose cause they did not listen, and the next comm also uses it. It brings the message over.

Sure a half listening squad might give victory, but a FOOD listening squad guarantees it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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Comments

  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    I would only try this on my regular server and even then I would be wary. It's like putting the sensory chamber down first in earlier versions of NS, it's workable but people always go for defense first. Same in the marine's case. If you don't construct a base then they won't trust you.

    Saying that, I've never seen this strategy in action so all of the above could be a load of gibberish <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    When would you recommend commencing construction of a base with this strategy? I'll give it a go.
  • chaochao Join Date: 2004-01-30 Member: 25739Members, Constellation
    You get 2 out of 5, heh...


    Offcourse I try to do this as much as possible, but if no1 moves, I'd sometimes drop the request. So that they would follow orders.
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    <!--QuoteBegin-chao+Feb 21 2004, 07:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chao @ Feb 21 2004, 07:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You get 2 out of 5, heh...


    Offcourse I try to do this as much as possible, but if no1 moves, I'd sometimes drop the request. So that they would follow orders. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's the thing. If no one moves the strat won't work. If you give into their requests you've pretty much screwed the strat.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    I dont, let them learn.

    basic is simple. build a IP the furthest from the CC, just incase you need to kill a lone skulk. then send out the rines.

    advantages:
    early RT capture. So skulks gotta waste yours to build theres.
    good res income
    saved lotsa time

    disadvantage:
    nagging ppl who dont get it
    groups of skulk wasting the ip (don't leave CC with skulk groups) forcing a relocate.

    Now the basics are simple. Build as late as possible. get atleast half of the RTs, preferably 3/4th. The ones who die even under medspam can get the base online.

    Next item: armory cause of its wacko upgrade. By now upgrade the sec its made. it takes long, we have res.

    make a obs and armslab aswell, reseacrh phasetech and armor1.

    aye. lost a few RTs didn't we? send out the rines. Watch what killed the RT so you know when to send the rines. If it were OCs go faster, its better if the RT is still under attack. if it was a skulk, wait till he made the RT.

    by now upgrades are done and you got more res. You are sending rines towards RTs frequently aren't you? welders are your best friend. get MT, armor2. maybe weapon1 but thats your call.

    starving kharaa ofrces them to use up res. Lets hope they pump it in onos, get a few Rts, then die. We retake the RTs.

    On our RT hunt we also did take atleast one hive didn't we? lets tell how to secure it in such a way that even a fade will have a hard time. This will take res but hey, guess what. We have that. We own 3/4 rts.

    be damn sure that if YOU can't have RTs, they don't aswell. try to build RTs. if a node gets to much owned, just make sure they don't make one either.

    But hive. Go to the hive RT. put a TF next to it. put turrets (4) around either the TF or the Rt. elec RT and turret. This is a huge investment so you might wanna elec the TF first but placed well, nothing can be hit without getting in elec range. I had onos run from this setup, a PG next to it for frequent transportation of welding rines is helpfull.

    Just keep doing this. If you are still comm they will have trust in you by now. starving kharaa is the only way.

    Nice to think about is siege locations. don't waste time on turrets yet, especially res. Ok.. maybe 4 @ base or a hive but not on the siege location.

    A siege loc is a Siege Factory, sieges, maybe a obs, and rines guarding it. jsut have 3 obs somewhere. (base, hive, siege station) makes minimum of 3. Which is enought to give a hive constant ping for minutes. I guarantee that helps. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Now lets pass JP if they have onos, HA if they are down to less. Mines are your friend, Rts more.

    hope this helped.

    never overturtle, if the base is under attack, there is beacon. We have res don't we? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DraconisDraconis Join Date: 2003-02-18 Member: 13722Members, Reinforced - Onos
    Good ideas, i found too that doing that exact same thing works very well in pubs. Try it ! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Fat_WangFat_Wang Join Date: 2003-08-31 Member: 20420Members
    This is a good idea. I like it. I'm doing it evey game now. It's great. I hope others do it too. When I lookeda t the title I didn't think it would be so great. I thought the FOOD principle means you do this:

    You-Rines if you do this I will Fedex you a roast turkey at no cost to you.
    Rines- Awesum man! Squad, we're going to do that.

    I was thinking, lol what is that guy taking? Then I read the 1st line and figured FOOD is an acronym and payed more attention. Then I read the whole post and I believe it is great.

    I got a tip for you people. I a vote is being cast against you you can drop multiple ccs to waste res. They can't recycle them so that = good. That'll teach them not to vote you out. That and the time loss.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    basicly the syncroniem also means food. If they listen you feed your rines wit medpacks, ammo, upgrades. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    This strategy is very affective in a way that if its done properly the kharaa team will be like.. oh now... lemme guess... **** is comm again?

    Then you will see a sudden increase or decease in kills while they try to come up with a strategy which won't work.

    Exept when they switch to the kharaa FOOD principle which is a pro makes a strat and the team follows. yet cause of lack of central power its hardly as effective. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    As for the CC spam. Don't. They want to vote you out? Let them. Eventually they will learn and the loss of time will make them lost before the next comm takes over.

    I never had a successfull eject though. Enought ppl are willing to try it out. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    Apparently a lot of good comms are doing this because I always seem to be their favorite... I kill skulks by the truck load, I can find an alien RT and get it done before I die usually, and I am always moving out, only staying in base to build what needs to be built. Doing this, I get all teh good stuff when I request it, which is hardly ever. I may request a pack of mines or a welder but that's it. I even demand to the comm NO to give me anything unless I ask for it. This strategy is EXTREMELY effective believe it or not. If a comm has a few good marines, 2 or 3, they can secure at least half the RTs on a map before one usually dies. The only thing I can add though, is that if you starve them well enough, trying electrifying the RTs that get hit most often. This will cause the aliens to waste time/res/both to take it down and get theirs up. An example is on metal, thermal control is a major one, so is Cargo D and the cockpit one usually sees a lot of traffic.

    I have not seen a good Kharra counter to this strat that works. The onyl time I have seen this fail is with the uberfade or just a team full of ubers. Other than that, this is dominating play at this point in time.
  • SLXSLX Join Date: 2002-12-14 Member: 10814Members
    Originally Posted by Fat_wang

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    I got a tip for you people. I a vote is being cast against you you can drop multiple ccs to waste res. They can't recycle them so that = good. That'll teach them not to vote you out. That and the time loss. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    You're encouraging lame gameplay and teamwork - If the team doesn't want you as comm then shut the **** up and get out - CC spamming before they actually succeed shows your immaturity, and your Soldiers will vote you out everytime before you even try to start Commanding next round.

    Encourage the FOOD principle - not the lame one.
  • kiwikiwi Join Date: 2003-09-13 Member: 20803Members
    when i want to just make 1 ip and do a rt rush i tell the rines that im gonna relocate, but i want you guys to get rts first. works like a charm they imeditatly run out of base and start screaming for rts. they realize the quicker we have rts the faster they will have an armory to hump.
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    I tend to combine this with elec for base defense and elecing the furthest nodes. Usually I drop armory around 2:30 or 3 min into the game and do pretty much the same thing from there. If aliens have one of the outside hives (regardless of map) this works better but when they get in the middle hive they tend to sneak by and take down some of your nodes, hence the elec.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    true. food principle doubles is power by a kharaa sideways starthive.

    Also remember ppl. the point is that they don't only listen, but that you can keep them alive while doing so. not building in the first few minutes exept RTs is a critical step which weirdly enought actually helps. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • UnknownUnknown Join Date: 1970-01-01 Member:
    hmm, food huh? well...I don't quite follow exactly to FOOD. I just keep note of who's going to wp's and who's not/is following orders. The ones who are get stuff ussually before anyone else. aka, a shotgun or some mines or something...
    Since I like to get upgrades ASAP, I have to drop an armory in order to get arms lab. But I think after reading this, FOOD strat, I'm gonna start recycling the armory after I get the arms lab up
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    The point is not to recycle. Thats to late. the strength of FOOD is the FIRST few minutes. Sure FOOD works better if a armory is down in the first few minutes.

    Cause hell, we all want to pass atleast shotties if a onos res<censor> passes by.

    Its easy. Do NOT place ANYTHING first few minutes exept IP, RT, medpack, ammopack.
  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    Ideally in any game, even when I drop an armory and mines, we should have the two nodes outside of base within 30 sec or less. I've based my play on this concept for quite a while now as a comm and as a marine. If I'm at a res node and the comm is still dropping stuff in base I'll request a node once or twice, but if he doesnt hear me or do anything usually its time to eject. Thats of course assuming he hasn't already layed down a plan that didnt involve getting res...
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    [quote]Thats of course assuming he hasn't already layed down a plan that didnt involve getting res... [/quote[
    Those are worthless.

    Why waste res on buildings in first few minutes?

    you got to make them, (res and timeloss) protect them (rine loss) while we need all these 3 resources to claim all RTs.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    edited February 2004
    if they are all just humping the armory, threaten that if they dont stop, youll recycle it. they stil dont listen, drop your arms lab, and obs, and recycle it. They are like. OMG our COMM is newb, he recycled it. and the good players will be all. SUYF n00b. he recycled it cause you all where humping it way too much
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    some ppl seriosuly do not get the principle.

    Time and res gain.. <<<<<<

    making this stuff cost time and res we don't have in the first few minutes.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    I tried this "food" thing out, and ended up spending 20+ res on ammo + med pack...that's too much
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    then your team sucks. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Yet still think of it like this. if you spend 20 on res and gain 3 more RTs cause of it, its worth it.
  • PascalPascal Join Date: 2004-02-23 Member: 26828Members
    I'm a creature of comfort, I am good with a handgun and like to hold down the fort.
    Its nice to rush early in the game, clears the skulks and gives you kill res as well as res nodes.

    One problem, the armory. I both love and hate armories. It takes a minute to fill up on grenade rounds, but only three seconds to get HMG rounds. And oh the humping! Its dreadfull, they never stay alive long enough to usea <u>all</u> their ammo, and yet they waste everybody's time doing it. Me, I fill up to 150 and 30 handgun, and beleive me I use every bullet and then annoy the com with ammo requests.

    But and upgraded armory makes life so much easier. We need the proto lab, and we need the upgrade center. Thats a fact of marine life.

    If you want people to trust you and follow orders, keep commanding at the same server, at the same time, and the people there will trust you. Other than that, join a clan.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    thats why we build a armory, a tad later then normal comms do. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    Then all it would take is one skulk to realize you have no arms lab and that your marines have no armor upgrades, then you'll have groups of skulks rushing around with no fear tearing down your RTs.

    If your team is coordinated enough to pull of the FOOD startegy they can pull off the much more effective slash n' burn start.

    Which is just basically setup a normal base the first couple minutes of the game, get lvl 1 armor upgrades going 1 IP, 1 obs. After lvl 1 armor is done send your whole team out to the further RTs the ones closer to alien hives, destroy every alien RT you run into and replace it with your RTs. Once your marines destroy the farthest RT's use distress beacon to get them back to your base and get the closer RTs.

    The perfect execution of this involves sending your team to the starting hive destroying the stating alien RT and getting the two closest to the hive. This leaves you with 6 RTs (your starting one, 3 alien ones, and 2 near your base) and the aliens with 0-1 RTs.

    When done right you can have lvl 2/2 or 3/2 upgrades, 6 RTs and heavy armor before you ever see a fade.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    which is fast and boring. NS is supposed to be longer games i think.

    And no.. skulks are nothing if your team coops together as should in the strat. Each side should be watched on places suited for long distance fighting. Rines traveling in groups can do mayor damage.

    Your skulkgroup would not make it.
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    I'd still like to know how on earth you can delay the armory construction without being ejected. It doesn't matter if you're playing a pub game filled with noobs , or a pick up game with people you know and trust , they <i>will</i> eject you 10-30 seconds after the IP is built. It doesn't matter if you give them ammo and drop RTs before the rushing marines , they will eject you regardless.

    Marines can wait for hours for your orders , they can go through WoLs to follow your waypoints , they can attempt the most impossible task if you order them to , but never , never deprive them of an armory , ever. Without it , their frustration will be the cause of your ejection. Most marines who saw you command without dropping an armory at base right after the IP will think of you as a noob comm for a good while , and will eject you faster in the future.

    My faith in humanity remains , but I've lost my hope of seeing this strat work. I believe communism will work eventually , but this strat is beyond utopia.
  • Sapphire_RawkSapphire_Rawk Join Date: 2004-02-05 Member: 26111Members
    Why would they eject him?

    If you give them everything they want, they might feel as if they can exploit you.
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    No. They just want an armory. Would you like living in a palace at the cost of being castrated ? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    As someone's sig says , there is nothing you can do to counter the sex appeal of an armory.
  • PascalPascal Join Date: 2004-02-23 Member: 26828Members
    Slah and burn is awsome, but the <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> have better strategies.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    armory= needing time to build = marines humping = lost time for atleast 2 RTs.

    Think about it.

    Also if you got such n00bs only cranking for a armory I suggest to find a server with more experienced players. Experienced players should know armory is worthless @ start.

    of course be smart, use this on your normal server where ppl know you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> I do.
  • OutlawOutlaw Join Date: 2003-10-29 Member: 22112Members
    <!--QuoteBegin-Stakhanov+Feb 25 2004, 06:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stakhanov @ Feb 25 2004, 06:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd still like to know how on earth you can delay the armory construction without being ejected. It doesn't matter if you're playing a pub game filled with noobs , or a pick up game with people you know and trust , they <i>will</i> eject you 10-30 seconds after the IP is built. It doesn't matter if you give them ammo and drop RTs before the rushing marines , they will eject you regardless.

    Marines can wait for hours for your orders , they can go through WoLs to follow your waypoints , they can attempt the most impossible task if you order them to , but never , never deprive them of an armory , ever. Without it , their frustration will be the cause of your ejection. Most marines who saw you command without dropping an armory at base right after the IP will think of you as a noob comm for a good while , and will eject you faster in the future. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I don't agree with this. Quite the opposite, in fact. If a comm doesn't drop an armory at the start, I generally think something along the lines of "Thank god we have a comm who knows what he is doing."

    Aggressive comms know that an armory isn't needed at the start, it just leads to marines spending more time loading than unloading.
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