The Food Principle
DC_Darkling
Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
<div class="IPBDescription">Lets live alot longer guys</div> Ok. Probably alot already know since it is a known tactic. but lets explain anyway.
A comm should, to my opinion, use the FOOD principle in commanding. FOOD stands for FollowOrdersOrDie. Don't know who made it up but it works.
You see the main problem of the comm is his rines at start. They keep nagging for IPs, TFs, armories. This takes res, this takes time.
So lets start by not giving that. they get a IP, then the next order is simple. "Find RTs". No armories, they will hump it. No TF, they want turrets. We got a big build sphere around the cc. Just place the IP on the edge and make sure theres nothing between the chair and the IP. Now in the event that noone listens or is to far away you can hop out and actually live to do it.
Was the gain? If they do not listen they die. Simple. Do not give them anything till they start listening. Sure, it might get you voted out but point is they can't do better and know it. Explain why and they will listen.
So lets send them onroute. If a skulk munches your IP or CC, no prob. We have res, we have RTs (they are hunting, and since gorges need to evolve we outrun those 2) and if a skulk gets close to finishing the CC, relocate.
Now I did not explain why the FOOD worked. Only to send rines out asap huh?
Its a trust level you use to build trust with regulars, sometimes even n00bs. If you say "Find RTs" and 2 out of 5 respond then medpack them if they are hurt. The ones in base can die. Preferably without IP, makes them learn.
Just say it by mic, each comm should ahve one, that if they want ANYTHING right from the start, they need to listen how odd it sounds. I had probs before but I found ppl willing to wait out the strategies I thoughed up. Now when I say it they back me up, they listen, they live. others die and learn.
So lets try that ppl. Don't waste valueable res on medpacks and TF if the rines getting the stuff aint listening. Cause why do so? A not listening rine is useless, eats res only.
So waht if noone listens? Its simple. nothing gets done. REFUSE at any cost to do ANYTHING untll they listen. They either start to listen, or die. You might also get voted out but this would take several minutes in whihc case you lost the time advantage you could have had.
So lets all start pushing this.. FOOD principle, that rines will actually listen to the comm for onces. be strict. LET THEM DIE. Don't think maybe I should help, don't give in. Don't worry if it ruins like 5 games. Eventually they will learn. it is great if you are comm, use this, lose cause they did not listen, and the next comm also uses it. It brings the message over.
Sure a half listening squad might give victory, but a FOOD listening squad guarantees it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
A comm should, to my opinion, use the FOOD principle in commanding. FOOD stands for FollowOrdersOrDie. Don't know who made it up but it works.
You see the main problem of the comm is his rines at start. They keep nagging for IPs, TFs, armories. This takes res, this takes time.
So lets start by not giving that. they get a IP, then the next order is simple. "Find RTs". No armories, they will hump it. No TF, they want turrets. We got a big build sphere around the cc. Just place the IP on the edge and make sure theres nothing between the chair and the IP. Now in the event that noone listens or is to far away you can hop out and actually live to do it.
Was the gain? If they do not listen they die. Simple. Do not give them anything till they start listening. Sure, it might get you voted out but point is they can't do better and know it. Explain why and they will listen.
So lets send them onroute. If a skulk munches your IP or CC, no prob. We have res, we have RTs (they are hunting, and since gorges need to evolve we outrun those 2) and if a skulk gets close to finishing the CC, relocate.
Now I did not explain why the FOOD worked. Only to send rines out asap huh?
Its a trust level you use to build trust with regulars, sometimes even n00bs. If you say "Find RTs" and 2 out of 5 respond then medpack them if they are hurt. The ones in base can die. Preferably without IP, makes them learn.
Just say it by mic, each comm should ahve one, that if they want ANYTHING right from the start, they need to listen how odd it sounds. I had probs before but I found ppl willing to wait out the strategies I thoughed up. Now when I say it they back me up, they listen, they live. others die and learn.
So lets try that ppl. Don't waste valueable res on medpacks and TF if the rines getting the stuff aint listening. Cause why do so? A not listening rine is useless, eats res only.
So waht if noone listens? Its simple. nothing gets done. REFUSE at any cost to do ANYTHING untll they listen. They either start to listen, or die. You might also get voted out but this would take several minutes in whihc case you lost the time advantage you could have had.
So lets all start pushing this.. FOOD principle, that rines will actually listen to the comm for onces. be strict. LET THEM DIE. Don't think maybe I should help, don't give in. Don't worry if it ruins like 5 games. Eventually they will learn. it is great if you are comm, use this, lose cause they did not listen, and the next comm also uses it. It brings the message over.
Sure a half listening squad might give victory, but a FOOD listening squad guarantees it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Comments
Saying that, I've never seen this strategy in action so all of the above could be a load of gibberish <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
When would you recommend commencing construction of a base with this strategy? I'll give it a go.
Offcourse I try to do this as much as possible, but if no1 moves, I'd sometimes drop the request. So that they would follow orders.
Offcourse I try to do this as much as possible, but if no1 moves, I'd sometimes drop the request. So that they would follow orders. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That's the thing. If no one moves the strat won't work. If you give into their requests you've pretty much screwed the strat.
basic is simple. build a IP the furthest from the CC, just incase you need to kill a lone skulk. then send out the rines.
advantages:
early RT capture. So skulks gotta waste yours to build theres.
good res income
saved lotsa time
disadvantage:
nagging ppl who dont get it
groups of skulk wasting the ip (don't leave CC with skulk groups) forcing a relocate.
Now the basics are simple. Build as late as possible. get atleast half of the RTs, preferably 3/4th. The ones who die even under medspam can get the base online.
Next item: armory cause of its wacko upgrade. By now upgrade the sec its made. it takes long, we have res.
make a obs and armslab aswell, reseacrh phasetech and armor1.
aye. lost a few RTs didn't we? send out the rines. Watch what killed the RT so you know when to send the rines. If it were OCs go faster, its better if the RT is still under attack. if it was a skulk, wait till he made the RT.
by now upgrades are done and you got more res. You are sending rines towards RTs frequently aren't you? welders are your best friend. get MT, armor2. maybe weapon1 but thats your call.
starving kharaa ofrces them to use up res. Lets hope they pump it in onos, get a few Rts, then die. We retake the RTs.
On our RT hunt we also did take atleast one hive didn't we? lets tell how to secure it in such a way that even a fade will have a hard time. This will take res but hey, guess what. We have that. We own 3/4 rts.
be damn sure that if YOU can't have RTs, they don't aswell. try to build RTs. if a node gets to much owned, just make sure they don't make one either.
But hive. Go to the hive RT. put a TF next to it. put turrets (4) around either the TF or the Rt. elec RT and turret. This is a huge investment so you might wanna elec the TF first but placed well, nothing can be hit without getting in elec range. I had onos run from this setup, a PG next to it for frequent transportation of welding rines is helpfull.
Just keep doing this. If you are still comm they will have trust in you by now. starving kharaa is the only way.
Nice to think about is siege locations. don't waste time on turrets yet, especially res. Ok.. maybe 4 @ base or a hive but not on the siege location.
A siege loc is a Siege Factory, sieges, maybe a obs, and rines guarding it. jsut have 3 obs somewhere. (base, hive, siege station) makes minimum of 3. Which is enought to give a hive constant ping for minutes. I guarantee that helps. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Now lets pass JP if they have onos, HA if they are down to less. Mines are your friend, Rts more.
hope this helped.
never overturtle, if the base is under attack, there is beacon. We have res don't we? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
You-Rines if you do this I will Fedex you a roast turkey at no cost to you.
Rines- Awesum man! Squad, we're going to do that.
I was thinking, lol what is that guy taking? Then I read the 1st line and figured FOOD is an acronym and payed more attention. Then I read the whole post and I believe it is great.
I got a tip for you people. I a vote is being cast against you you can drop multiple ccs to waste res. They can't recycle them so that = good. That'll teach them not to vote you out. That and the time loss.
This strategy is very affective in a way that if its done properly the kharaa team will be like.. oh now... lemme guess... **** is comm again?
Then you will see a sudden increase or decease in kills while they try to come up with a strategy which won't work.
Exept when they switch to the kharaa FOOD principle which is a pro makes a strat and the team follows. yet cause of lack of central power its hardly as effective. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
As for the CC spam. Don't. They want to vote you out? Let them. Eventually they will learn and the loss of time will make them lost before the next comm takes over.
I never had a successfull eject though. Enought ppl are willing to try it out. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I have not seen a good Kharra counter to this strat that works. The onyl time I have seen this fail is with the uberfade or just a team full of ubers. Other than that, this is dominating play at this point in time.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
I got a tip for you people. I a vote is being cast against you you can drop multiple ccs to waste res. They can't recycle them so that = good. That'll teach them not to vote you out. That and the time loss. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You're encouraging lame gameplay and teamwork - If the team doesn't want you as comm then shut the **** up and get out - CC spamming before they actually succeed shows your immaturity, and your Soldiers will vote you out everytime before you even try to start Commanding next round.
Encourage the FOOD principle - not the lame one.
Also remember ppl. the point is that they don't only listen, but that you can keep them alive while doing so. not building in the first few minutes exept RTs is a critical step which weirdly enought actually helps. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Since I like to get upgrades ASAP, I have to drop an armory in order to get arms lab. But I think after reading this, FOOD strat, I'm gonna start recycling the armory after I get the arms lab up
Cause hell, we all want to pass atleast shotties if a onos res<censor> passes by.
Its easy. Do NOT place ANYTHING first few minutes exept IP, RT, medpack, ammopack.
Those are worthless.
Why waste res on buildings in first few minutes?
you got to make them, (res and timeloss) protect them (rine loss) while we need all these 3 resources to claim all RTs.
Time and res gain.. <<<<<<
making this stuff cost time and res we don't have in the first few minutes.
Yet still think of it like this. if you spend 20 on res and gain 3 more RTs cause of it, its worth it.
Its nice to rush early in the game, clears the skulks and gives you kill res as well as res nodes.
One problem, the armory. I both love and hate armories. It takes a minute to fill up on grenade rounds, but only three seconds to get HMG rounds. And oh the humping! Its dreadfull, they never stay alive long enough to usea <u>all</u> their ammo, and yet they waste everybody's time doing it. Me, I fill up to 150 and 30 handgun, and beleive me I use every bullet and then annoy the com with ammo requests.
But and upgraded armory makes life so much easier. We need the proto lab, and we need the upgrade center. Thats a fact of marine life.
If you want people to trust you and follow orders, keep commanding at the same server, at the same time, and the people there will trust you. Other than that, join a clan.
If your team is coordinated enough to pull of the FOOD startegy they can pull off the much more effective slash n' burn start.
Which is just basically setup a normal base the first couple minutes of the game, get lvl 1 armor upgrades going 1 IP, 1 obs. After lvl 1 armor is done send your whole team out to the further RTs the ones closer to alien hives, destroy every alien RT you run into and replace it with your RTs. Once your marines destroy the farthest RT's use distress beacon to get them back to your base and get the closer RTs.
The perfect execution of this involves sending your team to the starting hive destroying the stating alien RT and getting the two closest to the hive. This leaves you with 6 RTs (your starting one, 3 alien ones, and 2 near your base) and the aliens with 0-1 RTs.
When done right you can have lvl 2/2 or 3/2 upgrades, 6 RTs and heavy armor before you ever see a fade.
And no.. skulks are nothing if your team coops together as should in the strat. Each side should be watched on places suited for long distance fighting. Rines traveling in groups can do mayor damage.
Your skulkgroup would not make it.
Marines can wait for hours for your orders , they can go through WoLs to follow your waypoints , they can attempt the most impossible task if you order them to , but never , never deprive them of an armory , ever. Without it , their frustration will be the cause of your ejection. Most marines who saw you command without dropping an armory at base right after the IP will think of you as a noob comm for a good while , and will eject you faster in the future.
My faith in humanity remains , but I've lost my hope of seeing this strat work. I believe communism will work eventually , but this strat is beyond utopia.
If you give them everything they want, they might feel as if they can exploit you.
As someone's sig says , there is nothing you can do to counter the sex appeal of an armory.
Think about it.
Also if you got such n00bs only cranking for a armory I suggest to find a server with more experienced players. Experienced players should know armory is worthless @ start.
of course be smart, use this on your normal server where ppl know you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> I do.
Marines can wait for hours for your orders , they can go through WoLs to follow your waypoints , they can attempt the most impossible task if you order them to , but never , never deprive them of an armory , ever. Without it , their frustration will be the cause of your ejection. Most marines who saw you command without dropping an armory at base right after the IP will think of you as a noob comm for a good while , and will eject you faster in the future. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I don't agree with this. Quite the opposite, in fact. If a comm doesn't drop an armory at the start, I generally think something along the lines of "Thank god we have a comm who knows what he is doing."
Aggressive comms know that an armory isn't needed at the start, it just leads to marines spending more time loading than unloading.