Best Way To Defend Res Nodes
Jean_Luc_Picard
Join Date: 2003-02-03 Member: 13051Members
<div class="IPBDescription">YOU MUST HAVE A GOOD INCOME</div> Ok, this is a Mid-Late game strat... or a 1 hive lockdown strat with double res controled
Once you get all your res nodes up, but 2 TF-s by each, as CLOSE as you POSSIBLY can... then elec all three of them
If you want to, and have res to spare, you can drop 4-6 turrets too...
An onos won't last more than 10 seconds this way.. and a team of 4 onos MIGHT be able to take this down... but 60 dmg from elec, plus 6 turrets shooting at em... *shakes head* not much will kill this BEFORE the marines get there.. yes, that's right, there is a PHASE GATE in the corner! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Once you get all your res nodes up, but 2 TF-s by each, as CLOSE as you POSSIBLY can... then elec all three of them
If you want to, and have res to spare, you can drop 4-6 turrets too...
An onos won't last more than 10 seconds this way.. and a team of 4 onos MIGHT be able to take this down... but 60 dmg from elec, plus 6 turrets shooting at em... *shakes head* not much will kill this BEFORE the marines get there.. yes, that's right, there is a PHASE GATE in the corner! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Comments
Mainly this is for games where teams are under 4 people tho... 4 onos have a hard time on this
I've put up to 4 t-facs around a res node with 8 turrets... course, this is when I join low player games that are simply camp fests <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
And no... if you have <5 res nodes, you can do this... by the time the rines get the stuff built, you have res to elec, by the time they get to the next one, you have res to build, by the time they get it built... ect ect ect <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
You talk as if the aliens are doing precisely **** all during the game. They won't let you take all those RTs without a fight.
also, provided your marines are all over the map because all your res towers have phase gates, you will have a hard time getting them to the right places. really, turtling does not stop an onos at all. you can put 40 turrets and 10 elec TFs, but that itself does very little actual damage to oni
if your tactic was to defend nodes from anything else in the alien arsenal, i concur..it would certainly stop any alien BUT an onos
Don't drag on lost games.
How I comm a lost game is easy. First all TF and turrets go. Lets pump that into weaponry. PG, proto, anything.. recycle. put it into weaponry.
Now lets see, they all got big guns. Lets recycle that obs. remove MT. see who dies now. Still owning to bad? Arms lab goes in the recycle 2. Pass weapons.
Of course by now we pressed recycle on or RTs didn't we. Then lets recycle the armory.
whats left? rines. guns. IP. hmm.. there still living. recycle the IP now and tell them the last man standing has started.
lets see who wins. join the fight. congratulate the last man standing. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
This is way more fun to die for end matches. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I ALWAYS go dual IP /armory /close res node/ t-fac at base with 3 turrets/ arms lab/ lvl 1 guns and armor, upgrade armory, that kinda thing
THIS was justm an endgame strat
Actually dudes, most of the time I find the onii going after the turrets first... and with them being right up near the res nodes, they still get shocked
You are right, this ALONE will NOT kill the onii, but WLL delay em long enough for my 3/3 SHotty rines to save the thing (this is done while waiting on HA or Adv Armory... which takes for **** ever!)
hehe, I only posted it cause I've used it over 20 times... and it worked 19 of em!b (the only time it failed is cause 6 more people joined... and all 6 aliens went onii and went on a base crush rampage)
You are saying that you spend around 200 res...just to defend a res node??!!1
n1 comm...by the time u have set this up, aliens have got 2 hives, 1 gorge comes in, puts an OC to draw the sentries fire, stands behind the OC and bile bombs ur precious res tower.
::sets poll::
Whack out 200 res *per* res node, or kit ur entire team out 4-5 times with full upgrades and w1n??
Its a pure principle. they wreck your RTs, you wreck theres. Only with the rines pool you have the res to make new ones.
The only way to keep the enemy from killing your rts is to attack their hives. If you keep them too busy fighting for their lives, they'll pretty much leave your stuff alone. Then you have phase gates to important locations just in case.
Like... when YOu feel like playing with your food <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
But really, when it's 3 rines + a com vs 5 onos... hehe, those rines can't be EVERYWHERE at once <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
btw, anyone could win a game simply by building a frigging IP against a newb alien team. beating a team of 3.0 newbs isn't impressive, and if your "strat" really worked, that's probably who you were playing.
btw, if I ever see you in a pub game comming, I'm hitting the eject button. (i don't like to lose <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->).
damn, my first eject on the food principle. Most pressed eject. then they understood the strategy and went on. When we were on the right side someone desided to hit eject and the team was like WTH. lol.
Also most eject dudes were german or french, the idiots didn't even understand me. lol. >_<
Good that I had a smart vet taking over. He hooked into my startegy perfectly. Not the way i would have done it but the principle lived.
why not drop some toys and take down a hive instead?
i think ill stick to the good old strat of some mines or elect tf
Lol, sounds like investing into future.. 1 RT makes 165 res needed for this in 11 minutes :-) So your RT must survive longer than 11 minutes to pay this..
Single onos can clear this in few moments, i dont see point..
if you have that much res in the late game you should have won in the early game
kthx
but you still need a phase gate or about another 100 rez in mines.
Is it funny to watch an onos get owned by turrets? The answer is YES
the only reasion to do turret farms is when you just have to much rez, and the aliens are putting up a good fight, and you already have like 2 hives. and cant seem to get them outa the 3rd. so you just getting upgrades and a heavy train or what ever.
The only place I like to turret farm is in CARGO, or Sat COM.
if its a small game, like 1-3 players, I just relocate to thier hive, and drop rts on teh way. build it com chiar, build ips, build tf, drop like 3 turrets, drop 3 seiges. and win.
Recently ive been doing the choke point outpost. where I drop like 6-8 turrets with a TF and a phase gate, with eatehr the TF or node elect. this is only usefull at places where you absoulty must have control of. onos will own it. but you should have guards there. the TF just prevents the skulk rush.
no the strat with the 2 TFs elect, 4 turrets and the rez nodes. um, how aobut no.
first Turres only do half damage to onos. (or at least I thought they still did)
oh I usualy have 2 seiges at an outpost just incase a gorge wants to (draw fire)
other than that. I just go kill hives.
Honestly Toy makes reens happier than turrets. so usualy I just pass out a bunch of shoties when I have enough res and have 60 I dont know what to do with.
and yes, sometimes I become Bill Gates the comm, and when that happens, I turret farm.
also, if you got that much res like 300 or so you just dont know what to do with. have you reans make a small outpost near the hive. and make an armory, and drop like a bagillion mines. and have fun as you watch skulks spawn and die. the just shotty the hive to death.
165 res to protect 1 node. You have 7 nodes, lets say, because you've already won. Now, to make sure you blast the living bejesus out of any skulk that goes near any of your nodes, you've spent 1155 res. In this time, lets say you've got an elec tf with 4-5 turrets in each hive, cause you're bored and have all that unnessacary res to spend.
In this time that you're spending your 1155 res, a gorge could go out, throw up a hive to distract turret fire, spit the TF till the hive dies, throw up another hive, and spit your TF to death in this time. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
At least you make sure that any small lifeforms die a painless death. How humane.
Now, lets say you decide to "Protect" your base node early on. Congrats. You've just doomed your rines to a terrible, boring loss.
I'm gonna go out on a limb here, and agree with the others. This strat is kinda flawed...
And yeah, the best defence is a good offence. Not a thick shell.
If I have two hives under my belt. I usualy go grab the rest of the rez nodes first then assult the hive..why...
A: This draws the alians out usulay. and now they are defending something they didn't intend. So now they have to leave base. and since they dont have the hive benifet. my HMGers will kill thier attacking onos
B: If for some strange unknown reasion my heavy trian get anhialated because they are unabel to kill a freakin skulk. then I have the rez to replace it all
C: If I have rez. they dont. That means they will be unable to replace any larger lifeforms I KIll
D: after I get all the rez. I build a backup base just before going in. im usualy gaining about 7-12 rez a second. this is not a prob
E: to many times I have though my team was good/powerfull enough
full upgrades. full heavy train, full everything. they had one hive and the rest of the rez nodes. they died. I lost the rez I spent on the heavies. and only had enough to pass out 4 hmgs. they rushed one hive with about 6 onos. so I was back to one hive. from there you can guess what happened. So now I dont take chance like that, when I have a sure fire strat that will win 95% of the time.
basicly, I starve the alians into nothing to be safe. then kill em.
and when I set up a base. I only set up. 2-3 like that. and at key choak points as well.&or hives.
when ever I lose as an alien, I think to myself. What did I do wrong. What could I have done diffrent. Then...
What did they do right for when I play reens.
I noticed aliens have a hard time expanding or getting anywhere for that matter when reens hold key choack points.
and visa versa.
why do think gorges usualy block off that one point at los parnias or what ever. turret farms just cant fend off the most skillled of players. but thats about it.
and this mostly on public servers.
I hope I didn't come up as flamming and im sorry if I came across that way
hahahahahahah
best post of the thread