Co_rush

MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
<a href='http://www.m00farm.com/cop/gom/co_rush.zip' target='_blank'>Download</a>
Here's the combat map I've been working on for a week or so, it's changed quite a bit since I posted screens of it on this forum. Sadly, this computer I'm stuck on for the next few days sucks and I can't get you screens, but if anyone booted it up and took a few I'd <3 you forever.

Comments

  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Hmm, not that good looking... I took screens though:

    #1
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    edited February 2004
    this is when fun mapps go to far, i diddent dl, im sorry, but the texturing and lightning etc just scarde me off

    when ppl are making fun maps can they attleast make them lock good ?

    sry, but it need lot more work, intresting arcitecture and texturing

    :edit: these forums need a spelling check to <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    <!--QuoteBegin-Naigel+Feb 22 2004, 05:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Naigel @ Feb 22 2004, 05:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> #4 last one... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    LOL a box around the hive <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
  • Scorpion571Scorpion571 Join Date: 2002-11-24 Member: 9800Members
    Better luck next time.. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    <i>luck
    n.
    The chance happening of fortunate or adverse events; fortune: They met one day out of pure luck.
    Good fortune or prosperity; success: We wish you luck. </i>


    I think:


    <i>mir·a·cle
    n.
    An event that appears inexplicable by the laws of nature and so is held to be supernatural in origin or an act of God: “Miracles are spontaneous, they cannot be summoned, but come of themselves”</i>

    Suits the aim and cause a tad better

    <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Now, what can I say? I like the idea of the protected hive, but, apart from that, this map needs so much work it's unfunny.
    It looks ugly: textures are stretched, mis-matched and violated worse than Marcellus Wallace in Pulp Fiction, the architecture is a bore and the lighting almost makes me wish that I hadn't been born with eyes. <i>Almost</i>.

    My advice to you is to hit the tutorial sites <b>hard</b>, study and learn, so that you can begin to grasp the concept of <b>asthetics</b>.

    People say it's all about the gameplay. <i>They lied</i>.

    ============
    Good Tutorial Sites
    ============

    <a href='http://collective.valve-erc.com/' target='_blank'>Valve ERC</a>
    <a href='http://cariad.co.za/twhl/' target='_blank'>TWHL</a>
    <a href='http://www.snarkpit.com' target='_blank'>The Snarkpit</a>
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