Servers Dislike My Maps
DarkATi
Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
<div class="IPBDescription">Why?</div> OK, now I've been mapping for awhile but have never released anything before so when it comes to packaging everything I'm the world's biggest nub. However, I didn't run into it like a nub, I read lots of tutorials and documentation on it and I was pretty sure I nailed everything. So here's my problem: my map runs fine in a single player game, I've had various people test it on their systems in a single player game, however, when uploaded to a server my map either:
A) Does not run; restarts the server; crashes the server
B) Allows everyone access to the readyroom but when a game attempts to start it boots everyone BACK to the readyroom.
So here's as much information as I can think to give:
I have WAD included all WADs, included all Models/Sounds/Sprites (Like I said it runs fine on people's machines as a single player game.)
I have included all NS: Combat Entities required, Command Console, Hive, info_mapinfo, 32 Player Starts in the RR and 16 on each corresponding team.
I have no errors in my compile log and the server's log never says anything about an error before it goes nuts.
Here is my map package: <a href='http://mappers.riseofpower.net/Co_Rats_b2_fix.zip' target='_blank'>http://mappers.riseofpower.net/Co_Rats_b2_fix.zip</a>
If anyone can shed some light on this one I'd be very interested as I would like my maps to be enjoyed by my clan and possibly others.
Thanks so much and if I didn't provide any information that you may need, please ask and I will be glad to give it to you as soon as possible.
Thanks again,
~ DarkATi
A) Does not run; restarts the server; crashes the server
B) Allows everyone access to the readyroom but when a game attempts to start it boots everyone BACK to the readyroom.
So here's as much information as I can think to give:
I have WAD included all WADs, included all Models/Sounds/Sprites (Like I said it runs fine on people's machines as a single player game.)
I have included all NS: Combat Entities required, Command Console, Hive, info_mapinfo, 32 Player Starts in the RR and 16 on each corresponding team.
I have no errors in my compile log and the server's log never says anything about an error before it goes nuts.
Here is my map package: <a href='http://mappers.riseofpower.net/Co_Rats_b2_fix.zip' target='_blank'>http://mappers.riseofpower.net/Co_Rats_b2_fix.zip</a>
If anyone can shed some light on this one I'd be very interested as I would like my maps to be enjoyed by my clan and possibly others.
Thanks so much and if I didn't provide any information that you may need, please ask and I will be glad to give it to you as soon as possible.
Thanks again,
~ DarkATi
Comments
Can't precache resource with invalid relative path models\co_rats\chair1.mdl
Can't precache resource with invalid relative path models\Co_Rats\health.mdl
Can't precache resource with invalid relative path models\Co_Rats\lmg1.mdl
Can't precache resource with invalid relative path models\Co_Rats\lmg1T.mdl
Can't precache resource with invalid relative path models\Co_Rats\obs.mdl
Can't precache resource with invalid relative path models\Co_Rats\obsT.mdl
Can't precache resource with invalid relative path sprites\minimaps\co_rats_b1.spr
Can't precache resource with invalid relative path maps\Co_Rats_b2_readme.txt
dunno if that helps at all.
btw you have a few problems where you carved some brushes, namely some small gaps and black lines appearing.
Can't precache resource with invalid relative path models\Co_Rats\health.mdl
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DarkATi, make sure that you make everything lowercase when you name files and refer to them in your entities -- linux filesystems are case sensitive and Windows isn't, so a file that Windows finds might appear to be absent under linux. That's probably part of the problem--linux will think that "co_rats" and "Co_rats" aren't the same directory name.
If you want to use capital letters you can, but you need to be very careful to always use consistent capitalization for each filename; all lowercase is easier to keep track of so I'd highly recommend it.
EDIT: Iy spel gud.
~ DarkATi
~ DarkATi <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The entries in the .res file need to be all lowercase, too. The server is searching for files with uppercase characters.
You also should try using a '/' character instead of a '\' character as your directory separator in your .res file paths -- linux expects '/', and modern windows systems can handle either in a file path as long as the parser knows it's not the start of a switch (command line option).
~ DarkATi <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The entries in the .res file need to be all lowercase, too. The server is searching for files with uppercase characters.
You also should try using a '/' character instead of a '\' character as your directory separator in your .res file paths -- linux expects '/', and modern windows systems can handle either in a file path as long as the parser knows it's not the start of a switch (command line option). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yes! It works, BUT NO IT DOESN'T now whenever a game starts it boots everyone back to the RR, what would cause this?
~ DarkATi
~ DarkATi <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The entries in the .res file need to be all lowercase, too. The server is searching for files with uppercase characters.
You also should try using a '/' character instead of a '\' character as your directory separator in your .res file paths -- linux expects '/', and modern windows systems can handle either in a file path as long as the parser knows it's not the start of a switch (command line option). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yes! It works, BUT NO IT DOESN'T now whenever a game starts it boots everyone back to the RR, what would cause this?
~ DarkATi <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I haven't used ripents on your map to check this, but I will if this isn't the cause...
Did you check start built on the (actual) command chair and any (actual) armories in the map?
~ DarkATi <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The entries in the .res file need to be all lowercase, too. The server is searching for files with uppercase characters.
You also should try using a '/' character instead of a '\' character as your directory separator in your .res file paths -- linux expects '/', and modern windows systems can handle either in a file path as long as the parser knows it's not the start of a switch (command line option). <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yes! It works, BUT NO IT DOESN'T now whenever a game starts it boots everyone back to the RR, what would cause this?
~ DarkATi <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I haven't used ripents on your map to check this, but I will if this isn't the cause...
Did you check start built on the (actual) command chair and any (actual) armories in the map? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That was the problem Cagey, yes, the Hive and CC and armory were all unchecked, so naturally it thought the game was over as soon as it had begun.
~ DarkATi