Parasite Should Give Exp

coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
<div class="IPBDescription">To adress the marine camping in co</div> I just played a game where the marines just wouldn't stop spawncamping, and we, the aliens, couldn't do jack since it's pretty hard to even TOUCH 7 marines sitting and firing at you when you storm in, finally, the wholy team started parasiting the marines hoping they would start to move (they didnt, they just got medpacks from the armourh -_-). So I though, how about making parasite and umbra giving EXP to the alien who fired it?

This would help against marine camping..

Off-topic
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I also think that parasited marines should glow, like the old enchanted hivesight sc upgrade.

Comments

  • OG17OG17 Join Date: 2002-11-01 Member: 2024Members
    This is not the way to fix the problem.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I don't see how parasite exp would accomplish anything. Either it would be tiny and completely useless, or parasite would give way too much experience and marines wouldn't be able to do anything to slow down the easy alien exp.
  • OG17OG17 Join Date: 2002-11-01 Member: 2024Members
    I'd be more concerned about the squad of gassy lerks sticking their heads into base.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    I like the idea of a tiny amount of experience for it - i mean really small. Its certainly very helpful and a worthy cause for the team. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • SettlerSettler Join Date: 2003-02-13 Member: 13504Members, Constellation
    this brings in a whole other slew of questions of exp, being giving exp per bite, exp for healing other players, and exp for destroying the armory as well as the com chair...

    and dont forget experience for welding other players...
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-Settler+Feb 22 2004, 11:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Settler @ Feb 22 2004, 11:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> this brings in a whole other slew of questions of exp, being giving exp per bite, exp for healing other players, and exp for destroying the armory as well as the com chair...

    and dont forget experience for welding other players... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes, I can see your point..
    But seriously, exp for welding another player doesnt need to be a bad thing.
    Well, something needs to be done to adress this, but this maybe isn't the right approach.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    At one time there was exp/time for aliens to combat the problem. Not sure why they removed it. Of course, at one time there was also a timelimit and no CC but that had different issues.
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